FG: Sky Galleon

Latest project finished, a Sky Galleon. Loosely based on the Sky Gondola in the Maze of Malcor. I bought the Blotz Plateau Martian Prowler.

Little bit bigger than expected but an excellent item.

MDF kit with plastic wings and stand., not bad for £12.

The finished item, with old Citadel figures for size. You can fit a lot more than the four figures in the rules…so I’m calling it a Galleon.

I decided not to glue the galleon to the stand, simply for transport and storage purposes. The fit is fairly robust so should be good for gaming purposes.

I only used one wing on each side, as when I fitted three wings, the width was more than 9″ which is not much good for navigating the ruins of a city, and hey, they are actually magical anyway.

The stand is also 5.5″ high, so I think I’ll have to propose some special rules for this beast:

– up to 6 crew
– may fly up to 6″ above ground
– ascending or descending costs double movement
– may only be attacked when at 1″ above ground
– crew may only disembark at 2″ without falling penalty
– crew may only embark at 1″.

Comments welcome.

FG: Out of Time – Part Three

Ok, now the final instalment off our games session. (helps to have a functioning shiny new iMac after my laptop died)

Here’s Alan’s take:

Using Hashpot Dribbleweedson (Necromancer level 5), as reached after the first Frostfayre 2019 game, along with his Apprentice Flaccidus Miniwinkelson.

Game 1 – The Silent Tower v JP & Glyn

Cast Animal Companion to swap Thug for Bear. Raised Zombie.
One treasure worth 3 rolls in central tower, plus six more around table. Towers immune to magic.

Two treasures gained by Telekinesis.
Much use of Wall spell to protect from enemies, and block off JP’s band from Tower.

Bear, Zombie, Treasure Hunter, Archer killed, but all survived post-game.
Hashpot wounded but got onto Tower to get XP.

Note – Alan, JP and I *all* forgot our wall pieces of scenery, so they improvised laying pencils down for the walls !

Two of JP’s warband reached treasure first but Treasure Hunter and Archer followed them up and killed them. Treasure Hunter was Bone Darted by JP’s Wizard, and Archer was shot by JP’s marksman as he went to drop treasure to his companions below.
JP sent Barbarian onto Tower walkway, Flaccidus used Horn of Destruction to collapse walkway, but Barbarian turned out to be an Imaginery Soldier.

Two of Glyn’s men reached treasure but Hashpot used Leap Spell to get second Treasure Hunter and Archer over wall to meet and kill them as they climbed down.
Infantryman and Archer moved up while Glyn’s man drove off JP’s man in fight over treasure. Infantryman then killed Glyn’s Thug to claim Treasure.
Glyn’s Wizard was downed by one of Hashpot’s Archers.

Got 4 treasures , including the one on the Silent Tower which was worth three rolls on the treasure table, gaining 460 gold, Grimoires for Heal (Thaumaturge 8+6) and Fleet Feet (Chronomancer 10 + 2), and scrolls for Bones of the Earth & Create Grimoire.

Game 2 – Out of Time v Glyn and Rob

Three crystals guarded by Chronohounds were placed around the table with another in the centre. Players had only two minutes to decide their actions each phase, although this did not prove a problem. Each player also placed one treasure chest.

Hashpot cast Animal Companion to replace a Thug with a Bear, but failed to raise a Zombie.

Each player quickly grabbed a treasure chest and despatched the nearest crystals, leaving the centre one up for grabs. Hashpot’s men reached it first after using Wall spells to block off the others, and easily destroyed it. Glyn’s Apprentice managed to die after failing a spell while at Health level 1.

And another correspondent write – JP’s Frostgravery Part One

JP’s Frostgravery Part Two

FG: Out of Time – Part Two

So we’re holding a Frostgrave event on a leap year day….time to wheel out some whacky TIME related stuff. I used the “Dog Days” scenario in perilous Dark supplement as a starting point. You’ll get the Chthuhlu references….and wrote my own scenario “Out of Time v1.1“.

The Yellow table. (Alan, Brendan, Rob)

I bought some of Gale FGorce 9’s crystals, which are bit bigger than described in the Dog Days scenario, hence the special rules.

The Purple table. (Jon, Gavin, me) (Play Loud, Play Purple – The March Violets).

I’d also splashed out on GF9 ruins – enabled by making my bank cough up for back dated insurance overpayments and HMRC coughing up owed money. 😉

Chronhounds, one by each time crystal.

Jon started off casting a Wizard Eye, using his groovy scenery piece.

I’d finally managed to summon a Zombie – first time ever for Rassilon I think.

My lot of Treasure Hunters promptly surged forward and dispatched the Chronohound, which then emerged behind Jon’s flank in the corner and attacked.

This gave my team time to break the crystal.

Gav’s wizard came under attack as well by a chronohound holding him up.

As did his second team !

Having spent several rounds “killing” them, unfortunately for Gav, they manifested right behind him again.

More bad news, Gam’s Captain went down…these crystals are bad news it seems.

Jon and I clashed.

Casualties all round.

In the meantime, as Jon and Gavin were busy fighting chronohounds behind them, I pushed forward a treasure hunter and thug to claim the central crystal as mine.

