Special Guest Superstar DJ: Dead things

Byakhee Stu has come up with some more goodies…

Just to keep up with the hobby-fu going on back here I’ve attached some more photos for you which you may or may not want to use.

Duh ! Given my output, everyone else is putting me to shame so here they are:

There is a regiment of skeleton warriors using Mantic models for a change. That’s right I got Frantic with Mantic. Some of their stuff is okay IMHO and to combat the cost demands of WFB I was changing over to alternative manufacturers for rank and file and just using GW for character or specialist models. The unit pictured is from the End Times and is one of Neferata’s units rather unimaginatively called the ‘Un-named Legion’ – hence the plain shields and lack of any heraldry, they are like that in the book so I’m not being lazy :).

What I would say in Mantic’s favour is that they seem to be more robust. I say this because whilst taking these photos the rear rank fell off the movement tray onto our concrete path but none of them were damaged. If they had been GW skellies they would have been in peices.

The other two images are the plastic Wight King – which I’ve always loved and Krell. If anyone has read the End Times they will know that Nagash summonded Krell to babysit Neferata and give her some martial support. Neferata is a schemer but her wily seductive ways aren’t much use on a battlefield. Also Nagash did not trust Neferata one bit and with good reason, Neferata only ever looks after Neferata.

Next up will be some Mantic ‘Revenants’ which to my mind act as Grave Guard and be Krell’s Legion of Doom (I am sure they were a WWE tag team..)

Meanwhile, back at the ranch…

WHFB: DS1 Dwarf Cannon

The scenery I collected w/e before last was of course from the “DS1 – Dwarf Cannon” boxed set Citadel produced back in 1983.

This was a boxed set of one cannon and Dwarf crew, looking a bit like this:

(Image from The Stuff of Legends)

The set came with the standard (for then) plastic vacc form tray that held the pieces, and more importantly this tray had a scenery piece that formed part of the kit. Byakhee Richard managed to get hold of one of these base sections and traded it with me for some stuff. As the plastic (now over 30 years old and never robust to start with) we then decided that we’d get one of his work colleagues to make a copy of it so that I could then have a robust gaming piece. I have several of the dwarf crew and cannon that continued in production long after the box set was retired.

So after a lot of filler and putty later, one failed casting attempt, a new master was made.

The cannon (or bombard) fits snuggly in to grooves on the scenery base – Groovy !

Breaking my creative blockage I set toi work and finally finished off painting the piece this week.

Given the age of the original and the shallow detail it hasn’t come out badly.

Of course having done one up, I now have plans for more variants.

Here’s my version of the crew and cannon painted up about 20 years ago !

Here’s the still available Human version of the cannon and crew, from Foundry who adopted the old Citadel Medieval/WOTRs lines.
I’ve ordered a set of these so I can have a nostalgia trip.

Now to paint up properly a dwarf creew for this piece ! I even have plans for them to be attached to another base with magnets so I can remove the bases entirely.

Reboot Scenery and CD

Well there hasn’t been a lot going on here in the last month – the muse had left me.

Today I went to Shadespyre towers, and collected some resin scenery he’d had cast up for me, and then there is the prospect of a new CD arriving any day providing the French decide the chunnel can be re-opened.

Here’s the scenery piece:

More to follow.

Suffice to say the combination of some new decent music and an exciting piece to retro scenery has reinvigorated my will to live and be creative.

I’ve started painting again !
Guess what the scenery piece is !?!

Warhammer is Dead, long live the Age of Sigmar

Well it looks like most of the rumours on the new version of “Warhammer” are true.

The core rules are FREE. Yes, the Evil Empire (GW), has dished out the core rules for free.
Here they are:
All FOUR pages of them.

All units are described by “Warscrolls” which prescribe the unit’s abilities, these replace the army rule books, and again are FREE:
The GW website has been changed so that Warhammer: Age of Sigmar, replaces Warhammer. Therefore I think this is the new version of the game, it is not a stand alone game, nor an introductory game.

The Rules

No Points Values.
No limits on what you plonk on the table.
This is not a skirmish war-game, it mentions up to 100 models per side for games.
New scenery rules.
No base size rules.
No base to base rules.
Three basic scenarios or set up options listed.
Victory and triumph rules introduced.

New set of turn phases:

  • Hero phase;
  • Charge phase, after the shooting phase !

Rolls to hit and to wound based on the unit fighting, and makes no reference to the defenders stats (more later).
Spells, cast on 2d6, opposed on a 2d6 by a wizard within 18″.

