FG: The Lair of the Ghoul King Part 2

More ghouls were popping up, as my Captain pulled levers, but at least Thaddeus’ foul scum were busy.

crunch ! Another door was revealed – this time behind my lines, so now my treasure carriers were able to head for home.

I dropped my second ghoul, right by the doorway behind Thaddeus’ monstrous hordes, but the ghoul did not last long, cut down by a treasure hunter.

In my previous games session with Jim, I lamented the lack of Wall spells, so I had to use one today, to prevent aranger cutting my treasure toting thief off from his escape route.

But even Elemental Hammer, did not stop a Ranger going down to the major demon.

My Captain tried to escape, only to be caught by two ghouls and a frost wraith. You can guess the outcome !

More walls than O’Reilly can build.

This covered my escape at the expense of a few meat shields, sorry, henchmen.

Jon returned my earlier favour and dropped a ghoul right in front of my escaping treasure carriers, the knight however did for him.

Creature Feature phase…and a Cat turned up !

Meanwhile, more ghouls were killing Thaddeus’ minions, which was all well and good, as both of us had now suffered 3 or 4 casualties apiece.

Surprisingly, we finished this scenario off in just over 2 hours !

The multiple ghouls popping up caused a lot of damage and mayhem.

We forgot the frost wight was incorporeal, so it should have given me more grief, but I also found I’d completely forgotten to field my treasure hunter – so at least that evens the score up !

Next up, we had enough time to play The Dark Cauldron scenario.

FG: The Lair of the Ghoul King Part 1

Another gaming session with Jon today, continuing our Thaw of the Liche Lord campaign.

The set up.

Holbron Toddlebrew’s warband.

The foul Thaddeus’ war band (who are ALL EVIL AND MUST BE DESTROYED).

Whilst my thug wrestled the first treasure chest off the table, my knight stood on a trapdoor to prevent a ghoul appearing there.

Unfortunately, the other thug and my apprentice didn’t have that luxury, and lo and behold, a ghoul appeared through this other trapdoor.

Thaddeus’ foul minions including a demon surged forward, and the Ghoul King leapt into action and confronted them.

Meanwhile, a giant rat of the species Michaelus Govus appeared.

My Archer and two Rangers fired into the combat with the Ghoul King and actually brought him down !
75 XP hurrahing. Unfortunately the cursed minions of Thaddeus picked up the Kin’s amulet. 😦

As per the scenario rules, I dripped one of my new ghouls in behind Thaddeus’ lines to distract him.

Unfortunately, I also got a ghoul pop up from the trapdoor (vacated as the knight was on treasure duties).

A big scrap broke out in the middle of the board, as Thaddeus’ demon (who was EVIL and needed to be destroyed), and the ghoul fought my archer and two rangers.

Meanwhile, my Captain had reached the throne and pulled the first lever, opening a portal behind Thaddeus’ lines !

To be cont’d…

Why climate change deniers are wrong on science funding

The title says it all really, as usual climate change deniers are simply wrong on how the money from grant funds does not go in to the pockets of scientists.

Sunny Jim

Whilst at Jim’s gaff, my mobile phone complained it had no juice, so I became a ‘leccy sponger and recharged it.

This reminded me that I’d intended to buy a solar recharger for my phone/iPOD/camera(Louis).

Last time I’d checked solar chargers of this type were £75-£100. Ouch !

But solar cell prices have tumbled in the last few years.

A quick cruise on Amazon and Sunny Jim was bought for £27, and delivered in 3 days.

Despite it being mid November, overcast and raining, Sunny Jim recharged my mobile in less than 30 minutes, and today recharged my iPOD in less than an hour.

Louis is stubbornly refusing to need to be recharged so I haven’t checked the time on that one out.

This despite nay-sayers telling me solar doesn’t work in the UK in November.


Now if we could only roll out solar panels on all roofs on new builds national we’d save a hell of a lot of CO2e emissions.

FG: The Pits of Null – 3

Flippin’ Null men !

My Captain and Demon failed to kill off the Null man, and my Captain was down to 1 health.

With another Telekenisis spell, KIY dropped the treasure chest at the edge of the table where Klotilda picked it up using the demon as a meat shield.

Just as well, as another Null man distracted the possessed knight !

This time round, the tables were turned.

KIY escaped with 7 (!) treasure chests.
The 6 as per normal, plus a Reveal Secret spell.
There were two Reveal Secret Treasure Chests as well.
Plus a Fool’s Gold treasure chest, so yes the board was littered with treasure chests !

I stole one from Doozlebat with a well timed Control Undead spell. Jim had placed his Zoimbie and Reveal Secret treasure out on the flank, unfortunately I gained line of sight with Klotilda and walked the zombie off the table with the treasure and in to my clutches. A clever tactic, that I usurped by luck.

The scenario was very different, and on reading the exact XP rules after we finished, we found you had to cast five DIFFERENT spells to gain XP. Fortunately both of us had so Jim’s wizard Doozelbat did not go away entirely empty handed.

Another good scenario that we hadn’t played before.

FG: The Pits of Null – 2

Doozlebat also got jumped by another Null man, and again, models spent time (well a round) dealing with it.

As did my demon.

Which allowed KIY to nick another treasure chest, which conveniently fell at DrArcher’s feet, and I used some Rangers as meat shields.

Jim’s bad luck continued with more Null men spawning behind his lines.

Again tying up his troops for a turn.

Meanwhile his Possessed knight was on the rampage as I threw demons in to act as meat shields whilst my minions carried off treasure.

In yer face !
KIY gets the same treatment as Doozlebat’s apprentice summons an Imp who moves into combat…a short lived move.

With 6 treasures off the table, Doozlebat was desperate to get a second treasure and prevent KIY from winning big time, Dr Archer fell short. Literally.

Now it was my turn to get Null men getting in the way !

To be cont’d…

FG: The Pits of Null – 1

Back to the frozen city, with another scenario from the Frostgrave Folio – Sellsword section. This time the Pits of Null.

After last time’s kicking I was eager to get my reWenge on Doozlebat (Jim).

I used the magic circles instead of pits as I didn’t have enough to hand. With a golden one in the middle.

Doozlebat’s set up.

KIY’s set up.

For once winning initiative, I started off with an Imp being thrown in to the mix on Doozlebat’s front.

First Null man down.

The scenario ditches the normal XP rules entirely and has its own rules, which brings a very different spin on things.

5XP per Null man.

The first of many Null men killed by Doozlebat’s minions.

Having picked up a treasure, an Imp was alerted to our activities and turned up and promptly attacked Doozlebat who swiftly dispatched the annoyance.

But it kept him busy !

Meanwhile, a Nullman charged into combat with my war hound, before Klotilda my apprentice summoned a demon to help out, alas, my dice rolls were not good.

Unlike Doozlebat’s POSSESSED knight who trashed the Imp I had summoned.

But another treasure I picked up, spawned another random creature, again turning up behind enemy lines…

Jim’s cunning plan to cast Control Animal went awry when we found White Gorillas have a Will of 8 ! So it also went into combat with Doozlebat, again tying him up for another round.

This was unlucky !

To be cont’d…