As time was literally running out, Jon and Gavin conceded.

The egg timers were a nice gimmick, that added a bit more tension to the game I think, the chronohounds proved very dangerous, and slowed down my opponents with some lucky dice rolls by me (and unlucky by them), by turning up behind them.

Next post will be of the other two tables’ and their events.

FG: Out of Time – Part One

On February 29th, I held a Frostgrave session with some relative newbies. First game was straight out of the main rule book. Two tables, two different scenarios to mix it up.

The Silent Toiwer (Rob, JP, Alan).

The Haunted Houses (Rob, Gavin, myself).

Both involving scenery made from Pringle tubes as Jon had pioneered.

I’ll be focusing on the table I was running.

Rob’s warband…still not based…this will change.

My motley crew, with an obvious target of a treasure chest in a haunted house.

Gav’s crrew, also with an obvious target or two…unfortunately also on my list of treasure to be nabbed.

Which ended up in the inevitable bunfight between gav and me…whilst Rob curiously hung back and let us beat the bejesus out of each other.

Whilst of course on my other flank, my treasure hunter entered one of the buildings, and found a wraith – the only in the game. The treasure hunter defeated it in combat but could not harm it so pushed it back out of the house where Rasilon my Chronomancer blasted it with magic.

The swirling melee one the other flank been Gav and me was resolving itself with multiple casualties.

The survivors went after a wizard but were mobbed by Gam’s war band.

Rob struck, teleporting his wizard into a vantage point and blasting us with spells.

Another one of my treasure hunters almost got off the board with the loot Gav and I had fought over…alas…not quite…

Rob moved in for the kill, felling my Apprentice.

And then cast an explosive rune, which decked Rassilon my wizard !


Well, at least for me !

Now Gav and Rob duked it out, with a couple of thugs cornering Rob’s wizard.

Whilst gav raced for the treasure tantalisingly so close to the board edge.

Gav’s apprentice got shot down.

But so did Rob’s wizard !

Gav and Rob fought over the last treasure.

That was a pretty violent game !

Despite being the most experienced winner, I think the game went to Rob !

Time Crystals & Chronohounds

Reading the Perilous Dark, I found the scenario “The Dog Days”, and by coincidence have planned a gaming bash on the 29th April, so why not have a very “time” based scenario ?

So I brought some of the Gale Force Nine crystals, here they are for size with a Knight (Foundry/Citadel) for size.

And here are some more with the Chronohounds painted up – definitely not the Hounds of Tindalos ! 😉

Obviously I thought of another jolly wheeze for the scenario which I’m writing up. Decisions on actions have to be completed within a timeframe until a certain item is destroyed, so I thought I’d get some traditional egg timers so each player has 3 minutes in each phase to declare their actions.

The two egg timers arrived in the post today, in a box more than a foot long and nearly as wide and deep, with card wrapping, bubble wrap, for two items less than six inches already enclosed in plastic blister on card stock.

Talk about waste !

The scenario is entitled “Out of Time”, and I mean that both for the scenario and for our environment.

FG: The Maze of Mirrors

Next Alan and I dipped into the next scenario from The Wizard’s Conclave book.

I had originally hoped to get some little mirror tiles, but they weren’t available, so fortunately Alan had created some mirrors with the simple and expedient use of silver foil.

Once again I leapt into action.

Perhaps rashly, Henrietta went forward to analyse a mirror (and gain XP), only for her to be pounced on by Hashpot’s pesky Barbarian, who in turn was pounced upon by two of my minions, so a swirling melee ensued.

Whilst my apprentice leapt a treasure hunter to the edge of the table with a mirror she’d analysed – more XP !

My captain “Starbuck” closed in on another mirror, with some casualties in her entourage.

But Hashpot’s minions were also falling down.

Freed from the melee, my Ranger and treasure Hunter engaged in a second melee with dashpot’s Mansplainer captain, hound and tracker.

With three mirrors in my hands, two analysed, I was running for it, only for my apprentice (as yet un-named) fell to a well aimed arrow.

Another good game, with another good haul. Swapping between the books certainly livens things yup and helps us get through a lot of new scenarios.

FG: The Bone Wheel

Alan and I continued the Thaw of the Liche Lord campaign, with this scenario, the penultimate scenario.

Starting in the corners, we were faced by a banshee each.

The enemy !

Of course, having painted up the second banshee, I promptly killed it in the first turn, and Alan (Hashpot) did the same with his, as we now both tooled up to deal with the undead.

Then we both steadily looted the bone wheel. Hashpot was clever and used telegenic to remove the loot as it slowly turned to me so I had to make a few “leaps” of imagination to collect my fair share.

But then the wandering monsters turned up, right be=hind Hashpot…

And then his apprentice !

So a brief scuffle with Hashpot being saved by an archer.

Henrietta’s minions collect and flee with the treasure, but wait…

There’s 25xp for examining the bone wheel to be leapt at.

As did Hashpot !

A good game, with dashpot winning due to a reveal secret spell to gain the extra treasure. Henrietta’s first outing went well.