Building a Stairway to Heaven

Anothe4r item in pieces that the move unearthed and has propelled me to complete. The third arcane fulcrum for the WHFB supplement Storm of Magic, the Eternity Stair.

Now OOP, and for good reason, its a lovely piece of scenery but does require a lot of work to build.

The two parts of the understaffs fit together fine, but the stairs on top did not – not by a long way as can be seen.

This was resolved with a bucket of near boiling water, and some muscle power to bend the plastic stair piece into shape.

Once bent into shape, the stairway was glued down with my usual mix of generic and super glue, and then held in place for 48 hours with rubber bands wound tightly round the edifice.

Once set, the entire piece had to be green-stuffed to fill ion the remaining gaps, which took about 30 minutes !

the piece was then undefeated black, and painted using my usual colours.

I had thought about the understaffs figures being slate grey, but decided to make it more “magical” I’d paint it a ghostly blue, which IMHO has turned out well. Took 5 layers of successive dry brushing but never mind.

This has also set a template for some of my ethereal undead I have planned.

Like the spiral staircase, the stairway has room for a few figures mid flight on it.

Now all I need is some treasure to put at the top…

Arcane Ruins

All that Agrax Earthshade is going somewhere, and its mostly scenery. One of the items I brought with me was a pile of assembled and undercoated Arcane Ruins by GW.

The kit is actually quite versatile and you get ruined versions of the uprights.

There’s three telethons, a single pylons and the base.

I painted them all in Foundry Slate Grey, with various brasses by GW for the details.

I’ve got another set on order so I’ll photo that at the w/e, with all the pieces.

I’ve kept the pieces separate to allow access to the inside.

One was unimpressed, viewing it from one’s latest throne !

Treasures of the tower of Babble

Some scenery for Frostgrave Mordheim and WHFB.

One of the Storm of Magic scenery pieces for WHFB, that has been lying in pieces for too long.

Ideal for Mordheim and Frostgrave. Quite complex to put together (the central column was four pieces for instance).

The move unearthed a statue from the LOTR Ruins of Osgiiath set, I did them up for AVBCW but this one escaped so has been done for fantasy gaming.

From a Foundry Greek pack of stuff a pile of loot, I imagined this would be a pick and mix treasure option, where figures could take one item and then randomly roll for it later.

Two of the Frostgrave – Forgotten Pacts treasure items – a demon’s skull and a horn with gold.

Lots of more of these treasure items to come as I am hoping to clear these out pronto !

FG: Total Eclipse (Part One)

JP wanted us to start the “Thaw of the Liche Lord” campaign, so as what I thought would be one of my parting shots games wise, he hosted me at his place for the first scenario.

Holbron’s warband set up.

Versus the abomination Thaddeus (who is EVIL, and must be destroyed) and his servile minions.

I picked up the first treasure, and triggered a skeleton to wander on to the table…right behind me…

And then I picked up a second treasure, to trigger a Ghoul turning up, again behind me. Brilliant start to the game !

And of course, the Skeleton and Ghoul went into combat in the Creature phase, against Holbron, an archer and Gideon the Apprentice.

Luckily, Hobron has a Magic sword, so despatched the Ghoul, and then the Skeleton was similarly dealt with by the archer and Gideon.

As the darkness descended, Thaddeus’ capture of some treasure triggered the third wandering monster – this time a Rangifier behind his warband.

Moving into the centre of the table to grab some loot, the war bands finally met each other in combat. My knight dealt with a Zombie that Thaddeus had wrenched back into an unholy semblance of life, only for Thaddeus (who is VERY EVIL, and must be destroyed) to conjure forth a demon.

Thaddeus’ minions having been thwarted from getting the treasure chest as my thug scuttled away, turned their attention to my knight, and surrounded him with the Captain (Lady in Red) and Barbarian to back up the demon.

The Captain went down first.

The wounded Demon then bit the dust/snow.

And for a hat trick, the Barbarian perished at the tip of my Knight’s sword.

Three down, more to go. Both JP and I were very surprised at this turn of events !

As my knight model had only been undercoated black with a bit of silver…we started calling him….THE BLACK KNIGHT.
Originality is not our forte.

By now the heavens were darkening as strange things happened in the city.

To be cont’d…

FG: The Wyrm Hunts (again)

Second game of the day, and due to my continuing lack of dedicated scenery, I suggested “the Wyrm Hunts” as Alan had not played that.

As a small experiment I opted to play Lady K’s warband considerably higher level than Rinsesoap to see ion the difference in levels made much of a difference.

