Xmashammer 2016 – The Midnight Hunt

The second scenario, played in the late afternoon and evening.

Anthony & Jim continued with their role as Empire players, with Gavin, Richard and then me as the Vampire Counts generals.

So late on in the day, I came in to play an army I had no clue on !

This time the armies were slightly larger, but the Vampires were on the defensive.

The Vargheists were hidden behind the woods, which as we now know don’t even block line of sight – yeah, a WHFB “thing”.

The Empire chose to situate their cannon in the tower.

The dire wolves were sent round the flank to gobble up the Empire hand gunners, which proved a futile idea as they can’t double move and don’t count as fast cavalry, so limped around until the last moment before being shot to pieces.

The Empire approaches with their Heavy Cavalry and chariot nonsense.

The Vampire army prepares to receive the inevitable charge

And the other wing of the army prepares for the flagellants who can cross the fence without penalty (a WHFB “thing”), at least Manfred was able to goad them into double move along with the Vargheists who were thought to be wimps.

Zombies vs Flagellants – no contest really, more like a speed bump.

The Ghoulies charged into the Knights who had suffered wounds already from a slightly better magic phase.

And they were supported by Manfred and the Vargheists, along with a few hex spells.

Empire reinforcements and more Skeletons joined the swirling melee.

Resulting in a Vampire counts win in combat, which turned out to be a physic victory (see below). The Vargheists pursued and wiped out the fleeing knights.

Only for the flagellants to wipe out the Zombies and charge Manfred in the rear, along with the Empire troops doing the same to the skeletons.

My mistake !

I should have pursued with Manfred to get him out of the way. I did not need to kill the Empire Theogonist.

As a result, I lost combat, with the Undead rule that I did not think applied to Vampires (DOH!) Manfred died, and as general the entire army became unstable and we had to throw in the towel.

On to the third scenario…

Xmashammer 2016 – The Dying Light

Thew first scenario involved quite small forces on a 4×4′ board.

Here are the Vampire Counts’ army, and in this case the Dire Wolves have a special rule as Ambushers.

The Empire army was similarly small, being lead by a Witch Hunter running around on his own.

And they’re off !
Diagonal set up zones, the Empire have to get a message off from the tower in the bottom left hand corner of this photo. Naturally, the Vampires are keen on stopping any such nonsense.

ironically, Richard who was leading the Vampires had named his Vampire in the Chariot as a female halfling called “Buttercup”….

With so few units on the table, both sides were very cautious, with Buttercup hiding behind a small mausoleum.

No surprise – the dire wolves turned up by the tower to prevent the Witch Hunter getting there to send the signal to the rest of the Empire for help.

the Skeletons mae a doomed charge in to the Empire Knights to hold them up and prevent them charging Buttercup, or helping the Witch Hunter get to the tower.

the Ghouls charged the Handgunners and chased them off (yes they’re Dryads, but Richard has made them look like Groovey evil things).

The Vampire Counts won, JUST.

The Winds of Magic were not with them and that was the only advantage they had. So I recommended a can of mixed taco beans to help with Gavin’s wind issue. 😉

Just as well we would be having a curry later that night.

So the Empire failed to get off the signal and couldn’t expect help anytime soon.

I hadn’t played in the game as I was busy catering and hosting, and new that Richard was departing in the evening, so would take over for the second scenario…

Xmashammer 2016 – Sigmar’s Blood

Firstly, Happy new year to all my readers, and happy birthday to anyone who has a birthday in the next 365 days. 😉

Now, my group usually holds a two day session of WHFB.

This year due too a couple of factors, rather than one simple head to head bash we decided to do the “Blood of Sigmar” campaign – four interlinked scenarios between The Empire and Manfreed Von Carstein (Vampire Lord).

Introduction over I’ll post the first of the four scenarios we played.

As an aside, I suspect this game book was a test run for the battle tomes for AoS.

Xmashammer Lite 2015 – 2

But on the right flank, the flank guard defeated the Orc Wolf Riders and faced off against the Night Goblin Archers, who had also been reduced in numbers due to the Rangerererers.

The Black Orcs caved in against the Steam Juggernaut, and the Pony Express flank charged the Night Goblins.

And the Dwarves won the combat and ran down the Night Goblins and the Black Orcs, destroying the BSB – something which we often forget about.

Lone Night Goblin Fanatic whirling around on his own !

The Dwarf Flank Guard unit broke the Night Goblin archers but failed to catch them but pursued them across the battlefield.

Obviously this reversal of fortune was due to BlackJack’s superior Generalship ! 😉

But the game was not over.

