FG: Genie in the Lamp (Part Two)

Jim’s war band chased after mine, so I threw a Demon in the way to slow them down, and aid my timely escape.

Unfortunately, his helper, the Ranger went down too quickly.

To make matters worse, John Wayne my zombie went down to a couple of wandering monsters that turned up behind my lines. (Spiders standing in for Giant Rats)

And them my Marksman got critically by one of Jim’s archers !

Dog bites rat.

Rat bites dog. 😦

Telekenisis spell brings the treasure to the Apothecary’s feet.

Time to RUN AWAY !

Then the Captain went down.

More Imps summoned to slow down the pursuit – they only lasted a round, but a round is a round.

Last off was Klotilda, the Apprentice.

So, I got 5 treasure chests, but took a lot of casualties, probably too many as I shouldn’t have dallied. The Genie held Jim up long enough for me to escape.

We had another game, and that write up will follow shortly.

FG: Genie in the Lamp (Part One)

A game on Saturday with Jim, the Genie in the Lamp scenario with my newly painted figure.

Including a new item of scenery (to be showcased shortly).

I targeted three treasure chests, and fingers crossed another via “Reveal Secret”.

The Cult of the Yellow Sign deploys.

Jim had brought the wrong box of figures so had to do a lot of “counts as”, however, he hadn’t counted on finding the rather annoyed Genie first go.

And tragically he had no magic weapons to hand !

So he mobbed the Genie, whilst his wizard rustled up an Enchant Weapon spell.

Which allowed me to snaffle both my Reveal Secret treasure, plus three others – though a few casualties were taken due to pesky archers.

So I had to move in more minions to be sure.

To keep Jim’s lot busy, I threw in a couple of Imps for XP and laughs.

Resulting in a complete set of mayhem as the Genie finally went down to an newly enchanted weapon.

This freed Jim’s war band up to start chasing after the rest of the loot I was slowly hauling off the board.

To be cont’d…

Abby-Normal & the Armoured Skeletons

Possibly one of a trilogy of posts about painting stuff that is not a joy to paint.

Five armoured skeletons – some of the latest GW plastics, which were ok to paint but a right *** to glue the torso to the legs.

Minimal painting as wandering monsters they will get trashed quickly.

Unlike watching “Young Frankenstein”, the next item was not much fun and provided no laughs.

Flesh Golem, from Northstar. Similar to a few of their other metal offerings for Frostgrave, this item is much smaller, almost 25mm in sized and way smaller than the skeletons and so on.

Whilst the sculpting in itself is fine, and the casting is fine, the sheer disparity in scale with other figures simply meant my heart was not in it. I think it shows in the paint job which is serviceable.

A missed opportunity.

Still, it has a name.

Magewrath Throne (Part Two)

Well that took longer than expected.

A very lively council meeting on the 1st took up a lot of time mopping up the blood, especially after crushing a Vicar in public, and being described as “intimidating” (at a range of 15′, in a mid green t-shirt sitting down).

What also took a lot of time was the green stuffing.

I had four joints each about 5″ long to seal up.

Some of the houses I’ve been looking to buy, need a lot of greenstuff as well. :-/

I left the finished pillar by my parents’ Aga over night to cure properly before I undercoated and started painting.

Here it is !

I have left the throne component (now glued together) separate.

The throne alone can be used for Frostgrave or Mordheim, whilst the entire edifice can also be used for Warhammer.

Painted using Foundry Boneyard triad.

Another box of bits sorted out, many more to go.

Should make a nice scenery piece for any fantasy game.