Base(ing) Instincts & Emplacements

The new AQMF tank sprues come able to build the basic Mark II tanks and the larger Mark III tanks that have a bigger superstructure. Obviously theis leads to lots of redundant/spare parts. My brain cell had a brain wave on Saturday when I was building more tanks as to what to do with the spare parts.

I had already ditched a number of the spare parts, but had retained enough to make 5 turrets, four with cannon, one with an HMG as a “command” turret.

I remembered that the French and Germans in WW2 used dismembered tank turrets as static defenses.

So I chose a 60mm base to mount them on. These are by co-incidence the same size bases that I use to base support weapons (HMGs/Mortars) on for my AVBCW and BoB units.

I’d started off a few years ago using the old GW bases that their WH40K heavy weapon teams came on, but they phased these out. So I did some scratching around on evil-bay for them, but they are few and far between.

In this picture, the top left one if a GF9 60mm base that is magnetic, I picked it up in a store in Cardiff, but its heavy, expensive and as you can see twice as thick as the GW 60mm that is lower right (upside down with the circular pits).

Doing a quick search, I found a new company called Hurlbat that now do 60mm bases as cheap as chips. their only downside is that they are “shiney”, and have no surface texture so you need to spray them before trying to paint them with a brush and normal paint.

By using this regular size of base for support weapons I can use my CD scenery bases and design some so that you can place the support weapon actually in the cover, rather than balance the weapon and crew rather inelegantly on top of the scenery.

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The turrets mounted on the bases, just the right size !

the turrets painted up easily. Same as the tank:

  • black undercoat;
  • Foundry Moss Shade;
  • GW Camoshade wash
  • GW Leadbelcher silver;
  • GW Nuln Oil black wash.

Now I have a static line defence to use in AQMF.

Obviously with a little bit of imagination similar bunkers and scenery pieces can be made – loading bays for instance – camouflaged redoubts and so on. Therte are some rules for fortifications in the rule book so I’ll be offf working out what these items really represent.

AQMF: Our third game

Yes, the system is fast enough, and our games small and simple enough to do a third game (we played 11am to 6pm including time for pawing with trembly hands [mine] of the hard back book, and pawing of the miniatures [Richard’s]).

First up we expanded the table. The h/back book suggests a 6×4′ table, whereas we’d been using a 4×4′ table for the first two games. It also allowed me to get out the two storey pyramid to help bulk out the Martain style scenery. (NB: Despite washing the resin before spraying, the spray paint didn’t adhere all over so its a bit scrappy – WIP)

By now we had all 4 tripods ready to go, and all the tanks.

So I gathered the 3 Assault tripods in the centre to move in and defend the pyramids (of Mars), with the Scout out on the flank to deal with the blips which could be human infantry.

Richard deployed 6 Mark II tanks on his right flank, and three Mark III tanks in the centre, surrounded by a cloud of blips.

For pretty much the only time in the entire game, I won initiative and pushed forward.

Unfortunately, this meant they were in range of a heck of a lot of tank guns ! The tripod went down fairly quickly. And then a second one fell in the first turn !

It was only the Scout that had any luck in the game, flushing out BEF troops who ran aay before I zapped them.

the third Assault tripod went down, leaving the Scout on it’s ownsome…

…for two rounds dodging in and out of cover, but it was another loss for the Martians.

So conclusions:

  • The Martians are vastly outnumbered. Loss of two Tripods so early in the game pretty much decided it.
  • Winning Initiative is very important.
  • As per the earlier games, mass targetting of single Tripods is the way to take them down.
  • However, even the Scout Tripod can clear out nests of HMGs and Infantry relatively easily – they also move FAST.

AQMF: Our second game

Byakhee Rich re-zaranged (slightly) the table. I’d done up two more red weed bases, and also the Critical Mass Games Kommados building had dried. So we had a very martian feel to the centre of the board. We also chose more forces, and I’d assembled (as a demo) some more tanks for Richard.

We also started to sue the advanced rules on stealth units – human infantry, so we broke open marker packs.

The Mark III Baldwin tanks remianed assembled but unpainted at this point in the game ! 😀

The Tripods advanced into the centre of the table.

The Scout Tripod on the right flank advanced toward a blip that turned out to be BEF infantry, that through a series of good dice rolls shot at and destroyed the scout. The scoput duely exploded and wiped out the BEF as well as itself. This was yet another example of Richard’s lucky rolls, and not the last…

I’d followed the Scout up, with a regular Assault Tripod, and guess what, it to got destroyed with Ricrad rolling a 10 on the tripod damage chart. This time he got lucky as none oif the tanks were taken out.

Another Tripod was damaged and couldn’t move.

A Tank’s eye view showed the tulip of love above a Tripod ! 😀

It wasn’t reciprocated as the Infantry were wiped out.

That said, the last tripod goes down fighting near the red weed and Martian Pyramid.

The humans won the battle through luck with rolling 10’ds on the damage chart for Tripods and my bad luck on damaging them.

Still it was all fun and it lasted about 1.5 hours for 750 points or so. A very fun game with quick but very good mechanics.

