FG 2019 02 18 – The Living Museum

Another outing for Old Mother Parma and Tipstaff.

Standard scenario.

the Orc figures are the statues !

the joys of Telekenisis – move the treasure from under the enemy’s nose, and then collect at your leisure whilst the statue animates.

Main problem, I learnt this tactic from Alan, so of course he did the same to me when playing Tipstaff.

A melee ensues, fortunately I came off best.

but only just – Tipstaff sent a war hound round to try and distract me, but Henrietta the Apprentice dealt with it.

Another statue down – more XP.

Down comes the wall, as Tipstaff’s minions try and escape with the loot, whilst the statues move ins on them.

Three of them, things looked bad for him.

A second flanking attack on the ladies, was dealt with decisively. The thug top centre, did a sharp exit, as my Captain was carrying a bow…

And for good measure another Wall was dropped in the way of any pursuit by my ladies.

A win for Old Mother Parma !

FG 2019 03 08 – The Well of Dreams & Sorrows

Second game of the day, standard scenario.

So I positioned Old Mother Parma and Apothecary ready to make a dash for the well. Only for Tipstaff to dump a Wall right in front of it.

But I did manage to get some troops to a treasure, one fell, but then I outnumbered the enemy.

On the otehrside of the board, henrietta helped with Telekenisis and my thuggette was running for the board edge and safety.

And in picking up the treasure, I triggered a random monster event of two wolves who popped up behind, and attacked Tipstaff’s Ranger.

In the centre, Tipstaff with his abhorrent undead minion moved towards the well and pushed up troops to take on mine.

Whilst his Ranger despatched the wolves easily.

As did my archer who raced to the rescue of the thugette in another random monster encounter.

A second wall was cast to try and cut off my troops, and Parma retaliated with a fog spell – bit difficult to see as it is white on white (it sits behind the main combat upper right. This also stopped an exchange of fire between my Markswoman and some more of Tipstaff’s Archer’s which had gone mostly in my favour.

A swirling melee took place in the centre wedged between magical walls and the ruined walls. In this case, the UNDERDOG won, with my war hound biting and killing the Barbarian.

And then the hound went on to attack Tipstaff, injuring him but…

…then being mobbed by minions and succumbing himself.

Two of my remaining warriors, decked another enemy, and started lugging the treasure away to safety.

Which triggered another wandering monster…an ice spider turned up behind Henrietta.

With real life time running out, and having dispatched the ice spider, we rolled to see if my two adventurers escaped with a third treasure for me, and sadly I failed.

Must be time to paint up more of my ladies ahead of next week’s game.

Some more retrospective games to follow as a wade through the backlog.

FG 2019 03 08 – The Complex Temple

A trip down memory lane as I start going through the accumulated photos and battle reports of the last~6 months. Here’s one from march.

Aland I were playing Old Mother Parma and Tipstaff for our third game.

Standard “the Complex Temple” scenario.

I still hadn’t progressed my painting beyond basic silver and flesh with the odd bit of colour (shame on me).

So off we go, Alan wins Initiative (an eerily familiar feeling), and promptly downs my Captain with a Elemental Bolt.

So in response, I surged forward to engage the first Pillar with an old lady, an Apothecary and a thug….

Given that in previous games of this scenario, I’d managed to kill two of JP’s figures I wasn’t feeling hopeful of these three attacking an inanimate object.

Especially when in the Apprentice phase, my Apprentice got zapped, followed by the war hound getting zapped.

First round, and a quarter of the war band out of action !

\

But at least my Ranger decked one of his Archers.

My remaining troops attempted to assault the pillar and failed, whilst an Archer took cover.

Having beaten the first pillar which disgorged its treasure, I promptly lost the Apothecary to a well timed shot, leaving Old Mother Parma scuttling for cover.

Leaving my X-bow woman to provide cover from the advancing minions of Tipstaff.

But not enough cover to help the thuggette who got downed by a Barbarian and Archer.

melee !

And then Tipstaff and his sidekick Canaan Banana started conjuring up Walls.

I’d chanced my arm…and it got pretty much cut off !

karma was restored when Tipstaff attacked a pillar, and I rolled a natural 20, and down he went ! very ironic as that is what I had rolled (twice) when JP had assaulted the pillar in our game over a year earlier !

