FG: 2015 11 27 The first game

So, with a fresh warband sort of constructed I popped round to JP Towers…along with some familiar scenery…

The first game we played was a straight up loot scenario. JP had done up some very nice Treasure Chest for the loot counters.

My warband moved forward.

By happenstance, I had chosen my Wizard (Hoblon Toddlebrew) tyo be a Sigilist, and in the Frost Grave rules this is oppossed by the daemon worshipping, puppy killing, baby eating Summoners – which is what JP had chosen his Wizard to be adept at.

The evil forces move towards me, and the treasure. In this first game I won initiative every single time. I also managed to fire off every single spell, whilst JP struggled to do anything.

Unfortunately, I hadn’t fully appreciated the issue that the Wizard is the be all and end all of the warband…So his single minder got zapped with an bone dart and then he ended up in combat with predictable consequences.

His apprentice, learning quickly, decided to encourage the remaining warband members to scarper with the treasure.

But not before the war hound had savaged the summoned Imp.

So a marginal victory for the forces of Evil.

Frost Bitten

Byhakee JP has been bitten by the Frost Grave bug (there’s a lot of it around), and seeing as its very similar in concept to Mordheim, at his request I indulged in a gaming session.

he sent me a couple of e-mails and some attachements which meant SFA, but I did up a warband in preparation anyway as I was interested to see how a d20 based skirmish game would pan out – plus I have yet to play a games system that I actively loathe, and more often than not come away with some good ideas to modify my favourite games.

Holbon Toddlebrew and Apprentice !

Both painted in my years at Uni, and have never graced a gaming table some 20+ years later, so this was a good excuse to get them out of the very dusty box and field them.

Yes, I was intensely lazy, simply copying the name from the Citadel 3rd Compendium (image from the Stuff of Legends).

The Archers, Thugs and Warhound (Warhound posed by a Model har har as the one I had on Friday was unpainted !). Painted for Mordheim.

I took an Apothecary – it seemed like a good idea until I read the rules. And for the second game recruited a Treasure Hunter. Again painted (or part painted) at uni and never fielded.

Group photo !

As stated, with only partial info I slung this warband together and entered into the fray…

AVBCW: A Typical Herefordian Bridge 1938

Just for Byakhees Doug, Rich, Roo and Clive…

A double span bridge, which will be the first of my wider river sections, so cut out the buttresses and add card etc as usual.

All painted up.

This paint tester pot at £5 must have done 10′ worth of river and is still good for another for a few feet – much cheaper than model acrylic pots !

The river covered in GW Agrax Earthshade. I didn’t include this step in the previous posting.

And there we have a typical bridge in Hereford in 1938 – complete with BUF armoured behemoth dominating the terrain.

Now for the weather forecast – likely to be Frosty.

AVBCW: 2015 10 17 Kinnersley

Late, but still relevant, Byakhee Roo has produced a rather spiffing take on events:

This has been a public service announcement.

Scenery: Babbling Brooks

For the AVBCW game was I “booked” to produce some river sections for the third table. For a couple of reasons, what I produced didn’t get used. But here they are anyway – very simple to make and I’ll be making more sections to cope with the different bridges and their genres.

Slice & Dice.
The usual artists mounting card, sliced with a cheap disposable knife and metal ruler.

Paint the back matt black emulsion, and see it warp !

And then paint the other side with my usual biscuit/soil colour emulsion, and watch it warp back again.

Watch an inappropriate film…

The two warps have cancelled out (occasionally with help, or is that a pelvic thrust ?), add the “banks”.

More paint. This time using tester pot from Dulux from B&Q as ‘m not wasting Foundry paint on this amount of terrain !

A ford section.

Add flock to cover up the banks.

I’ve done about 8 foots worth of straight river. Each section is a foot long.

The ford completed.

Section for a bridge.

Section with the bridge (not stuck down). The bridge is from Hovels.

I have another couple of bridge sections to do and want to do wider river sections, along with some bendy sections. All good generic scenery.

WHFB: Tomb Kings, one for Stuart

Those pesky mounted archers:

Four got cut down by the Dwarf Rangerererers before they fled, and the last one played tag with Yoric Yaffle my Runesmith.

AVBCW: Another HMG for LDVs

B’day present, the good old Foundry Home Guard HMG (WW2015).