Having destroyed the Dragon Guard, Harboth’s unit turned andran down the Organ Gun, but not before they held them up for a round so that my General Shambles’ unit of Quarrelrerers turned to face them.

Meanwhile the Warriorererers under One Eyed Sally held up the Savage Orcs, made them lose combat (and Frenzy) and ground them down.

Shambles and Harboth faced off and attacked each other, whilst the Steam Juggernaut flank charged harboth’s and the combination defeated Harbpoth’s.

The other combat, with the Savage Orc was finally joined by the Spider Riders who had spent two rounds squabbling (Animosity), but that ended up in a mess and the Dwarves won.

This left very few Orc or Goblin units left intact, but several Dwarf units intact.

Eventually after 6 hours and 6 rounds of hard combat the Dwarves won. A clopse battle though that had started badly for me, and then swerved back to me.

Xmashammer Lite 2015

Byakhee Gav and I had a single day game this Xmas – 3,000 points Orcs & Goblins vs Dwarves.

My Dwarf army is very “Oldhammer”. A cannon, organ gun, 20 Rangerererers, 15 Quarrellerererers, 20 Warriorerererers, 20 Dragon Company, plus the Pony Express (10 pony riders) and a Steam Juggernaut.

Vs Gav’s lot: Harboth’s Black Mountain Boys, EEza Ugezod Black Orcs, Savage Orcs, Night Goblin Spearmen, Night Goblin Archers, Spider riders and a trebuchet.

The spider riders moved into the woods as they cxan ignore difficult terrain.

But the Rangerererers defeated the Wolf Riders’ Vanguard move.

Gav one first move, and proceeded to shoot my Pony Express unit with his Spider Riders. With a 4+ armour save, what did I roll ? Yup nearly half the unit killed first round !

The Wolf Riders charged the flank guard unit, bounced off, retreated and then reformed.

In the centre, the Orc columns advanced. Gav had predicted he had little chance of good Magic Phases so had not come packing, and was vindicated.

Just short of charge range, the orcs managed to get charged by my DWarves, after they had taken a lot of damage from missile fire. The Steam Juggernaut and remaining Slayers charged into the Black Orcs, and the Juggernaut did a lot of damage.

Following up the Black Orcs, the Slayers got side charged by the Night Goblin Spearmen.

But meanwhile, the Warriorererers and Dragon Guard were charged, and the Dragon Guard failed their LD test ran away and were run down by Harboth’s Black Mountain boys.

Things were looking bad.My slayers were only just above 25%, the Dragon Guard gone, and the Pony Express was at half…

WHFB: Tomb Kings, one for Stuart

Those pesky mounted archers:

Four got cut down by the Dwarf Rangerererers before they fled, and the last one played tag with Yoric Yaffle my Runesmith.

WHFB: 2015 11 07 Oldhammerish – 2

So combat had been engaged, and neither army really had an advantage in the shooting phase.

One Eyed Sally, my Thane, armed with a magic weapon as Jim had guessed, charged the Wraith and dispatched it quickly enough.

By this point I thought I’d get the Zombie horde in my face but inexplicably Jim retreated them along with the Tomb King Necromance, only for him to fail to get much in the way of magic down my throat – I think I lost about 6 figures on total in the magic rounds in the entire game.

This was balanced by continuing bad LD rolls…

I did however pass my LD test, when removing BlackJack from the table and depositing him on his throne.

The Juggernaught meanwhile took a sideswipe from the Blood Knights, Vampire and BSB.

The Ghoulies got charged by my DRagon Guard, whilst the Runesmith and last skeleton rider danced around each other.

The Pony Express charged in as did the Flank Guard, making a mass brawl on the right flank.

Only I lost combat, the Flank Guard bouncing off the Blood Knights, failing their Ld test (6 & 5) and running away.

And then Jim’s Giant Scorpion turned up.

And attacked the cannon crew.

The Juggeernaut was finally knocked out, allowing the Blood Knights to side charge the Pony Express, who promptly broke.
(another 6 & 5 for LD)

Things were getting snippy, the Engineer being the last standing member of the cannon crew.

One Eyed Sally, and the Double Tap Crew charged into the Grave Guard, who were joined in short order by the Blood Knights with inevitable results..

But the Dragon Company had knackered Jim’s Ghoulies, even after a side charge by the bats had been seen off.

The remaining Grave Guard followed up into the now recovered Rangerererers, and got wiped out.

Getting ahead of themselves the Vampire and BSB engaged in combat with the Dragon Guard, who I had armed with a magic weapon – to no avail, I predictably failed my fear test (another 6 & 5), but held on in there by sheer numbers.