Tipstaff again won, but not by quite as much as he had hoped.

To make things worse, even though 2/3rds of my warband had been put out of action every one of them survived unscathed even the warhound !

On to the second game.

FG: Genie in the Bottle

Next up a fun scenario.

One of the treasures is a Genie, a very cross one.

With the rubbish winter light levels, I still had not got around to painting my figures – something Alan also found inhibiting his painting.

So my ladies raced forward for the treasure, and immediately found the Genie, being a demon it could not be harmed by non magical weapons…eek ! I only had one magical weapon in the war band – the Captain’s and she was some way a way from the Archer, Apothercary and Old Mother Parma.

The Archer held off the Genie, unable to harm it, she did at least defat it in combat, pushed it back allowing time for the Captain to come pelting over.

Henriatte Quadeloop cast fog to act as a cover for a thug racing towards another treasure chest on the bridge.

The war hounds went for each other (again).

This time my mangy mutt won.

A ferocious melee erupted on the other side of the board as Tipstaff’s minions tried two grab a treasure and I moved in in numbers as well.

IIRC, some 4 models died in this scrap !

My treasure hunter decked the Thief who tried to stop her getting the loot.

My Captain went down, leaving the Archer to valiantly fight off the Genie.

And the Treasure Hunter went down, fortunately within sight of my Apprentice Henriatte, who promptly used Telekenisis to retrieve the treasure from Tipstaff’s minions.

Tipstaff won – just !

And so it begins – head to head

So Alan and I went head to head with our two new Wizards – Tipstaff and old Mother Parma

Good old Fog !

My figures were woefully unpainted (at least they were assembled I have many years ago played a game of Warhamster Skirmish where I was busy gluing them together in game !).

My ladies raced for the treasure – one in the top of the circular tower, and one in the central building (in yellow).

My Captain and X-bow lady got there, only to have a thug try and attack – he got an X-bow bolt in the face for his efforts.

But the warhound went down after a bit of dog on dog combat.

And the X-bow lady went down with an elemental bolt.

Elsewhere I was hunting down some thieving git who had half-hitched a treasure chest, but my ladies came under fire so progress was slow.

Old Mother Parma and the Apothecary stayed well out of harms way !

Unlike one of my archers who was shot down. But the second archer returned the favour.

Overall a narrow victory for Old Mother Parma.

Captains

I’m a big fan of Wizards having Captains, it adds another dimension to the war band and allows another character to develop.

So to this end I often run a new Captain through the “Alone in the Crypt” scenario from Issue 1 of Spellcaster magazine. It’s also a fun solo scenario in its own right.

Previously I’ve gone down the combat Captain route, but this time I’ve decided to go down a shorty Captain route – the scenario does after all give the Captain a magical quiver full of nice juicy magical arrows !

So Iw ent to town with the new plastic female warrior sprue ! And here she is (name TBC)

By playing this scenario, your Captain comes out with some goodies, and some XP – not enough to unbalance the games you play with others but enough to make him/her interesting from the get go – not just another grunt.

I always play the scenario once, if the Captain doesn’t get out alive…tough !

There are plenty of undead mobbing the Captain, and plenty of false exits (Archway courtesy of Midlam Miniatures).

On this occasion, and for the first time, my Captain managed to trash enough feeble undead to get over the 100XP mark, which is unusual.

So now to deploy her with the rest of Old Mother Parma’s warband.

Old Mother Parma

Ok, so it was a bit premature to say I’d be back regularly posting, in my defence I did not expect my Clerk to go off to Korea for a week (Her daughter intends to study Korean & Japanese as you do), nor did I expect to have to intervene in the Community Newsletter.

In the meantime, Alan and I have had 3 gaming sessions with two new Wizards…

AS described in the original “Blood on the Streets” scenario pack which had loads of the old Citadel card buildings accompanied with a scenario booklet about “The Riding”.

So I have the old figure of old Mother Parma so am building up a warband of exclusively female warriors now that North Star have released the plastic set – jolly nice stuff it is too.

So we’ll have to go back to January, when old Mother Parma and Ebenezer Tipstaff and his apprentice Canaan Sodindo Banana first encountered each other…