I’ve got my eye on you

Byakhee JP has been using Wizard’s Eye for his latest wizard, and so learning from this I decided to use it for my latest war band as well.

But of course this needs a bit of scenery, so I set to work to make it.

Large paper clip as the stand.Looks a bit wonky !

Not for much longer. My grandfather was an engineer so my father has his tools including this vice.

Better !

Painted black.

Downloaded several images of magical eyes from the interwebnet thingy.

Printed, and laminated with the back being painted black.

It works.

Could do better I think is the phrase.

Now that I have proved the concept I’ll work on a few more.

I’ve got Crabs

Calm down ladies, I have Crab-Men, giant ones.

From Alternative Armies.

They come as resin figures with the arms separate. I looked at them and thought I could glue them together, and then decided it’d be better if they were pinned and glued given the size and weight of the arms, so off they went to Byakhee Richard.

Very simple to paint.

Reminded me of a time when my grandparents took me down to Poole harbour where the extended family had fishing boats and they collected a box of crabs and drove back home. An open box, on the back seat next to me. And these weren’t the tiddlers you get on beaches but the full dinner plate sized jobs. ALIVE, and trying to get out, so I had to keep poking them back in to the box. As a 7 year old.

Another more animated one will be finished shortly.

Along with wading through two games’ worth of photos from Saturday that Alan and I did.

FG: More Ulterior Motives

The third game JP and I played-now shamefully over a week ago as I grind my way through a 100 or so photos.

Basic head to head, but with the Ulterior Motives cards used.

I drew the “Once Bitten” card…and JP drew the “Arcane Geyser”…which is apt as he is a geezer. Whilst he knew about the former, I didn’t know about the later.

The board.

The Werewolf in the middle next to a treasure and the red herring (rune stone).

The pit, maybe we were starting to get tired but I knew the this was the target of JP’s war band due to his deployed.

Shazzam!’s deployed war band.

JP’s (Aeon’s) war band.

Let’s get the treasure.
Err and try and cast some spells.
Or NOT.

The enemy cowered behind the wall to avoid the Werewolf that ambled round gently.

My sturdy stalwarts got ready for a co-ordinated attack, having been buffed (NOT) for combat with the Werewolf.

My Captain seized a chance and attacked Aeon herself, badly wounding her, but was set upon by the minions and fell. Nice try.

Meanwhile my thug and tunnel fighter downed the Werewolf.

We then had a massive fight in the middle off the central room.

The Arcane Geyser erupted, blinding JP’s thief, but by this time Shazzam! and Marvo had left the board – they had cast a total of 2 spells in 5 rounds between them (SHAME !)

The combat in the central chamber ground on, JP losing his Captain and two more, to my two, so a, physic victory for me.

And I didn’t even get the central treasure.

A right caning for me, and as for the spell casters well less said the better.

Here is JP’s take on things.

Facing reality can be difficult

FG: The Breeding Pit

The second of the three games JP and I played on Saturday, the final scenario from “Into the Breeding Pits”.

The final dungeon, or so it might seem.

The quest was to find the Beastcrafter Grimoire.

Shazzam! and his war band set off into the dungeon.

The opposition move in – Jon’s Chronomancer seemed to think the treasure was hers for the taking.

Obviously the breeding pit was home to a lot of wandering monsters, like this white gorilla which just happened to turn cup behind my war band – typical.

However, I got my revenge, by placing an Amplipede behind enemy lines. (The rules for placing wandering monsters are different)

Panaoramic view.

Wizard down !


Treasure Hunter down !
Those pesky Wizard’s Eyes are proving annoying, mind you the Treasure Hunter has fallen down in the last three games or so consistently.

My Captain lead the way…HOME !!!!

Whilst the Amplipede did in for another one of the Chronomancer’s war band.

Our first two Gnolls of the campaign appeared, behind my avenues of escape.

And then my Apprentice Marvo II copped it, again, via an Elemental Bolt cast through the Wizard Eye.

And then the war hound died.:-(

Getting the drift of how this was going ?

And then the thug died at the hands of the Grey Falcon (Captain)

So I managed to get three treasures off the table, but at considerable cost due to poor dice rolling.

I jokingly said “This can’t get much worse” to Jon, who promptly reminded me to roll for Marvo II’s recovery…and then rolled a 1 – DEAD. So all my carefully hoarded gold was spent replacing him with his triplet sibling….Marvo III.

In the meantime, here’s Jon take on things.

Third report to come later.

FG: The Rats in the Walls

Whilst the nation was gripped by some fever compelling them to watch some event, JP and I played three games, two of which wrapped up the “into the Breeding Pits” campaign.

Set up.


the dastardly opposition.

My brave war band move forward as the first rats appear.

Marvo II and a thug dealing with a rat.

Fortunately the enemy were also experiencing the same amount of rodents.

Another treasure gained, another rat disturbed, and splatted.

As were the opposition.

Individually not that dangerous, but in the numbers turning up it would only be a matter of time before they chewed down on an unfortunate explorer.

So I used this an opportunity to launch a speculative attack into the central chamber on the true enemy.

With unfortunate consequences.

But the rest of the fighting was hard.

And a bit of 2’x4″ to the head often hurst, as the enemy captain found out.

It’s a rat trap – a falling rat fell on my tunnel fighter and had to be dealt with. By this point I was quoting Boomtown Rats lyrics/song titles.

The game ended with even stevens on treasure, great fun lots of rats with Jon even nicking one of daughters’ toy mice to make sure we had enough models.