AQMF: Our first game

Year before last, Byakhee Richrad persuaded me to take part in a Kickstarter for All Quiet on the Martian Front. To quote Rick Priestly, one of the authors of the games system:

The background spins off from the H.G Wells book – the game is set ten years after the events described in the book and is based on a ‘second’ invasion. Although the events of the intervening +10 years are – of course – entirely made up – we based many of the events and characters on real events and people of the day. For example, the (real)story of the Ford Peace Ship is turned into an effort to mediate with the Martians – the (real) offer of Annie Oakley to raise women Sharpshooters is worked in too, together with her famous (real) quote about women handling firearms as naturally as they handle babies. The diary entry about the coroner examining the Martian Zombies is based on real people and real places that existed at the time – same for the piece about aerial warfare (though I doubt the airfield I mentioned was an airfield quite so early on).

A lot of the industrial history is also either accurate or based on contemporary developments or theories – which was interesting for me because my parents both worked for derivations of the company that made the first tanks in WW1 – in fact my Grandmother actually worked on the assembly lines that built them. So – yup – quite a lot of research went into it really. But we definitely made up the Zombies. Amongst other things:)

I’d got my first tranche of stuff before Richard, but as things happen we’d arranged a gaming day, before he got his stuff, and then his stuff arrived, so we decided to have a game or more of AQMF.

The set up, a 4×4′ board, the red weed bases were done ASAP in the morning !

Similarly, the MarkIII Baldwin tank, in resplendent grey plastiuc was stuck together in 5 minutes before we started the game. As it was very much an ad hoc game, many of the miniatures were being painted ‘in ganme’, so apologies for that, but it didn’t detract from our enjoyment of the game.

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The human forces advanced.

The Martian tripods also advanced and were first in range.

The first heat ray attack destroyed a tank and a stand of infantry. The tank unit routed. As they strode over the hill, they continued their attack and the martians fought off the tanks and the infantry uniut, before being assualted by the second infantry unit.

The right hand tripod took damage from the tanks on the other side of the table.

So the threesome (!),. took steps to stop such nonsense.

The American HMGs, finish off the Martian Tripod, only for Rich to roll a 10 and for it to blow up destroying pretty much everything within 6 inches of it !

They didn’t last long these last three tanks !

Comments from the first game:

  • The rules are very easy !
  • The Martian Tripods are hard to kill, unless you concentrate fire.
  • Human forces must make use of (but rely upon) cover.
  • Don’t pick things up when the paint is wet !

More to follow.

BoB: Bloody Red Bolsheviks

Continuing my trawl through the Boloshevik boxes, and what I didn’t finish painting for the last Big Game a fortnight ago (!):

The elite Bolshevik HMG unit from Copplestone Castings. Obviously the commander is standing up because he is “well hard”. Por encourage les outres.

Putilov half track, very few of these were made and they only turned up late in the day, and I guess mostly under Bolshevik control.

Hence the Red transfers I used.

Built by Byakhee Rich, complete with revolving turrets due to rare earth magnets.A simple Foundry Moss Shade with GW camp wash and highlight of Moss on top.

WHFB: Morathai

Finally some Warhammer painting in progress.

This took a lot of effort. I’d had a go and Byakhee Rich nhad a go, I think it flew across both rooms a few times.

A lot of pinning later I managed to paint it, and I think it made a half decent paint job.

I painted the claws, hooves and teeth with granite to match in with the scheme I did for Eric.

As post 666, I suppose its approrpiate to be talking about the mother of the Witch King…

Wargaming Burble, or a chance to explain future plans (for World Domination)

Following the Big Game on the 31st I had a few days off – I seem to have a lurking cold and so took some time out for me. During this time I sat down quiet and went through the BoB boxes of troops and re-ordered them. Lending troops out to mates is no hassle, it’s just they never go back in the same order due to a variety of reasons.

One of the outcomes was that I had a fair amount of spare troops that I’d found. So I started flogging stuff off to make room for all the newly assembled troops I had put together. Obviously this lead to requests to other stuff if I had it, so a general clear out commenced.

I’d thought I had a few Bolshevik Cavalry sculling round the playroom, but as it turned out, I had an entire box – yes 32+ command and standards. Against all odds, the separate arms on some of the figures were in the same box, and I had every single one of these separate parts (a later posting illuminates this failing, and the tender heart of a supplier). I managed to attach them and then added liquid greenstuff to the joints so they seem fairly secure.

So it seems rude not to start building them, oh and then painting them.

Then I started on the train station. So far JP & I have got some 14 definites, and another 3 or 4 possibles for our next big game, so we’ll be issuing a deadline shoertly for those who want to attend.

Then I updated my Paint Log.

Sp far this year I have painted the equivalent of 319 figures. Most of this is scenery (61%), so I am going to be switching back to painting some more Warhammer stuff.

In particular, with no planned games until late September, I resolved to organise something every 2-3 weeks on the more fantatsitcal side of things. As such, the newly assembled Morathai figure will be first up for completion.

I intend to complete a new unit or character model for each game I play for the rest of this year. He said with bravado.

So Morathai is due for completion by the 21st.

The shotgun toting unit for AVBCW by 27th september – shirely I can do that they’re been loitering long enough to get a parking ticket ?!

Then there are the Martians, I’d like to get a couple of them done by the end of the month.

Let’s see if I can keep this insane idea up.