We slightly changed the scenery with the arched hall in the middle.

We scattered the treasure as normal, and I conjured up both Fools Gold and Reveal Secret.

Which as you can see allowed me to win two treasures within the first two turns.
Kerrching !
And no Wyrm was summoned – phew !

I made an elementary mistake, Leaping my Apprentice into the middle of the main square, forgetting that any figure so moved can’t do anything for the rest of the turn. DOH !

But I did manage to Teleport in to block LOS to a treasure chest that Rinsesoap was moving towards him using Telekenisis.

Unfortunately, as you can see Lady K instantly attracted a lot of the minions towards her.

So I moved up my Captain, Archer and Warhound to protect her, even though Rinsesoap’s bone darts were having no effect.

The bear killed my Captain, and then moved on to a Treasure Hunter I’d moved up, just after Lady K teleported out of harm’s way.

Meanwhile my Apprentice had leapt up to the treasure chest in the middle of the arched hall, only for her to confront two of Rinsesoap’s minions. Having foiled them by the Fool’s Guild they came up, and even Pushing them away hadn’t given them the message. So a simple Wall blocked their advance.

And as my Apprentice picked up the treasure, the Warm emerged, unfortunately behind Rinsesoap’s Apprentice, who duly was torn to pieces.

Alan was gnashing teeth at this point, as both my Apprentice and Lady K showed their mettle with high Fight and Armour, thwarting all his bone darting efforts.

Carnage continued with the bear taking out more of my minions.

Whilst Rinsesoap had a narrow escape with the Warm, beating it in combat and pushing it back, to make good his escape – or rather pursuing my now fleeing warband as Lady K had weighed up her benefits and found 5 treasure chests was a good idea to get away with.

Regrouping with a Ranger, Apprentice and Lady K make ready to get out of the city.

Only for Rinsesoap to finally put the Apprentice down !

So, a nice protective wall sufficed for the Ranger to pick up the 5th treasure and make good my escape.

Whilst Rinsesoap’s Archer put down the Warm.

Conclusion.

Well I won, the treasure was useful. The game was not one sided. Once Rinsesoap has some different spells, Lady K’s high Fight and Armour could be negated.

However, its also shows a difference of ~20 levels is probably starting to change the balance of the game.

FG: Folio

Well earlier last month i touted a Kickstarter (Kickstarter) campaign for the Frostgrave Folio collecting the three digital downloads. It finished on Tuesday evening, and today In received the results.

It contains the:

  • Sellsword supplement that introduces the mercenary Captain, a character able to gain XP and hence stat/skill increases, along with three scenarios to flex their muscles.
  • Dark Alchemy campaign, that has a revised potions table, and can be played as a solo set of games.
  • Hunt for the Golem, which I’ve just done with JP, the clue is in the title.
  • Arcan Locations, three new scenarios with strange scenery, sigh, I fear I will have to start building these places…and a set of upgrades for a wizard’s base.
  • and a new Campaign of three more scenarios “The Ravages of Time”, which I think is aimed more at higher level wizards and is the exploration of a Vampiric Choromancer’s lair. Looks interesting.

So the book has plenty of meat to get your teeth into. After nearly a year JP and I are still wading through the existing scenarios so these will take us another 6 months to get through.

As can be seen, the campaign came with the promise of extra goodies:

  • Sprue of 5 plastic barbarians – very detailed and easily a match for GW plastics.
  • A metal head and weapon hand for conversion of the above to make a model similar to the cover art of the book.
  • A Sigilist Wizard, again to match the book’s cover art.
  • And then there was a stretch goal, of an Appr4entice Sigilist.

The extras alone added up to more than £10 – the price of the book.

these figures are the first official Frostgrave figures I’ve acquired and they are very compatible with the old C02 Wizards I ahve, and the other C series figures I am using.

Which is good, and offsets the bad news I received regarding my former sister in law today. 😐

Scenery: The Silent Tower

For one of the Frostgrave scenarios I have been building the requisite “Silent Tower” from Pringles tubes. My deadline was Saturday when I had a game lined up with Alan,m which I almost met. Or at least enough to deploy the scenery.

I hadn’t highlighted the stones, and missed out the top most piece, but it was good enough.

I used a very old (and very soft) lead ladder to reach the top level, gluing it into place for added strength as it was very bendy.

The top most level I added an overhang to, just to make it different and provide more room.

The two walkways were pre-existing false wood ones.

Now on to the games…