Arcane Ruins (Sprues)

Just a quickie, and without wishing to showcase a GW product, well except that its good value for money…

The entire set is quite large, as can be seen by the depth of the box (28mm frost grave figure for scale).

You get three of these spurs to make the trilathons. (Hah, beat spell checker)

These have the ruined upright columns on, plus the decorations of various skulls, skulls with horns, and demonic faces.

One set is not enough to turn these decorations into useful gaming markers, but two sets might just be enough – skull makers for those wavering units for example.

Next ups should be some actual figures I’ve painted.
(Quelle Horreur)

Building a Stairway to Heaven

Another item in pieces that the move unearthed and has propelled me to complete. The third arcane fulcrum for the WHFB supplement Storm of Magic, the Eternity Stair.

Now OOP, and for good reason, its a lovely piece of scenery but does require a lot of work to build.

The two parts of the understaffs fit together fine, but the stairs on top did not – not by a long way as can be seen.

This was resolved with a bucket of near boiling water, and some muscle power to bend the plastic stair piece into shape.

Once bent into shape, the stairway was glued down with my usual mix of generic and super glue, and then held in place for 48 hours with rubber bands wound tightly round the edifice.

Once set, the entire piece had to be green-stuffed to fill ion the remaining gaps, which took about 30 minutes !

the piece was then undefeated black, and painted using my usual colours.

I had thought about the understaffs figures being slate grey, but decided to make it more “magical” I’d paint it a ghostly blue, which IMHO has turned out well. Took 5 layers of successive dry brushing but never mind.

This has also set a template for some of my ethereal undead I have planned.

Like the spiral staircase, the stairway has room for a few figures mid flight on it.

Now all I need is some treasure to put at the top…

State of Denial – Fault Lines

Reasons why scientists had to take to the streets to defend their work, and the rational foundation of our society from ideologues.

The climate change deniers are simply using the same tried and trusted methods of the creationists and tobacco lobbies.

Don’t fall for it.

Arcane Ruins

All that Agrax Earthshade is going somewhere, and its mostly scenery. One of the items I brought with me was a pile of assembled and undercoated Arcane Ruins by GW.

The kit is actually quite versatile and you get ruined versions of the uprights.

There’s three telethons, a single pylons and the base.

I painted them all in Foundry Slate Grey, with various brasses by GW for the details.

I’ve got another set on order so I’ll photo that at the w/e, with all the pieces.

I’ve kept the pieces separate to allow access to the inside.

One was unimpressed, viewing it from one’s latest throne !

Never enough

To stave off insanity, I’ve been busy with the paint, and rummaging through the several boxes of paint pots I have.

Of course, the one pot of paint (wash) I wanted is nearly empty and I’m busy painting scenery, scenery pieces and lots of brown stuff.

So I popped into GW, and stocked up !
I have a big order of scenery coming in so I’m not going to mess around.

B&Q were also visited for more paint in tester pots.

Treasures of the tower of Babble

Some scenery for Frostgrave Mordheim and WHFB.

One of the Storm of Magic scenery pieces for WHFB, that has been lying in pieces for too long.

Ideal for Mordheim and Frostgrave. Quite complex to put together (the central column was four pieces for instance).

The move unearthed a statue from the LOTR Ruins of Osgiiath set, I did them up for AVBCW but this one escaped so has been done for fantasy gaming.

From a Foundry Greek pack of stuff a pile of loot, I imagined this would be a pick and mix treasure option, where figures could take one item and then randomly roll for it later.

Two of the Frostgrave – Forgotten Pacts treasure items – a demon’s skull and a horn with gold.

Lots of more of these treasure items to come as I am hoping to clear these out pronto !

FG: Battle on the River

The second scenario of the Thaw of the Liche Lord campaign.

JP had done up some whavrves, and some sunken ships.

The scenario involved the war bands battling over the frozen river and the half sunken boats therein…and one of the Liche Lord’s minions…

Starting as I meant to continue, I lost initiative and one of my Ranger went down to a well placed arrow from Thaddeus’ marksman.

whilst Thaddeus collected treasure, he also drew the attention of a wraith. Now Thaddeus crew are short on the old magic weapon front…

So a wall was hastily summoned to protect the raiders.

At the other end, despite Holbron’s Push spells, Thaddeus’ minions reached the sunken ship and the treasure.

In the previous game, Holbron had found some Boots of Leaping, and so cunningly used these to avoid the slippery ice, and the Treasure Hunter gifted with them, leapt into the boat, and got his head cracked open for his trouble.

using Fleet feet, I’d managed to get an Archer to one of the few treasures in this scenario, only to find Blue Petter menacingly close.

the Wraith pounced on the armoured ponce…but Peter now has a magic weapon, and the wraith was dealt with.

As was my Archer…

Having taken some pot shots at Thaddeus and kept his lackeys at bay, my warband inched forward in the face os the odds.

The Liche Lord’s minion emerged from the ship, and promptly got attacked by a swarm of Thaddeus’ warband.

..as did Holbron by Fluffy VI, luckily a combination of Knight and Wizard put the mangy hound down.

At this point, with no treasures, out numbered and a bit of clock watching by me the player, I concluded a strategic and hasty retreat was needed.

So after the success of the previous game, to an ignominious flight in this one.

Here’s JP’s take on events.

Both JP and I concluded, more cover was needed, but this would have only delayed my defeat so I’m not hiding it as an excuse.