FG: Doppleganger

Alan dug up a scenario for Frostgrave on the Lead Adventure Forum, so we had a crack at that.

basically, one or more of the war band members have been replaced with a doppelgänger, but they are only revealed when they seize some treasure.

So the battle took place between Old Mother Parma and Silas (and his apprentice Maggot).

Treasure polaced as normal.

The first treasure was picked up by the very lucky Old Mother Parma, spawned a wolf that promptly got into a battle to the death with Silkkas’ archer.

And then when Silas’ crew did pick up a treasure…it was a doppelgänger…

Meanwhile, a ruckus was occurring with lots of both war bands squabbling over another treasure chest.

Whilst Silas had my war hound tearing at his robes. (Good dog)

Maggot killed the doppelgänger in combat !

The first bit of good dice rolling Alan had – I had been ruling the roost on dice rolls so far. A rare occurrence at his place.

And then the war hound bought it.

Whilst my thuggette critically the bear.

My Control Animal spells had both failed, but I guess a club to the head is just as good.

And then it turned out one of my war band was also a doppelgänger…shortly after Alan had commented there weren’t many doppelgängers ! My Captain and Treasure Hunter dealt with them though.

Henrietta Quadalpoop dealt with a Treasure Hunter but got mobbed…

…resulting in both Henrietta and the thuggette going down.

Three treasures apiece, but Alan’s appalling luck on the dice meant he had a lot of recovery rolls to make, so Old Mother Parma emerged as the victorious old lady.

Played today, posted today, some form of miracle, pity about the other 5 games I have yet to edit and post !

Was the scenario fun ? Yes. It could however be better if you increased the chances of the doppelgängers turning up – you had to roll 15+ when picking up treasure…I’d go for 10 or maybe 12+ just to ensure a”healthy” number of doppleghangers turn up.

WE started but did not finish another game – due to flooding in the real world and a horrendous tail back in the city that I was keen to avoid. So maybe Wednesday two more games to be added. I might even get around to the game last year Jon and I played, and then the games we played a few weeks ago !

FGGA: Up before the Beak

Another model that is quick to do, well after its been pinned. The model is made of resin, and obviously is top heavy so Richard pinned the tree trunk properly.

One Razorbeak.

Foundry granite for body and wings, using the Light to dry brush the wings. Then a coat of Citadel Reikland Flesh, which was too subdued, so I used a wash of Carrowburg Crimson.

I’d used Foundry Bay Brown and Granite for the tree limb too, so to make it stand out from the Razorbesak itself I gave it a wash of Citadel Bierl-tan to represent the lichen, moss and algae.

FG Malcor’s Advisory Council…and cobwebs…

From the Maze of Malcor range for the frost grave supplement, some quick easy to paint figures.

Wispy and insubstantial… I painted them as per the illustration in the book, Foundry Deep Brown Leather, Citadel Skullcrusher brass highlight, with a Devlan Mud wash to tone them down a bit.

One cat (BlackJack, who else ?) had obviously been poking around in the barns and turned up covered in cobwebs, he was not insubstantial though and demanded feeding after I’d brushed him clean.

Nearly 100 photos to edit for 3 games sessions. And another session on Friday.

The Astromancer’s lair

having started to play the Forgotten Pacts campaign, and then bought the Maze of Malcor, I promised JP I’d get some scenery pieces that were required for the scenarios. he’s done so many items I thought it was time I ponied up some more scenery.

The Nickstarter, the Maze of Malcor is much longer than other supplements.

However, in both supplements there is a need for telescopes !

Good job I had one, bought and painted whilst at uni some 25 years ago. Metal Magic.

Could I find the other five I needed to make the half dozen needed ?

Yes I could !

Once again Midlam Miniatures have re-released the item, I think re-mastered as they are slightly larger. So now I have the half dozen telescopes required.

With a few other pieces of scenery being painted up/finished, I think I have some suitable scenery for an Astromancer’s lair.

And the all important throne – this time by Ainsty, bought as part of a not so secret project.

Doors to the Maze of Malcor

Northstar/Ospreys latest bundle arrived today.

Having read through the book (not the novel) it looks an interesting expansion to say the least, with new deployment of treasure, XP and spells. There are twelve scenarios that will certainly test players, and it also introduces the potential for the wandering monsters to be controlled either by a player, or a third party – my preference is for a third party/GM.