I teamed the two crew up with the third crew member from the LDV HMG crew from Footsore (previously Musketeer)

This is probably my fourth or fifth LDV HMG – why so many ?
As Roo commented:

Could anybody envisage the day when (JP and Giles aside) I would ever need 3 platoons in a single game? On a scale of one to highly unlikely it would be highly unlikely right…so why does my workbench have a third platoon of troops shaping up on it…especially when technically they would fight on the same side as my Royalists and Hereford Territorials…utter madness…

Well it’s because JP & I lend out entire platoons to people, especially newcomers who haven’t got their own forces to fight with. Plus it gives flexibility to our own forces and ensures each unit is unique.

Don’t say we didn’t warn you…
Actually we didn’t warn you – we encouraged you – bravo that man!

WHFB: 2015 11 07 Oldhammerish – 2

So combat had been engaged, and neither army really had an advantage in the shooting phase.

One Eyed Sally, my Thane, armed with a magic weapon as Jim had guessed, charged the Wraith and dispatched it quickly enough.

By this point I thought I’d get the Zombie horde in my face but inexplicably Jim retreated them along with the Tomb King Necromance, only for him to fail to get much in the way of magic down my throat – I think I lost about 6 figures on total in the magic rounds in the entire game.

This was balanced by continuing bad LD rolls…

I did however pass my LD test, when removing BlackJack from the table and depositing him on his throne.

The Juggernaught meanwhile took a sideswipe from the Blood Knights, Vampire and BSB.

The Ghoulies got charged by my DRagon Guard, whilst the Runesmith and last skeleton rider danced around each other.

The Pony Express charged in as did the Flank Guard, making a mass brawl on the right flank.

Only I lost combat, the Flank Guard bouncing off the Blood Knights, failing their Ld test (6 & 5) and running away.

And then Jim’s Giant Scorpion turned up.

And attacked the cannon crew.

The Juggeernaut was finally knocked out, allowing the Blood Knights to side charge the Pony Express, who promptly broke.
(another 6 & 5 for LD)

Things were getting snippy, the Engineer being the last standing member of the cannon crew.

One Eyed Sally, and the Double Tap Crew charged into the Grave Guard, who were joined in short order by the Blood Knights with inevitable results..

But the Dragon Company had knackered Jim’s Ghoulies, even after a side charge by the bats had been seen off.

The remaining Grave Guard followed up into the now recovered Rangerererers, and got wiped out.

Getting ahead of themselves the Vampire and BSB engaged in combat with the Dragon Guard, who I had armed with a magic weapon – to no avail, I predictably failed my fear test (another 6 & 5), but held on in there by sheer numbers.

Whilst the X-Bow Factor led by Shambles, were attacked by the Giant Scorpion and the rallied bats, who were destroyed and beaten off respectively.

Yoric Yaffle, flees from the still inept skeleton bowman…

The End.
I had 10+ X Bows including a Thane, a full compliment of Rangers, 15+ Dragon Company plus Thane, and I’d rallied the 15 Flank Guard. Jim, only had a unit of Zombies, the skull chucker which had done SFA all game and a couple of Blood Knights.

A narrow victory to the Dwarves was declared.

By mixing up different units and armiesw we’d had a really fun time and constantly surprised each other.

The Juggernaught rules need reviewing, but had not unduly unbalanced the game – the4y just weren’t coherent. Seeing lots of old lead on the table on both sides was great fun as well.

Gratuitous Cat photo – BlackJack inspecting the Dwarven positions and the deadly d4 ! 🙂

WHFB: 2015 11 07 Oldhammerish – 1

Byakhee Jim & I had a game Saturday before last (yes its taken this long to edit the photos).
Only a small game of 2k per side of PV.

Very much in the flavour of Oldhammer – he was combining disparate units of Vampire Counts andf Tomb Kings, whilst I wass fielding units like the Steam Juggernaut and Pony Express on the Dwarven side.

Cutting a long story short, we have a complete blast and really enjoyed ourselves.

Jim ominously laid a d4 dice behind my lines – a sure sign something nasty would pop up…

Even cannons in defence works can pivot !
yes, I was using the old DS-1 set. 🙂

The Regiment of Renown – Dragon Company, whose rules we loosely agreed beforehand – +5PV for the brace of pistols each trooper carried. I did a standard magic weapong. The standard bearer/standard was not magical, maybe it should have been.

