FG: Doppleganger

Alan dug up a scenario for Frostgrave on the Lead Adventure Forum, so we had a crack at that.

basically, one or more of the war band members have been replaced with a doppelgänger, but they are only revealed when they seize some treasure.

So the battle took place between Old Mother Parma and Silas (and his apprentice Maggot).

Treasure polaced as normal.

The first treasure was picked up by the very lucky Old Mother Parma, spawned a wolf that promptly got into a battle to the death with Silkkas’ archer.

And then when Silas’ crew did pick up a treasure…it was a doppelgänger…

Meanwhile, a ruckus was occurring with lots of both war bands squabbling over another treasure chest.

Whilst Silas had my war hound tearing at his robes. (Good dog)

Maggot killed the doppelgänger in combat !

The first bit of good dice rolling Alan had – I had been ruling the roost on dice rolls so far. A rare occurrence at his place.

And then the war hound bought it.

Whilst my thuggette critically the bear.

My Control Animal spells had both failed, but I guess a club to the head is just as good.

And then it turned out one of my war band was also a doppelgänger…shortly after Alan had commented there weren’t many doppelgängers ! My Captain and Treasure Hunter dealt with them though.

Henrietta Quadalpoop dealt with a Treasure Hunter but got mobbed…

…resulting in both Henrietta and the thuggette going down.

Three treasures apiece, but Alan’s appalling luck on the dice meant he had a lot of recovery rolls to make, so Old Mother Parma emerged as the victorious old lady.

Played today, posted today, some form of miracle, pity about the other 5 games I have yet to edit and post !

Was the scenario fun ? Yes. It could however be better if you increased the chances of the doppelgängers turning up – you had to roll 15+ when picking up treasure…I’d go for 10 or maybe 12+ just to ensure a”healthy” number of doppleghangers turn up.

WE started but did not finish another game – due to flooding in the real world and a horrendous tail back in the city that I was keen to avoid. So maybe Wednesday two more games to be added. I might even get around to the game last year Jon and I played, and then the games we played a few weeks ago !

FG: Enemies Without Number

A whole years ago JP and I played this scenario, and it has taken until now for me to write it up…ahead of our first game in over a year !

So dredging up memory…Reveal SDecret – Shazzam the MNighty…

AS ever, JP nicks my gold.

Up on the catwalk, my Captain and treasure Hunter square off againstbthe enemy.

Another one down.

And in the centre it all kicks off.

But I WAS GOING TO GET THE TREASURE.

ELSEWHERE, JP’S MINIONSD FOUGHT THE BARBARIANS TOO.

THERE REALLY WERE A LOT OF BARBARIANS !

So getting the treasure out was hard work/fighting.

Right to the edge !

No idea who won or not, b ut it was fun.

FG: Barael’s Blade

The third part of the mini campaign Alan and I have been playing was completed today.

Quite na interesting scenario this one, the Howling Half Breed by now was invulnerable to anything other than the titular blade, which was atop a pyramid in the centre of the board.

The blade was gripped by the mummified remains of Barael himself a high ranking wizard before the fall.

The Howling Half Breed was at the foot of the pyramid, and typically we rolled, it was nearer to my wizard and war band than Alan’s Tipstaff’s motley crew.

Hmm, what could I do ?

brew some potions of teleportation and chuck in some sacrificial pawns to distract the half breeed whilst we wrested the sword from the mummified corpse !

Warhound flanking attack XXX, shot dead.

Hurrah, first treasure, fog walls everywhere to prevent the Halfbreed attacking me.

And on the other flank, an attempt to rescue our treasure, with some good shots from my Marksman, Captain Starbuck, and then a wandering monster. (Wild Dog)

Old Mother Parma (or OMP as Alan now calls her), drank a Potion of Teleportation and got to the Mummy and Blade of Barael. And then spent 3 rounds trying to prize it out of the corpse’s withered hand.

meanwhile the Hlaf-brfeed had ignored my sacrificial pawn, jumped on and killed a Treasure Hunter (with treasure), but was beaten off and snatched between two walls of go.

In the meantime, Tipstaff’s crew had been busy being cowards custards and looting the place.

Using lots of Wall spells.

But not so fast, random movement brought the Half-Breed into range old Tipstaff !

Who conjured another Wall, meaning the Half-Breed attacked his own retreating men. Meantime my Archer and Ranger had downed his Barbarian due to some good rolls for once.