Many of the scenarios call for doorways as entry points, and quite by co-incidence I have been busy painting some doorways up ! So that was serendipitous.

Old Metal Magic items now available vis Midlam Miniatures.

I had bought them for the Alone in the Crypt scenario from the Spellcaster magazine.

FG: Run of the Rangifer (Part Two)

Well one Wizard down !

The game was getting violent.

The Rangifer had leapt down from the upper storey with intent to harm my (now) deceased treasure Huntress, and landed next to a long cloth wearing barbarian, which then prom poly fell down under the enraged creature’s blows.

Worse than that, shaking off the Blinding Light, another Rangifer trashed my Thug behind my lines.

the gold maddened minions of Thaddeus tried to pursue my brave treasure collectors, and despite the war hound downing one of their number outnumbered and put the puppy down.
(Slots in the volunteer hospital to tend orphaned injured kittens are also available)

Making Thorin Oakenshield look normal, another Rangifer is slaughtered by Thaddeus’ gold crazed minion.

My apprentice Gideon fought of a Rangifer attack, and then was helped by “Deadeye” the ranger fresh from his killing of Thaddeus.

And another Rangifer goes down.

This was the last one.

Thaddeus’ minions were meanwhile dealing with more random creatures that were turning up.

But not before an arrow put down Holbron as well – another 20 !
So both Wizards down in the same game.

But that didn’t stop the fighting, with a Giant rat out out of its misery behind Thaddeus’ lines.

Getting out of Dodge City, my innocent crew were pursued by the thieves, to the bitter end.

Another exceptionally hard fought game, but really good fun especially with both Wizards being decked by 20’s – despite us being ~56th Level and packing a lot of protective gear. There is no guarantee of survival.

As it turned out…

Thaddeus suffered a permanent injury.
Holbron had a severe Injury and had to pay 100Gc to fix it…normally this isn’t so bad but as I had had to rebuild my war bands’ costa I had decided in the spirit of fair play to empty the treasury to zero to offset any deliberate or accidental gamesmanship in choosing th4 spell lists etc/ So after effectively 2 games I had a very diminutive treasury to cover medical costs.

Until the next time…

For completeness’ sake here is JP’s take events.

FG: Run of the Rangifer (Part One)

The second scenario JP and I played was the next thaw of the Liche Lord campaign scenario – Run of the Rangifier.

Nominally it was a good idea to keep the Rasngifers alive as (a) that got you more Xp, and (b) it was part of the fluff.

So we both went in to it with that idea.

Six treasure chests were on the table, each guarded at the beginning by a Rangifer.

Intending on keeping them alive, I was planning on using Blinding Light, and then drawing the Rangers out before one of my thugs crept in and nicked the treasure behind them.

Of course, Holbron’s enemy, the excrescence that is Thaddeus *who is EVIL and must be destroyed), had other ideas and simply pitched his minions to slaughter the Rangers.

They promptly slew a Rangifer in the first turn just two get their hands on the loot.

Of course, picking up the treasure, a monster encounter was triggered, and where di it appear – behind Holbron, who promptly despatched a thug to deal with the ice spider.

Despite being Blinded by magic, the Rangifer right in front of Holbron managed to put out of action the archer sent in to collect the treasure after ignoring the taunts from in front. Another 20 rolled by JP !

Over on the other side of the board, Thaddeus’ minions closed in on the treasure and the Rangers, and both of us cast Wall spells to shut down our inaction with the Rangers as far as possible.

The ever reliable flank attack by Fluffy the war hound, ends in the usual debacle.

All this ruckus attracted the Wraith Knight, who trashed Thaddeus’ Zombie and advanced forward with purpose.

Before being defeated by Blue Peter, Thaddeus pet Knight.

Meanwhile, Holbron’s crew surged forward and playing tug of war via telekinesis had wrested control of a treasure chest only for a Demon summoned from the nether regions by Thaddeus attacked, and then a Rangifer added to the mix.

By now both war bands had realised their plans to NOT kill the Rangers weren’t working and the Rangiufers were running amok.

My Treasure Huntress, jumped down from the upper storey onto some barrels in the middle of the fracas intent on retrieving the treasure that Oddleigh had purloined. Only to be struck down by Thaddeus’ bone dart (ooh err missus).

Only for one of my Rangers on the walkway to roll a 20 and skewer Thaddeus with his arrow.

Derring do indeed.

To be continued, because we have one wizard down, and more violence to come !!