Jim sent bat swarms down one flank to tie up one of my units (15 Quarrellerererers)

And then flopped his Ghoullies out in the centre of the table.

The bat swarms were halted by the arrival of my secret unit – BlackJack ! He decided his tactics of sitting on Jim’s car had not worked the previous two times so he simply lay down on the table.

The Dwarf Steam Juggernaut smashed into the skeletons… Grave Guard unit. As the first Warhammer adverts said: “Let’s smash skulls !”

Unbreakable, the juggernaut lost combat but had reduced the Grave Guard in numbers. Rules were “experimental” to say the least.

Who cares ?

Meanwhile, Jim attempted to charge his Wight at the Rangers who failed their Terror test and ran away. This was a recurring pattern in the game – I seemed able to roll either 6 & 5, or 6 & 1 on 2d6. Jim was at this point realising that my other Dwarf unit closing on on the Wight might just possiblyn have a hero armed with a magical weapon. The last rmeaining Tomb Kings mounted archer meanwhile went on a Runesmith hunt.

Close – Up.

More to follow as the photos slowly upload.

Moreton Wood

In my role as Chairman of the Parish Council, the councillors were invited to take a walk round Moreton Wood, the owners of which were putting in a planning application for a new sustainable home.

More information here.

Moreton Wood is a chunk of 40 acres of partially ancient woodland, mixed in with some 60’s conifer plantation. The current owners are now returning the woodland to its traditional coppiced woodland, with native tree species. Each year they clear an area of approximately an acre hauling the felled wood by horse for processing on site on ancient trackways – some of which have parish boundary markings (ditches and mounds).

Pile of logs !

They process the wood for firewood (logs), planed timber, pimps (no, really !) which are bundles of kindling wood, and charcoal for BBQs (I’ve been buying for years) and many other purposes, along with material for furniture.

(Cleared area, one year later on a dreary November day)

Conifers which are generally not indigenous to the UK, were planted during and after WW1 to ensure that the country would have a reliable source timber (mainly for coal mine pit props). However, the regimented planting resulted in the conifers forming a continuous canopy that shaded out indigenous ground plant species, an effective mono-culture, and a reduced bio-diversity in woodland. Whilst steps can be taken to ameliorate these impacts, they are no substitute for a natural woodland that maximises bio-diversity.


Three years later…

When clearing the conifers woodland, after hauling the timber away, the brashings are used to create fencing, to protect the newly cleared land from deer. Annual surveys are carried out in accordance with Forestry Commission requirements.

The brashing fences collapse overtime, but last long enough and are a psychological barrier to deter the deer long for enough.
Pigs are used to help break up the soil and ground cover to allow indigenous species’ seeds colonise the area.

A more recent brashing fence.

Invasive species are removed to ensure that natural Ash, Birch and so on are allowed to establish themselves along with ground plants and flowers. As well as the fencing, brambles are allowed as they deter the deer. The deer are also managed by culling to prevent them grazing on the new saplings for the first 3 or so years after which they are established.

Charcoal burners

Deliberate planting of saplings is also carried out to help re-establish the natural coppice ecosystem and increase the density of the trees. This increased density means that the stumps will produce straighter poles that have more uses. Most of the ground plants flower and seed before the trees come into full leaf, so unlike in confier plantations/woods, can flower and seed naturally.

So far over the last 11 years the current owners have been busy coppicing the woodland and are now at the point of being able to harvest woodland they originally cleared.They also run workshops and sell products locally.

This pile of charocal consists of bits too small to sell for BBQs, but can be sold to other users who want smaller bits. It all needs seiving.

Planed wood.

Recently cleared woodland, with net fencing to keep the deer out.

brash fencing with in the background, a sapling with protective sleeve to stop deer stripping the bark off of it.

Their first buiulding, to house their office and for running workshops. The entire building weas constructed using traditional methods and local wood. Built on local stone pillars without cement etc, and raised by local people. They are slowly enclosing the walls and will provide heating and electricity. Top left in the photo, the solar panels provide all the power required, even during the last week (just) of foggy weather.

An inspiration to us all.

More information here.