Scenery: Another Pringles tube tower !

Right, a project that has been loitering with intent to not get finished.

For the Frostgrave scenario The Silent Tower, I need two small towers, and one large tower.

Now I had already done one of the small towers 9two storeys high), but the second was resisting my charms as scenery boy.

As Oper my previous post, the tube had been cut up, and then covered in masonry paint. Unlike the previous tower, which was more open and used ladders, iw ent for the insane idea of spiral staircases.

here it is, yes two spiral staircases all made out of balsa wood. The base of the tower also had more of the dolls house flagstones aded, just for completeness’ sake.

So two small towers now complete.

Now for the big tower which will be 4-5 storeys high – I’ve painted the inside with masonry paint, and added two lungs to support the second floor.

Now all I have to do is complete this for Saturday when I hope to run the scenario – nothing like a deadline to focus my braincell.

Unfortunately, I am out Friday at JP’s gaff playing games, have visitors friday PM, and then the lads arrive Saturday morning. Sao I now only have 48 hours to complete the tower really as I am ut this evening !!

Scenery – more walls

For Xmashammer, I ahd to dig out some plastic walls I had for the third scenario.

But Quelle Horror – they were unpainted.

So I decided to very quickly paint them and add to the scenery pile I could legitimately use.

They were from the GW Empire Farm set (now OOP, as ever). Rather than grey coping stones I went with reddish ones for a bit of variety.

The gate sections.

Useful for WHFB, Frostgrave and Mordheim.

Whilst I was at it, I found an offset of foam board, and made a 5th Wall for Frostgrave.

Now all I need to do is model some walls with Cats on top of them.

As my neighbours’ cat knows, walls are only there to help them get higher up into the trees, and their next snack.

FG: The Frostgrave Folio Nickstarter

I’m not in the habit of directly promoting commercial products, but here’s one I do want to promote:

The Frostgrave Folio

IT’s a steal at £10 for the book, which is in itself good value for money.

Here’s a review of it.
As with all “Nickstarters” you get add ons, in this case a range of figures. So we are currently at 588 books bought, just short of the 750 stretch goal to get the final add on of an Apprentice.

You’ll get the 5 plastic multi part barbarians and metal conversion parts which are worth about £7 alone…

But even better than that…

…there’s the metal Sigilist figure:

And the final goal to get at 750 books sold is the new Sigilist Apprentice:

Which all told would cost more than the £10 you’re paying for the book itself.

What are you waiting for ? You can order these goodies here.

FG: The Genie in the Bottle

The second game of the day. I’d played this before with JP, but on that occasion, no Genie turned up.

This time I was deploying Lady Katherine (a change of tune for me).

I managed to cast a Reveal Secret spell, so had a treasure chest right in front of me.

The good Lady Teleported up to the entrance to the building – my minions ignored the chest in front of us to try and get to the other chests of treasure to maximise returns.

With the pesky Marksman Doozelbat had and a clear line of sight to one of the treasure chests, I had to deploy the inevitable Wall spell, allowing my archer to rush forward to collect it.

My Apprentice (BoB, short for Kate tom avoid confusion with Lady Katherine) moved off, leaving the archer to pick up the treasure chest and BING ! Yup, the `Genie turned up. So at this point it was an “Oh Bugger” moment as I fully expected the Genie to slay the archer.

Nice the Apothecary went to pick up the treasure on the half landing of the tips and POOF ! It disappeared – Fools Gold. Not happy !!

A Ranger had caught jump with Lady K, and went into combat with Barry the Bear who had climbed up to the edge of the first storey. The Ranger injured but did not kill the bear despite an Elemental Hammer being cast. So Lady K then had to wade in. (The bear, undercoated black is rather difficult to see in this photo)

Doozelbat’s Marksman took aim waiting for the combat to end in order to pick off Lady K, only to find that a Zombie triggered was lurching towards him.

meanwhile, top my surprise, my archer defeated the Genie – a magical dagger and a good roll were enough. Yes, as an Enchanter Lady K has buffed most of her minions with either magical weapons or armour.

My war hound dashed out to attack the K-Niggit, Jim rolled a 1 despite breaking open a new pack of dice to see if they were any luckier than his other ones. So the K-Niggit was wounded. Of course it didn’t last and the war hound was defeated the next round.

Doozelbat summoned an Imp behind my lines. As a result, I had to use a Push spell to move my Apothecary with treasure out of harm’s way.

Barry the bear defeated the Ranger, but was in turn slain by Lady K.

Lady K then picked up the treasure and made a break for it using teleport again. To land an inch away from the board edge, only to be struck down by Doozelbat with another roll of 20.

One of my treasure hunters was downed, and the second stepped in. But there were too many dozy minions loitering with intent to the away my treasure. So I sent the Captain in, as it happened taking on Doozelbat’s Apprentice.

Allowing the treasure hunter to escape.