FG: Mating Season

The second game Jon and I played, again as part of the Into the Breeding Pits campaign which we hope to finish off tomorrow whilst avoiding a certain event…

A standard dungeon layout.

Shazzam! had conjured a Fool’s Gold but not a Reveal Secret. I split my war band into two to go after the treasure and also to avoid the beasties that were due to turn up.

A tactic that Jon had also decided upon.

The Devourers whilst nominally placid could be decidedly nasty.

First treasure picked up by yours truely, resulted in some ice spiders, which were duly dropped in front of Jon’s war band as reWenge for the previous game where he got to place all the wandering monsters.

Sadly, he also got some treasure and a Violent Fungiman popped up, and both my thug and Captain failed their Will rolls, so despite killing the fungi man, ended up counted as wounded. Good job I had a heal spell and a Wand of mending then !

Cheers said my master thief as he picked up and half hinted another treasure chest.

The Devourers arrive !

Everyone scattered for cover.

Well those not fighting ice spiders.

Or my Treasure Hunter who again died ignominiously with a single shot from Jon’s archer.

Two giant rats turned up as wandering monsters, usually inconsequential but…

…not when they bite the Apprentice to death – yup the second Apprentice to die that day.

Meanwhile my Captain having been healed took a chance and took on a war hound and thug, dishing one straight away but the hound proved a tougher challenge.

For a bit.

By now, most of the war band members were heading for the exits before the devourers got riled up.

Well apart from one infantryman that bizarrely walked right in front of them….

Three treasures a piece, but I claim moral victory as this time round I didn’t lose my Apprentice.

Here is Jon’s take on events.

FG: Here comes the flood

After an aborted attempt a couple of weeks ago, JP and I finally got together and had a couple of games, the first being Here Comes the Flood, the next scenario from “Into the Breeding Pits” which we are working through.

JP had done up some sewers for the game (see here) in preparation.

Having deployed, my war band headed for the nearest treasures, only for one group to be ambushed by a Vaplorhine (monkey demon). Jon rolling for the enemy promptly rolled a 20 and down went my treasure hunter.

Fortunately, my thug dealt with the interloper and the treasure was seized.

Over on the other side…the Tunnel Fighter seized another treasure, before the war hound was zapped by an Elemental Bolt.

So by this time, with the benefit of Reveal Secret I had accrued 3 treasures, so it was going well.

But danger was coming – my Master Thief was after a fourth treasure chest but JP’s minions were closing in angry about the Fool’s Gold I’d lured them in to trying to snag.

—-

Now in this scenario, at the beginning of round four, a trap is usually sprung, with the entire board being deluged with water, as per a Push spell.

Guess what, I rolled and it was sprung.

The side of the table the water comes from is randomised.

So I rolled and the deluge came from behind me so my entire war band was washed away straight into the rather unloving arms of JP’s war band who also got a good soaking.


I’d lost half of my treasure, received loads of wounds and ended up in the enemy’s area.

Shazzam was one not washed away, and with the Tunnel Fighter was aiming to get out of Dodge City, only for skeletons to turn up behind me (thanks JP).

By this point I had lost more than half of my war band as Jp’s evil sorcerer’s minion set about them. I’d lost most of my treasure, the only hope was to nick some from him.

So whilst my Captain and a thug set about an infantryman for a treasure, my Apothecary tried to slow don any support arriving – she died in the process.

Meanwhile on the far side of the board my Master Thief, collected a treasure, got zapped by an Elemental Bolt and then killed two Ice Spiders, before waltzing off the board.

With the infantryman defeated, my Captain and thug were ready to vamous, only for JP to set cup aWizard’s eye in order to try yet another Elemental Bolt. No way Jose, my two scuttled off the board.

Overall, the entire game hinged on a single roll I made as to where the deluge came in, and the dice roll was against me, turning up as it did behind me washing my war band away.

The cost was my Apprentice had a permanent injury (smashed jaw) so was urged to seek employment elsewhere, the Apothecary died, as did a thief. Rather than 4 treasures I only came away with three.

Replacing an Apprentice is expensive and I was down to 5GC.

At the time it wasn’t funny but with hindsight it was fun !

Now the tabled were turned in the next game…

GA: 2018 04 02

A shamefuly long silence due to ennui and lack of time. Plus simply not wanting to wade through three dozen photos, but here is Jim and my game from the beginning of last month.

Head to head. Jim was shorter of time than anticipated, and I lack the specialised scenery for many of the other scenarios. 😦

My war band, mostly.

First random encounter – large lizard.

The enemy advance, trying to climb up to one of the treasures atop the rock pile.

I moved in on the next piece of treasure and last game’s man of the match dealt with the large lizard – really must paint this guy !

The race to the central treasure (in the pagoda) begins to hot up.

A snapping turtle is the next random encounter, ironic as Jim has tortoises (they smoked out his house one time).

And yet another, this time a tribal warrior – the LE test piece from the nick starter.

More ! More tribal warriors and skeletons. yes Jim had cast the same summon beast spell.

Hedge of thorns to slow the enemy down.

Man of the match down – to the turtle !

Kick off in the middle of the table, both Warden and Heritor (metal) involved in the fighting.

The final insult, a giant snake got one of my crewmen as he lugged treasure off the table.

These random beasties were wearing my crew down big time.

Last stand of Vicky my Heritor.

Good game even if I did “lose”, the random beasties spell is very powerful.