Amazon with Light Sabre

Collected some repairs and conversions today, amongst which was…

A C30 Amazon with Light Sabre.

As you can see from the one on the right, the original club/blowpipe (opinion is divided) is subject to damage given the age of the figures and the softer metal used back then.

The light sabre is a repair – brass rod with hollow red plastic sleeve.

I am very tempted to keep it like that as a “Power Sword” which as some may remember was an option in WHFB’s (2nd Edition) huge table of magic weapons.

Focused (2)

These are the figures I ran out of light for, and missed some highlights.

Ghouls for Ghost Archipelago

Another Treasure Hunter, a Citadel Cleric in this case.

She comes with a shiny shield.

Citadel Chaos Thug, a cultist barbarian, an iconic pose. For some reason his face seems different in the photo so might have to retouch it tomorrow.

Complete with decomposing head ! Lovely.

Alternative Armies wrecked cart. Conversely this looks better in the photo than in real life. Something has not clicked for me with this sculpt which is great.

Never mind, I have two more to do so maybe I’ll be happy 1

Next up another game of Ghost Archipelago.

And then some female cultists.

Focused (1)

.Right well as ever it never went as well as I’d thought, but here are 4 figures painted / finished in one day.

Another Treasure Hunter.

Again laden with stuff.

For some reason the lantern hasn’t come out well as it is more yellow than that !

Marvo, Shazzamm’s Apprentice. Another Citadel Cleric.

I chose them because their staffs were the same.

Another Captain, again a Foundry (ex Citadel) Medieval type.

The large shield is again a chance to paint with bright colours to break up the endless browns and silver !

A quickie – an old Citadel Night Horrors figure base painted by a friend (Joe) and then washed and highlighted by me today. Suitable for AVBCW, as he is toting a shotgun.

More to come, those that didn’t make the grade before the light was gone !

FOCUS !

Back when I started this blog, I said it wasn’t going to be a day by day account of how many times I’d been to the toilet and what I’d eaten, and hopefully I’ve kept to that. That said, yesterday and today are going to be a bit of a micro management exercise. I have a game lined up for tomorrow (Monday) so as an exercise in how this can focus your braincell on getting some figures painted (of which precious few have been done recently) here’s a couple of posts…

here’s the tabletop that needs clearing. A couple of dozen figures and thrice that if paint pots.

This did provoke me yesterday (Saturday) to finish off two of the blighters that have sat there 90% done for the last fortnight.

First off a treasure Hunter, she’s been done for some time

Lots of gear on her, and for some reason I have equipped or chosen all the treasure hunters, to have lanterns. Don’t know why, but it helps them stand out from the thieves and thugs on the tabletop I suppose

Then a gaudy knight, again a Foundry (ex citadel) Medieval figure. It gives me an excuse to break out some “colour”.

Very simple and easy to paint.

Two down at least half a dozen to go !
Let’s see how many i can do…

GA: 2018 03 10 First time around

At short notice, Byakhee Jim asked for a games session, and we settled for Ghost Archipelago, which other than a couple of solo games I’d done, we’d not played before.

But barely had the pixels been sent, then I had to deal with real world stuff nd the session was truncated to just the morning.

So round to Jim’s place. He even had a boat that was the right scale.

So we bent the rules, and placed a few treasure tokens closer together than is usual.

My set up.
My first mistake.

Bottom of the picture are the cards from the accessory pack. Normally I am leary of buying these fripperies, but on this occasion because players will have two different sets of attributes (let alone all the rules for gear they have) I splashed out and think they are worth it.

Jim’s forces, I don’t think he’d yet thought up a suitable name, I fear it might be Doozelbat III.

Jim’s Warden cast a spell summoning beasties, and sure enough he got lucky and could place them where he wanted which distracted a couple of my warriors, and this was the second problem I had all game and led to my downfall. (Getting the excuses in early)

My Heriotr Vicky raced in retrieve her treasure, but was beset by three of Jim’s ship’s crew, which after spending Health points for the Sprint, lead to an untimely end before her crew could wade in.

Skeletons. Again Jim rolled high and placed them where he wanted them, cutting off my escape route.

Having lost my Scout, a wounded Savage, and unwounded Crewman waded in to try and get the treasure.

By more beasties were turning up.

Then my Warden Chardonnay got zapped after injuring Jim’s Heritor.

My crewmen were still being distracted by a never ending list of beasties, and whilst killing them, were also taking wounds.

Ground Sloths are no fun either.

My only ray of sunshine – my crewmen put down no leas than FIVE of Jim’s crew. But had to flee before picking up the treasure because…

Yup a Saurian Monarch turned up.

By now my Herbalist had acquired one treasure piece.

It was agreed it was time to call a day, with me coming off very much the worse.
My Heritor Vicky was Badly Wounded so starts the next game at -5 Health.

Quite a different set of abilities to Frostgrave, and the campaign system is still to be bottomed out, but most importantly we had a good time.

So what went wrong for me ?
– Hubris, I’ve got too used to playing high level wizards in frostgrave
– dividing my forces at the start of the game
– failing to pick up the treasure under my nose
– the summon beasties spell that then hemmed me in, trapped my crew into pointless battles.

The Office of Saying NO

So ten days after my last osting, things have gone awry with my plans.

Free badge given out at Sarah Millican’s gig on Sunday, one of the few highlights of the last week.

I’ll be wearing it at council meetings I think.

Another highlight, Rangers as done by Richard – the antlers are separate from the heads which are separate from the body. I have been told not to buy anymore of them.

Couldn’t decide which base size to put them on. 32mm or 23mm ?

Asking the College of Wizards on the Frostgrave LAF forum, the feedback was 25mm.

Citadel C05 Ranger, just cannot photograph this guy sharply, mainly because he is leaning forward.

I love the detail on these, several of them come with bunnies attached to belts, or stuffed into bags.

More to come including my first proper Ghost Archipelago game (from last Saturday with Jim !), AVBCW Ward Force, and later after tomorrow a write up of another AVBCW Big Game.

Shazzam, is a word

Finally now the gloom of snow has lifted I’ve finished off a few more items, not as many as I’d like, and not all photographed due to running out of time.

The eponymous Shazzam ! that I played in the last game of Frostgrave with Jon.

Actually a C03 Cleric, but look suitably magical anyway.

An Ali Morrison sculpt with suitably weird ice cream cone style head gear. 🙂

His apprentice will be along shortly.

Foundry medieval knight, does what it says on the packet.

May not say “Ni”

Another Foundry medieval figure.

Better light levels caught this back shot of the figure.

Infantryman for Frostgrave.

Again a Foundry figure, this time a Ribauld. The original shield long missing was replaced with a small round GW plastic shield.

And the final CP Models treasure item – a bag of potions. So now I can set up a scenario where players can chase after specific types of treasure for better or worse.

And as for the title of this posting, Pantene Pro-V is not a word…

More to come tomorrow light levels and Highway Agency staff permitting (Council matter).