Whilst the X-Bow Factor led by Shambles, were attacked by the Giant Scorpion and the rallied bats, who were destroyed and beaten off respectively.

Yoric Yaffle, flees from the still inept skeleton bowman…

The End.
I had 10+ X Bows including a Thane, a full compliment of Rangers, 15+ Dragon Company plus Thane, and I’d rallied the 15 Flank Guard. Jim, only had a unit of Zombies, the skull chucker which had done SFA all game and a couple of Blood Knights.

A narrow victory to the Dwarves was declared.

By mixing up different units and armiesw we’d had a really fun time and constantly surprised each other.

The Juggernaught rules need reviewing, but had not unduly unbalanced the game – the4y just weren’t coherent. Seeing lots of old lead on the table on both sides was great fun as well.

Gratuitous Cat photo – BlackJack inspecting the Dwarven positions and the deadly d4 ! 🙂

WHFB: 2015 11 07 Oldhammerish – 1

Byakhee Jim & I had a game Saturday before last (yes its taken this long to edit the photos).
Only a small game of 2k per side of PV.

Very much in the flavour of Oldhammer – he was combining disparate units of Vampire Counts andf Tomb Kings, whilst I wass fielding units like the Steam Juggernaut and Pony Express on the Dwarven side.

Cutting a long story short, we have a complete blast and really enjoyed ourselves.

Jim ominously laid a d4 dice behind my lines – a sure sign something nasty would pop up…

Even cannons in defence works can pivot !
yes, I was using the old DS-1 set. 🙂

The Regiment of Renown – Dragon Company, whose rules we loosely agreed beforehand – +5PV for the brace of pistols each trooper carried. I did a standard magic weapong. The standard bearer/standard was not magical, maybe it should have been.

Jim sent bat swarms down one flank to tie up one of my units (15 Quarrellerererers)

And then flopped his Ghoullies out in the centre of the table.

The bat swarms were halted by the arrival of my secret unit – BlackJack ! He decided his tactics of sitting on Jim’s car had not worked the previous two times so he simply lay down on the table.

The Dwarf Steam Juggernaut smashed into the skeletons… Grave Guard unit. As the first Warhammer adverts said: “Let’s smash skulls !”

Unbreakable, the juggernaut lost combat but had reduced the Grave Guard in numbers. Rules were “experimental” to say the least.

Who cares ?

Meanwhile, Jim attempted to charge his Wight at the Rangers who failed their Terror test and ran away. This was a recurring pattern in the game – I seemed able to roll either 6 & 5, or 6 & 1 on 2d6. Jim was at this point realising that my other Dwarf unit closing on on the Wight might just possiblyn have a hero armed with a magical weapon. The last rmeaining Tomb Kings mounted archer meanwhile went on a Runesmith hunt.

Close – Up.

More to follow as the photos slowly upload.

WHFB: DS1 Dwarf Cannon

I’ve previously posted some photos of the DS1 set, a Dwarf Cannon and the rarer vacc-formed terrain piece it originally came with and the resin casting(s) I now have of it.

(NB: Picture is from The Stuff Of Legends)

Asa you can see, the crew come on very small bases, and would stand on an uneven surface. Hmm, not good. I could just see them falling over every time somebody sneezed if they were on the wargames table.


I asked Richard if he could grind off the bases, and then use magnets to secure them to the base…and he did.

Tiny dwarf feet back then, tiny magnets.
The crewman also received a repair as his lighting stick had gone AWOL, so it was replaced with a plastic one.

And more mangets put into the base (and a bit of greenstuff).

Now I have to paint them.

Beware the (Ral Partha) Jabberwock, my son!

My first re-blog, but a useful reminder be careful of buying some golden oldies that are still available.

Hobgoblin Orange

Jabberwocky is of course a nonsense poem by Lewis Carroll that appears in his 1871 novel ‘Through the Looking-Glass’. More importantly though is Sir John Tenniel’s original illustration that appeared in Carroll’s novel.


The two Jabberwock sculpts made by Ral Partha and Citadel in the 80s (the ‘rearing up’ Ral Partha sculpt and the ‘walking on all fours’ version by Citadel) faithfully follow Tenniel’s drawing in pretty much every detail except the vest. I suspect the Jabberwock made it into early Fantasy RPGs/Wargaming entirely due to this picture. Had the Bandersnatch or Jubjub bird been illustrated by Tenniel in such a manner maybe they would have made it into miniature form too.

The Citadel version is less dynamic than the Ral Partha sculpt but it still has charm. It’s been OOP for a few years now but you can still find used ones on eBay occasionally, usually for sensible prices…

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