FG: The Lair of the Crow Mage

Alan and I had a game Wednesday: old Mother Parma vs Tipstaff in our ongoing campaign and we moved on to this scenario.

The scenario gave rules that meant you had to get into the central ruin so only a turn or two in we started conjuring magical walls and fog.

We expected the game to be short as the trees around the central ruins were inhabited by crows who attacked you – triggered if you moved and in the first turn that really hampered us. However, we were persistent and carried on regardless.

It started off so well – Old Mother Parma got into the ruins to find the shards of darkness.

Unfortunately Tipstaff’s mindless minions did too.

A ferocious fight broke out and Parma’s crew came off worse, ending with an elemental ball wounding herself and two of the crew.

Followed up an assault on the old lady by Barbarians and other ne’er do wells.

A desperate rearguard action also failed.

And they even caught my fleeing thug with the treasure – 1:5 in Tipstaff’s favour !

Werefox & Coalman

And then I had an IT meltdown…

However, I have been painting stuff, and here is a Citadel Werefox and a Coal-Man.

Never seen one of the Werefoxes painted before and only ever seen it once on e-pbassy when I bought it.

So this was speculative…did basic reddish coat with a cream and white underbelly.

Coal man was much simpler, pinned together by Richard for me.

I used a black/grey base of flock and dead grass to indicate this was NOT a healthy inDUHvidual.

Two of these beasties done already as the scenario requires four of them !

Life Intervened

No updates for 4 months – the longest ever…:-(

During this time I have had multiple bouts of a mystery stomach bug, and then last week tendonitis which resulted in a 9 hour stint in A&E followed by a couple of days in a splint.

Should now be back with a newly revamped laptop (Tuesday) so am busy rebuilding links, bookmarks and passwords.

Above picture shows part of an entirely new army and genre (yes that is a Panzer IV in the background) I have got into, along with some fairly obvious things like a Stegadon for Ghost Archipelago.

Stand by for some updates (finally).

FG 2019 02 18 – The Living Museum

Another outing for Old Mother Parma and Tipstaff.

Standard scenario.

the Orc figures are the statues !

the joys of Telekenisis – move the treasure from under the enemy’s nose, and then collect at your leisure whilst the statue animates.

Main problem, I learnt this tactic from Alan, so of course he did the same to me when playing Tipstaff.

A melee ensues, fortunately I came off best.

but only just – Tipstaff sent a war hound round to try and distract me, but Henrietta the Apprentice dealt with it.

Another statue down – more XP.

Down comes the wall, as Tipstaff’s minions try and escape with the loot, whilst the statues move ins on them.

Three of them, things looked bad for him.

A second flanking attack on the ladies, was dealt with decisively. The thug top centre, did a sharp exit, as my Captain was carrying a bow…

And for good measure another Wall was dropped in the way of any pursuit by my ladies.

A win for Old Mother Parma !

FG 2019 03 08 – The Well of Dreams & Sorrows

Second game of the day, standard scenario.

So I positioned Old Mother Parma and Apothecary ready to make a dash for the well. Only for Tipstaff to dump a Wall right in front of it.

But I did manage to get some troops to a treasure, one fell, but then I outnumbered the enemy.

On the otehrside of the board, henrietta helped with Telekenisis and my thuggette was running for the board edge and safety.

And in picking up the treasure, I triggered a random monster event of two wolves who popped up behind, and attacked Tipstaff’s Ranger.

In the centre, Tipstaff with his abhorrent undead minion moved towards the well and pushed up troops to take on mine.

Whilst his Ranger despatched the wolves easily.

As did my archer who raced to the rescue of the thugette in another random monster encounter.

A second wall was cast to try and cut off my troops, and Parma retaliated with a fog spell – bit difficult to see as it is white on white (it sits behind the main combat upper right. This also stopped an exchange of fire between my Markswoman and some more of Tipstaff’s Archer’s which had gone mostly in my favour.

A swirling melee took place in the centre wedged between magical walls and the ruined walls. In this case, the UNDERDOG won, with my war hound biting and killing the Barbarian.

And then the hound went on to attack Tipstaff, injuring him but…

…then being mobbed by minions and succumbing himself.

Two of my remaining warriors, decked another enemy, and started lugging the treasure away to safety.

Which triggered another wandering monster…an ice spider turned up behind Henrietta.

With real life time running out, and having dispatched the ice spider, we rolled to see if my two adventurers escaped with a third treasure for me, and sadly I failed.

Must be time to paint up more of my ladies ahead of next week’s game.

Some more retrospective games to follow as a wade through the backlog.

FG 2019 03 08 – The Complex Temple

A trip down memory lane as I start going through the accumulated photos and battle reports of the last~6 months. Here’s one from march.

Aland I were playing Old Mother Parma and Tipstaff for our third game.

Standard “the Complex Temple” scenario.

I still hadn’t progressed my painting beyond basic silver and flesh with the odd bit of colour (shame on me).

So off we go, Alan wins Initiative (an eerily familiar feeling), and promptly downs my Captain with a Elemental Bolt.

So in response, I surged forward to engage the first Pillar with an old lady, an Apothecary and a thug….

Given that in previous games of this scenario, I’d managed to kill two of JP’s figures I wasn’t feeling hopeful of these three attacking an inanimate object.

Especially when in the Apprentice phase, my Apprentice got zapped, followed by the war hound getting zapped.

First round, and a quarter of the war band out of action !

\

But at least my Ranger decked one of his Archers.

My remaining troops attempted to assault the pillar and failed, whilst an Archer took cover.

Having beaten the first pillar which disgorged its treasure, I promptly lost the Apothecary to a well timed shot, leaving Old Mother Parma scuttling for cover.

Leaving my X-bow woman to provide cover from the advancing minions of Tipstaff.

But not enough cover to help the thuggette who got downed by a Barbarian and Archer.

melee !

And then Tipstaff and his sidekick Canaan Banana started conjuring up Walls.

I’d chanced my arm…and it got pretty much cut off !

karma was restored when Tipstaff attacked a pillar, and I rolled a natural 20, and down he went ! very ironic as that is what I had rolled (twice) when JP had assaulted the pillar in our game over a year earlier !

Tipstaff again won, but not by quite as much as he had hoped.

To make things worse, even though 2/3rds of my warband had been put out of action every one of them survived unscathed even the warhound !

On to the second game.

AVBCW: Shobdon 2019 03 23 – Part Three

The third table for Shobdon Correctional facility, at the other end of the hall didn’t get much attention from me – too busy staving off both losing my voice entirely (I had a curry night lined up), and staving off a crushing defeat.

The camp – the idea was the BUF and Royalists would evacuate some high profile convicts.

At least they (Tom) got some barbed wire to defend themselves, as once again they were outnumbered 3;1. (Old Man shakes fist and shouts at sky)

The Bishop of Hereford (Clive).

And his allies Tim and ??? move in for then kill.

I don’t think the convoy escaped.

From memory, some of the lorries used to ram the oncoming hordes were “dummies” without any of the convicts.

Random stuff from the middle table (eye candy):

Yes, random fields have pill boxes, airfields and other important sites don’t. ;-/

Now back to editing Frost grave photos – next AVBCW in October 2019 !