The rules are exceptionally streamlined and simplified. No mention of arcs of fire/facing. No mention of wheeling units during movement. It all seems to be a direct straight line 360 degree from any point of the unit, from any model (any point on the model – not the base).

Shooting has no modifiers, nor does combat to hit rolls. Cover provides a +1 on your save against shooting.

Psychology seems to have been jettisoned almost entirely (though I have spotted fear being mentioned but no rules for it).

Stat lines

Forget WS, BS, S, T etc…all this is gone. To hit is based on a single simple roll which is dictated by your Warscroll stat line.
The new stat line is:

  • Move
  • Save
  • Bravery
  • Wounds
  • Range
  • Attacks
  • To Hit
  • To Wound
  • Rend
  • Damage

Even if the title of the stat is the same, forget comparisons, for example, Malekith on a dragon (Seraphon) has 14 wounds….yes 14 wounds !!!

The stat lines show that a model hits on a 3+ roll…that’s it….it does not matter who you are fighting against unless a special rule is invoked.


Warscrolls are the replacement for the army rulebook units.

As far as I can see, and in the absence of PV, what you see is what you get. You are simply presented with a straight description. There are no weapons/armour/equipment/mount options. There seems to be no limit on what mix of units you deploy. This may however impact on Victory conditions.

Units are very simple, and named characters have unique items. This means there is no min/max options available.

Minor changes seem available depending on war host chosen.

They’ve really played around with what can be done – for example, the Dark Elf Reaper Bolt Thrower now can fire up to 12 shots !!!

There are also very silly rules – if for example if I deploy a medusa, and my opponent looks me in the eye I get a +1 to wound !

“The Mad Count: Marius Leitdorf is an exceptional swordsman, even if he is totally insane. If, during your hero phase, you pretend to ride an imaginary horse, you can re-roll failed hit rolls for the Averland Runefang until your next hero phase. If you actually talk to your imaginary horse you can re-roll failed wound rolls as well.”

“Braying Warcry: Red-hot rage festers in the savage minds of Wargors, their only desire to rend and destroy. You can add 1 to all hit rolls made for a Wargor if, before rolling the dice, you let loose a primal warcry. Your warcry must use no actual words, but angry grunts and raging snorts are encouraged.”


Still not on line, but the implication is that indeed the Old World is gone, and we have “Bubblehammer”. The “mortal realms” are mentioned and seem to be allied to the winds of magic, with a ninth one added – that of Sigmar. The Sigmarites are also introduced and are basically fantasy Space Marines.

The factions are also allied to two options – Chaos or Order. Dark Elves for example are allied to Order.

It will be interesting to see what the full rule book (96pages) have to say, and whether there is a bigger rule book on the way.

Special Guest Superstar DJ: WHFB The Golden Host of Mahrak

One from Byakhee Stuart:

I’ve just finished another End Times Tomb Kings regiment – the Golden Host of Mahrak.  After being cursed to eternal undeath and being from a prosperous and ostentatious city their skeleton warriors marched through pools of molten gold.

Most of the warriors have been painted head to toe in gold although some bone still shows where the skellie didn’t get fully submerged. Spears and headrests painted black fir contrast sake.

The freehand shields took a while but I am happy with them. I should have another regiment with you soon….ish.

Good stuff, an has inspired this slacker to pull his finger out…

WHFB: 2015 03 22 An Inevitable Disaster

So the first round went quite well for me. Jim’s turn ended in not much happening with his untis failing charges left right and centre.

One nasty surprise:

Turns out this Pegasus had a breath weapon attack, and crisped two Dark Riders !

Jim’s Bone Grinder Ginat decided to charge the Carnosaur, wounded it, took some wounds in return and promptly fell over, crushing the Carnosaur in the process. Well at least the Carnosaur got on to the table. There it lay, outside the charge arc of my Giant, and I was wary of sending in my DE High Sorceress…

Meanwhile two Pegasus charged in against my Sorceress on the Arcane Fulcrum – at which point we found only one model can fight against a wizard on a fulcrum…which against the odds and thanks to the Ward Save (3+) meant my Sorceress held the combat. My plans for Dark Riders toppling Ogre Butchers off of fulcrums was quietly shelved.

Instead, I charged the CoK, the Dark Riders and the Wa`rlocks into the Ogre Leadbelcher unit. The Dark Riders failed their charge but at least were out of the pesgasus’ charge arc.

I lost three CoK on the charge and another when in combat, but managed to knock off 4 Ogres in the process of combat despite Jim managing to cast some regeneration on them.

I lined up flank and rear charges for the Dark Riders and Harpies on the Ogre bulls, but at this point it all went a bit wrong.