Doozelbat’s Apprentice was struck down and apparently lost ~1,000GC worth of magic items.
How tragic.

So a qualified win for me.

I got away with three ordinary treasure chests, plus the fourth which was the one the Genie emerged from worth 300GC.

FG: The Wyrm Hunts

Another gaming session, with Byakhee Jim, who has been busy organising his collection of miniatures having been bitten by the frost grave bug (and being unattended for a w/e by any responsible adult).

Table set up as normal.

The Wyrm, being a Citadel/Ral Partha Jabberwocky repaired by Richard, and hurriedly based by me on the day – propped up some bottles of dreadful concoctions for flavouring coffee Jim had brought with him (no they weren’t alcoholic shots).

My Apprentice (Gideon) and supporting models raced towards a treasure chest.

Whilst Holbron Toddlebrew raced towards another, only for another archer to be struck down in the first turn with a natural 20 by Doozelbat’s apprentice.

The second archer seized the treasure whilst Hoblron took cover. The Treasure Hunter was sent forth to…hunt for treasure…

Doozelbat sent in a Possessed souped up knight, only to encounter Nice the Apothecary and the Captain, who promptly killed the Knight.

Unfortunately, skeletons turned up behind me !

Doozelbat displayed his leadership qualities, by hiding.

So far so good – UNTIL – Holbron was cut down by archers !
Losing your wizard early in the game reduces XP count and seriously cramps your style, even if you keep winning initiative as I did.

The Treasure Hunter closed in a treasure chest – only it turned out to be Fools Gold, leaving her standing in a shooting gallery. This time, Doozelbats Dozy minions failed to hit once.

But the Dozy minions had secured another treasure chest, which they raced to get off the board, only to find a Bear had turned up with an interest in matters.

Emboldened by success Doozelbat came out to try and bone dart one of my minions, failed and then was shot by Borin Hood the ranger – now both sides lacked their Wizard.

Carnage mounted – Nice the Apothecary went down to another Marksman quarrel.

And despite being pushed back by my Apprentice Gideon, Barry the Bear put Borin the Hood.

Mob Treasure Hunter tried to avoid the shooting gallery by moving in towards one of the dozy minions, won combat, and then got cut down.

I had two treasure chests off the table by now, the Cpatain had collected a third and it didn’t look like I’d get a fourth, so I backed off, only for the Bear which Doozelbats Apprentice had gained mastery of (Control Animal) tracked Gideon across the table and pounced, just at the same time the two remaining skeletons turned round and charged into combat in a three way melee (we chose to have one Skeleton against each of our models)

Finally the Wyrm/Jabberwocky turned up next two the last unclaimed treasure which Jim had been referring to as a ticking time bomb.

And charged Doozelbat’s Marksman. Who won combat and disengaged.

Allowing the apprentice to bone dart the creature to death !

Meanwhile, the bear had destroyed a skeleton, then my Gideon killed the bear, and then the skeleton, before making a quick escape !

Xmashammer 2016 – Battle of the Barrows

The fourth and final scenario from the Blood of Sigmar book, and our last game of the two days. I was once again, not catering in the afternoon so there’s more photos this time round.

A bigger battle the the previous ones. The Vampire Counts set up, but expected to receive reinforcements that would randomly emerge from the various mausoleums on the board.

Just as well as the Empire came packing Loonarks and other weird stuff !

We won initiative, and cast a spell to push a bunch of skeletons across the table to get down the enemy’s gun line ASAP.

Which we followed up with more of our forces.

Doh, we had hoped to get into combat with the Witch Hunter again, but failed.

Quelle suprise.

Reinforcements

We engaged the enemy, not with great success.

Well this should be an easy win, shirley ?

Don’t call be Shirley !

All out war !

Reinforcements arrived for both sides as we clashed in a mass combat.

Somehow skeletons versus heavily armoured mounted knights, is not a fair fight…

Eventually the Vampire Counts were defeated, which we suspect was the intended outcome of the campaign.

Bar a few silly mistakes, the dice and scenarios were against us.

What also didn’t help was Gav and I not being au fiat with the Undead rules. C’est la vie.

Important thing was we had a good time.

Xmashammer 2016 – The Hidden Necropolis

Third scenario, and I was playing.

Very few photos, as I was again catering, which is a major distraction from actually playing.

Again small forces deployed, to fight over a ruined house.

One Mortis Engine, and five Hexwriths supported by a banshee and Cairn Wraith.

The Looney-Ark and various Empire moved forward straight through the cemetery – as ever the WHFB rules don’t seem to make any difference moving over scenery. (Hmm, what is that call…Oldhammer ? Sanity ??)

WE finally clashed along the wall and the Hexwraiths were shot down by gunners before the Mortis engine was destroyed.

Quite a short game, the dice were not with us.

This meant the White Wizards would join up with the other Empire forces in the fourth and final scenario…