But now it was drawing cxxloe to Old Mother Parma who had still not wrested the blade from the corpse.

Craaack – just in time the withered hand released the blade, OMP, fell down the pyramid, Henrietta the apprentice cast Fog, and we headed for home with the sacred blade in hand.

Tipstaff and co had in the meantime being running away, casting an enormous wall to cover their cowardly retreat.

Theoretically, Tipstaff won with three treasure chests.

But given he had lost 5 models, and me one, and I’d got the blade, kudos too Alan he agreed I was the winner.

End of campaign.

Now back to the vaults of memory, to extract photos of a game JP and I played a year ago, as we have a session lined up next week to continue the Forgotten Pacts campaign.

FGGA: Up before the Beak

Another model that is quick to do, well after its been pinned. The model is made of resin, and obviously is top heavy so Richard pinned the tree trunk properly.

One Razorbeak.

Foundry granite for body and wings, using the Light to dry brush the wings. Then a coat of Citadel Reikland Flesh, which was too subdued, so I used a wash of Carrowburg Crimson.

I’d used Foundry Bay Brown and Granite for the tree limb too, so to make it stand out from the Razorbesak itself I gave it a wash of Citadel Bierl-tan to represent the lichen, moss and algae.

FG Malcor’s Advisory Council…and cobwebs…

From the Maze of Malcor range for the frost grave supplement, some quick easy to paint figures.

Wispy and insubstantial… I painted them as per the illustration in the book, Foundry Deep Brown Leather, Citadel Skullcrusher brass highlight, with a Devlan Mud wash to tone them down a bit.

One cat (BlackJack, who else ?) had obviously been poking around in the barns and turned up covered in cobwebs, he was not insubstantial though and demanded feeding after I’d brushed him clean.

Nearly 100 photos to edit for 3 games sessions. And another session on Friday.

Feeling a bit Crabby

Another bout of the mystery stomach upset losing more sleep, but at least I got some more painting done.

Giant Crab soldier for frost grave Gohost Archipelago.

Now I grew up near Poole harbour and my family had a shipping boat, so one time I was taken there as a 7 year old to pick up some crabs. So 1970’s in the back of the car with my grandparents I was left with a box of dinner plate sized crabs in a box…they were ALIVE.

They were trying to get out, so a 7 year old was poking them back in to the open topped box.

Never had crab paste since.

Talking bull…

One Dragon Bull, I had this resin model pinned together by Richard – its’ a great model

A very large beastie !

Now I need to paint up some of the actual heritors and crew.

The Howling Half Breed

Second game/scenario followed on after lunch, and was the second of this three part campaign.

As the title suggests it had a monster in it, one that was particularly tough.

I’d brought along one of my Citadel Barrow Wights as a stand in, as Alan only has a case or two of figures unlike some loony…

Old Mother Parma and co move up to as convenient ruin. M<y markswoman has a magic X-bow (found on the first game) so very useful to shoot at the Half Breed which can only be damaged by magic and magic weapons.

Tipstaff (Alan) did the tried and trusted telekinesis to steal MY treasure, so I dumped a wall of fog there to block LOS.

Things then hotted up, Tipstaff dropped a Walkl between him and the Half-Breed which meant my wizard Old Mother Parma was the target for the creature. At the same time, two giant rats and a ghoul popped up behind me and zeroed in on a treasure hunter at the base of the stairs. Oh and then the half breed moved in. The Ghoul and first giant rat were dispensed with.

Only for the second giant rat to defeat the treasure hunter !

In the mean time Tipstaff’s thieves were cleaning up.

Old Mother Parma and Henrietta Quaadaloop were busy bone darting the half-breed.

Typical sequence was:
– can I target the creature – yes ! Hooray !
– can I cast the spell ? Yes ! Hooray !
– can I hit and wound…NO…

This meant Tipstaff got off lightly.

Our main interaction was a tense fight between us on the flank where we both lost our war hounds, and then I lost a treasure hunter and my Captain (now named Starbuck [BSG]).

To add to my misery, the Markswoman managed to get bitten to death on her foot by the giant rat.

By this point Tipstaff and Parma had cleared by the treasure and we all had to clear off, the Half-Breed having resisted at least 3 volleys of X-bow bolts and bone darts. Down to 3 Health so I very nearly got that tempting 50XP b ut not quite.

On to the next scenario…

(and int he meantime, I’ll pillage the back log of pictures of games.)