My giant failed his charge against the Ogre Bulls and top toed forwards. My Sorceress took and dealt out a wound but…

…The Ogre Bulls unit, with 5 characters in it flank charged the CoK who were still locked in combat with the Leadbelchers.
And then Jim roled 23 dice for his magic pool, against my 11. 😦

My Silver Talons were nowhere to be seen, other than ambling round the centre of the board. The CoK were destroyed and the Warlocks survived if somewhat damaged.

At this pointI called it a day, as I had no heavy units to take on the Bull Ogre unit.

A withering glare from BlackJack.

Lessons Learnt:

  • I had the wrong army to fight Ogres !
  • I had way too much Fast Cavalry, and whilst good against man sized infantry, cannot take on monstrous infantry like Ogres
  • The Harpies, intended on picking off artillery and lone wizards ended up a waste of points
  • I got plain unlucky on a couple of key rolls (like the Giant failing his charge)
  • I wasted points on the pack of Cold Ones shielding the Sorceress on Arcane Fulcrum
  • Next time the points will be invested in the Sorceress’ having some magical weapons to up their chances of defeating attackers in combat
  • I’ll revisit the Executioers and Black Guard when facing Ogres or similar beasties in a Beastman army.

WHFB: 2015 03 22 Ogres vs Dark Elves

Byakhee Jim & I held a short notice WHFB game using the Storm of Magic rules. because he was short on time it was a base of 2.5k PV plus the extra 25%Short on prep time I mangled my previous list as he had suggested he would be bringing an alliance of Bretonnians and Undead. I was determined to field the Carnosaur this time !

What I got opposing me was an Ogre Kingdoms army – a somewhat different prospect !

The set up.

Hmm, lots of Fast Cavalry against two massive blocks of Ogres.

And some Harpies, the bane opf any Ogre army…at least I did have a Giaat and a unit of CoK.

Witht he wonders of Vanguard move, and then winning the toss, my Fast Cavalry got round the side of the Ogre flank quickly. I also had a very good magic phase.

Getting off some spells to reduce the effectiveness of the Pegasus, and the Giant (which turned out to be a Bone grinder giant, so better than my ordinary giant).

Whilst pumping up the CoK, in case Jim decided to charge his Giant in against them.

BlackJack, looked on with approval.

To be continued…

Special Guest Superstar DJ: More Tomb Kings

Byakhee Stuart has been busy with the End of Times stuff, and after much carping on costs splashed out on one of GW’s new models – Nefereta.

I particularly like the colouring on the bones – bones aren’t white ! One of my other mates is an archaeologist and regularly sends me macarbre pictures of bones he’s dug up.

The Tiomb Kingsa re an army I have little knowledge of, but seem quite interesting from what little fluff I have read of them -0 Stuart is keen on them though and that shows in his painting.

And here are some of his Tomb Warriors, and he is planning on merging is Vampire Counts and Tomb KJings armies in line with the End of Times schtick.

WHFB: Morr scenery, walls and fences

The fanciest masouleum from the Garden of Morr set:

Again, the structure comes separate to the abse, so would be excellent for a Mordheim scenario…if you’re into grave robbing.

I’ll get all the pieces of this set together and take a piccie tomorrow hopefully.

Also amongst the pieces of scenery I found some…

…walls and fences, probably came wit the WHFB buildings set that I have decided to keep and am part way through painting. Nothing too exciting, but another set of tiems knocked off of the “To-Do” list. Or were they, just another brick in the wall ?

Or is it just my reaction to the rumours of WHFB v9, and because I’m busy painting Bolshevik Cavalry ????

WHFB: Garden of More Morr !

The rest of the Garden of Morr set, bar one last item:

The main gate. The red roses were a last minute quick fix, Foundry Scarlett washed with the latest crimson GW wash. (I have given up trying to remember their new names!)

The wrought iron gates have a skull motif in them…

the fences – front and back. You get two identical sections in the set. This is the only point where I have seen mould marks – see the back of the pillars for the small round indentations.

The walls, not sure on building regs WRT skullz, as they aren’t the sturdiest of materials, but it reminds people that the whole place is a ossiary.

The side gate.

i’d started painting these up before Xmas, in preparation for Xmashammer 2015 – Sigmar’s Blood, which Byakhee Jim wanted to play out over the two days. For various reasons that didn’t come about, but as they were half done, I decided to continue and finish off the pieces of this set. Days of bad lighting have prevented me from photoing it, and now barely an hour later the light has again turned for the worse. Very frustrating.

More (!) fittingly, here’s the Sisters of Mercy….