Nullmen and shiney Magical discs

The Sellsword campaign in the Frostgrave Folio requires some Nullmen in the third scenario. Whilst I’d hoped Jim and I would do the first two i feared that we might get to the third soon. But there are no Nullmen figures commercially available !

So I bought some Copplestone Castings grey aliens – there’s no mention of how tall the Nullmen are for Frostgrave so they fitted the bill and were relatively cheap.

One person on LAF has sculpted a couple of Nullmen and is thinking of casting them up, so those will be added to this lot as and when !

meanwhile I have also been doing up some magic circles for “The Keep” scenario, this time in shiney gold !

Ice Wyrm & Templar

Remember when I painted figures ?

One Ice Wyrm, and one Templar.
I’m still at it.

This Ice Warm is by Alternative Armies, and is a resin 15mm model. Very light weight perfectly cast.

However as you can see from the previous photo it is big enough to go maw to toe with a 28mm figure.

It’s on a 50mm diameter round base (GW).

the Templar being an old Marauder Fighter.

Very easy to paint.

FG: The Stars are even Wronger !

Well as I commented in the last post things had started to go pear shaped. No problem, that often happens and all I had to do was fight back.

The demon was beaten off by the Ghoul, so Klotilda did the dirty work and defeated the Ghoul.

But what’s this ?

Having been injured, KIY himself got shot and zapped to the point of death !

Wizard down.

Now that cramped my style a hell of a lot.

And then the same happened to Klotilda my apprentice the next turn.

Followed by the marksman going down.

And then a treasure hunter carrying…treasure…

Followed by a thief.

Then the Apothecary as the second treasure hunter dealt with the latest Imp.

Who was then zapped after slaying the Imp…

…by Doozlebat who had Leapt to the top of the tower to collect some treasure.

At least Barry the Bear went down to one of my Treasure hunters !

So, I escaped with only TWO treasures.
– the war hound died
– a treasure hunter died
– the marksman was badly injured and will miss the next game
– Klotilda was badly injured and soaked up 75Gc to fix

…and so I made a net loss of 17 GC overall after medical bills and replacing the dead.

Not my best of days.

As Jim commented his strategic plan was to “roll high”…which he did with virtually every turn featuring him rolling at least one natural roll of 19.

I managed to increase only two levels, thanks to casting Absorb Knowledge, which seemed to be this nugget of wisdom: “Roll high”.
My dice rolling sucked big time.

Oh well, onwards and upwards to the next game.

FG: The Stars are Wrong

Started going through the Sell Sword scenarios with Jim on Saturday, first one was the Stars are Wrong.

Six pillars set up.

Magical beams zap between them if people roll 1-4 on initiative.

We also chose a school of magic each that would not work:
– Enchantment
– Elementalism

So not elemental bolt for me, no magic weapons for Jim
No telekinesis for either of us.

But for the first turn that didn’t matter as Jim won initiative by a long way (which became familiar), and with a leap, his captain was on the treasure.

So I threw in my first Imp.

Above which was reciprocated.

KIY studiously avoided getting in between pillars.

Just as well, because in the second turn…we both rolled low and two magical spouts fired between pillars, one of them catching no less than 4 of Doozlebat’s war band.

Resulting in one death and two injured minions.

At this point I was feeling ok.

Even though the Imp had seen off my captain pushing him back and injuring my war hound.

Undettered, Doozlebat’s minions finished off the Imp I had summoned.

Picking up a treasure Dioozlebat’s minions triggered a Ghoul, which turned up behind me and promptly charged into combat with Klotilda my apprentice. Good job the demon she had summoned was on hand to help out (NOT).

Unfortunately, Doozlebat himself bone darted John Wayne my zombie, at which point things all started to go a bit pear shaped…

To be cont’d…

FG: Field Research 2 (Part Two)

At this point in the game, I simply wanted to escape with as much loot as possible, KIY had got three lots of experience (within 10″, within 6″, and in combat), and had three treasure chests. And with a war band divided in two was in no shape to take on Miss Mazement and Hashpot Dribbleweed.

So with Mazement’s guys bearing down on me I through in an Imp, which I should have done at the beginning of the game and hadn’t. DOH !

And just to be sure Lkotilda summoned a demon to act as a meat shield.

Just as well, because Mazement’s lackeys ran away, leaving the Imp with one target…my war band. DOH !

As a parting gift I conjured another Imp at Hashpot’s retreating minions.

Whilst KIY headed for the hills (or board edge !).

So basically I had got pretty much everything wrong.

My deployment was lousy, my tactics were not good, and my dice rolling sucked big time.

A complete reversal of fortunes from the mornings game. I only gained three treasures, and three levels of experience.

At least I lived and learned this one.


Here is Jon’s take on the day’s events.

FG: Field Research 2 (Part One)

Second game of the day with Alan and Jon. Second scenario from the Golem Hunt campaign.
This time, I was going to be careful not to kill the Golem !

Big Golem in the middle.

My deployment…which I got wrong…boxed myself in.

Alan’s war band deployed, this time it was Hashpot Dribbleweed.

My war hound got within 10″ of the Golem (10XP), and took a leak up the tree, only to bed cruelly shot by the puppy killers in Dribblepot’s war band ! First blood to Alan.

End of round one, and guess who was closest in LOS…yup KIY, but fortunately just an inch out of range of the Golem – GULP. What a mistake !

Dribble Pot and Miss Mazement started trading shots, with Alan putting down one of Miss Mazement’s lackeys.

The generous exchange of pleasantries was reciprocated, with one of Hashweed’s goes going down.

KIY did a quick sharp exit, and got in amongst his war band to ensure the Golem didn’t squish him.

Hashpot conjured a wall, cutting me off from the fourth treasure I’d targeted as MINE !
A golden oldies spell.

All the while Hashpot and Mazement exchanged blows and had a tug of war over a treasure chest. Just as well ‘cos my dice rolling was abysmal.

Mazement’s archers and my rangers exchanged fire, I got the better end of that exchange at least.

But just when I thought my luck had turned, a wandering monster turned up – a bear right behind me. With the Golem this cut my war band into two groups.

My Apothecary had been left behind as a meat shield, but was joined by Mazement’s war hound, who promptly got squished without the Golem even noticing, my Apothecary to everyone’s amazement actually won combat and pushed the Golem back before doing a runner.

To be cont’d.

FG: The Attack Site (2) – Part Two

Long range Elemental fireball, blasted another one of Alan’s archer’s out of action.

The imps were on a roll !

I’d also sent a treasure hunter to get some loot but he was wounded by Rinsesoap’s archers, so I added the demon as a meat shield.

I took a chance on the last unclaimed corpse that might contain the Golem papers, so sent the second demon Klotilda had summoned along with my Captain.

Sadly, my rash decision cost the Captain !

A bit of dog on dog action, my war hound defeated Rinsesoap’s puppy.

Another kill for another Imp !

Rinseoasp (Alan) and I were doing all we could to stop Miss Mazement(Jon) getting the treasure off the table, but no mater how many Imps’s I’d summoned, nor the bear managed to stop him/her.

My demon up on the walkway found the Golem papers, and KIY hightailed it after that.

Miss Mazement was already gone.

Rinsesoap was left commanding an empty field of play.

This was a lucrative game for KIY, 800+ gold crowns….and five levels of experience.

Next up, our second game, which didn’t go so well for KIY.