FG: The Keep (revisited)

There were four of us left for the afternoon’s second game: Gavin, Jim, JP and myself so i actually got to play YAY !

The Keep scenario has the four magical transport circles, and we then added some more treasure in the centre of the table – by fair or magical means.

I set up Holbron’s soldiers on my right for a dash to one of the dias, including the war hound

Doozlebat and his scummy minions lurked underneath the arches.

Goosegog’s trash lurked eyeing up the treasure.

Cadmium’s warband moved forward, and exposed themselves to fire from their flank – Doozlebat bone darted the unfortunate Cadmium who dropped like a stone – not an auspicious start to the game.

Having lost a thug to the dias magically transporting him to the other side of the table and into the infernal Doozlebat’s firing line, my Captain charged after Goosegog’s minions who were carting away treasure.

Whilst Toddlebrew used a Push spell to shift a pesky archer from Cadmium’s gang.

One of Doiozlebat’s minions got transported underneath Toddlebrew’s Treasure Hunter’s nose, and combat was initiated. Unfortunately at the same time, the war hound was despatched by one of the Bat’s minions.

But lifting the treasure brought retribution, in the form of a Boar popping up behind the Bat, and charging into combat which peeled off another minion to make sure the treasure was brought off the table.

A wall spell and a mobbed thug, allowed the survivors of Cadmium’s warband to escape – empty handed !

So, Toddlebrew escaped with two treasure chests as did Mother Goosegog, and the Bat had one, none for Cadmium.

In retrospect, the normal 6 treasure chests isn’t really enough for 4 way games, especially where they are low level, as it spoils their fun in inhibiting their advancement at an early stage – IMHO !

FG: A Four Way battle of newbies

Well I had four people round for a games session last Saturday, Byakhees Alan, Gavin, Jim and JP.

Alan has played a couple of games, Jim a few more, Gavin none and Jp a lot but he chose one of his lower level Wizards to play. With catering duties and mentoring Gavin I stayed out of the game, plus a five way battle simply wouldn’t work.

Gavin had opted for an Elementalist wizard so I’d done up his war band for him.

Alan
Rinsesoap Washbag
Clumpor McGillycaddy

Gavin
Copernicus Cadmium
Barleymcgee Trump

Jim
Hexxenmeister Doozelbat
Berty McBert Face

Jon
Mother Goosegog
Bess (a young crone)

Indeed, a range of …inspiring…names…

WE, or they, were playing the Huanted Houses scenario. Rinsesoap used the Telekenesis spell to lift a treasure chest out of the first hut, triggering a Wraith to appear, who promptly attacked one of Doozelbat’s minions ! Very clever use of a spell, which Alan’s wizard used time and again.

Cadmium’s forces rushed forward, only to find their treasure was a Fool’s Gold, cast by Doozlebat ! So despite careful use of a wall to cover their foray they had to venture towards Mother Goosegog’s crew to get their loot.

Worse than that, another vengeful Wraith appeared, luckily an enchanted weapon allowed Cadmium’s thug fend off the creature.

On the other side of the table, Doozelbat and Goosegog’s minion duked it out.

Whilst Rinsesoap’s minions scarpered with another treasure !

the Wraith continued stalking through the ruins after Doozelbat’s thugs…

Despite a well placed Fog spell, Cadmium and crew burst through and caught Goosegog’s Apprentice who got zapped with an Elemental Bolt, and her Knight went down to a mob of thugs, allowing Cadmium to escape with a treasure chest.

the game was over, with Rinsesoap coming off best with 3 treasures, and one apiece for the other participants.

Next game to follow

(NB: Two more games of Warhammer are also due, been busy !)

Xmashammer 2016 – The Midnight Hunt

The second scenario, played in the late afternoon and evening.

Anthony & Jim continued with their role as Empire players, with Gavin, Richard and then me as the Vampire Counts generals.

So late on in the day, I came in to play an army I had no clue on !

This time the armies were slightly larger, but the Vampires were on the defensive.

The Vargheists were hidden behind the woods, which as we now know don’t even block line of sight – yeah, a WHFB “thing”.

The Empire chose to situate their cannon in the tower.

The dire wolves were sent round the flank to gobble up the Empire hand gunners, which proved a futile idea as they can’t double move and don’t count as fast cavalry, so limped around until the last moment before being shot to pieces.

The Empire approaches with their Heavy Cavalry and chariot nonsense.

The Vampire army prepares to receive the inevitable charge

And the other wing of the army prepares for the flagellants who can cross the fence without penalty (a WHFB “thing”), at least Manfred was able to goad them into double move along with the Vargheists who were thought to be wimps.

Zombies vs Flagellants – no contest really, more like a speed bump.

The Ghoulies charged into the Knights who had suffered wounds already from a slightly better magic phase.

And they were supported by Manfred and the Vargheists, along with a few hex spells.

Empire reinforcements and more Skeletons joined the swirling melee.

Resulting in a Vampire counts win in combat, which turned out to be a physic victory (see below). The Vargheists pursued and wiped out the fleeing knights.

Only for the flagellants to wipe out the Zombies and charge Manfred in the rear, along with the Empire troops doing the same to the skeletons.

My mistake !

I should have pursued with Manfred to get him out of the way. I did not need to kill the Empire Theogonist.

As a result, I lost combat, with the Undead rule that I did not think applied to Vampires (DOH!) Manfred died, and as general the entire army became unstable and we had to throw in the towel.

On to the third scenario…

Xmashammer 2016 – The Dying Light

Thew first scenario involved quite small forces on a 4×4′ board.

Here are the Vampire Counts’ army, and in this case the Dire Wolves have a special rule as Ambushers.

The Empire army was similarly small, being lead by a Witch Hunter running around on his own.

And they’re off !
Diagonal set up zones, the Empire have to get a message off from the tower in the bottom left hand corner of this photo. Naturally, the Vampires are keen on stopping any such nonsense.

ironically, Richard who was leading the Vampires had named his Vampire in the Chariot as a female halfling called “Buttercup”….

With so few units on the table, both sides were very cautious, with Buttercup hiding behind a small mausoleum.

No surprise – the dire wolves turned up by the tower to prevent the Witch Hunter getting there to send the signal to the rest of the Empire for help.

the Skeletons mae a doomed charge in to the Empire Knights to hold them up and prevent them charging Buttercup, or helping the Witch Hunter get to the tower.

the Ghouls charged the Handgunners and chased them off (yes they’re Dryads, but Richard has made them look like Groovey evil things).

The Vampire Counts won, JUST.

The Winds of Magic were not with them and that was the only advantage they had. So I recommended a can of mixed taco beans to help with Gavin’s wind issue. 😉

Just as well we would be having a curry later that night.

So the Empire failed to get off the signal and couldn’t expect help anytime soon.

I hadn’t played in the game as I was busy catering and hosting, and new that Richard was departing in the evening, so would take over for the second scenario…

Xmashammer 2016 – Sigmar’s Blood

Firstly, Happy new year to all my readers, and happy birthday to anyone who has a birthday in the next 365 days. 😉

Now, my group usually holds a two day session of WHFB.

This year due too a couple of factors, rather than one simple head to head bash we decided to do the “Blood of Sigmar” campaign – four interlinked scenarios between The Empire and Manfreed Von Carstein (Vampire Lord).

Introduction over I’ll post the first of the four scenarios we played.

As an aside, I suspect this game book was a test run for the battle tomes for AoS.