AVBCW: 6th Anniversary Big Game (Part One)

Yes its been 6 years since Jon and I did our first Big Game. The Next generation chose a date that both of us could attend, only slightly damaged thanks to my bout of flu (Day 11 and still going).

The full details of the back ground can be found here.

Table 1 above, scene of the Anglican attack. The radio station was the key objective.

Table 2, scene of the Royalist/BUF attack. The brewery was the key objective.

The hall, everyone’s target.

Complete with formal garden, made by Too, allegedly for his daughter’s school project.

Table 3, with the cricket pavilion the key objective.

All four tables, ready to be crunched together should the attackers break through.

The Royalist & BUF forces of WyRD Force and Major Strait Jacket’s men get ready to attack.

The lDV deploy everywhere, including their newly placed mine fields, unexploded bombs and other defences !!

Table 1-more unexploded bombs left lying around, the LDV should dom some serious litter picking exercises to tidy up the countryside !

Traditional Herefordian car park, with lots of vehicles going no where fast.

Another Herefordian traffic jam in the making.

This post was delayed due to a council meeting, where we had the newly appointed county council leader, and he even managed to crack a joke about the state of the roads in Herefordshire: “I don’t drive on the left, I drive on what’s left”.

Communists do it off road.

LDV defenders with contraptions.

Due to me having flu, I mostly concentrated on my table, so see Part Two.


In preparation for tomorrow, and should I be capable of attending for more than 5 minutes (due to recovering from Man-Flu administered probably by Russian agents) I dug out WyRD Force.

WyRD Force is the Wyvern River Defence Force, charged with keeping pirates and ne’er do wells off of the lower ares of the Severn and Wye rivers.

Command unit, mostly Empress Matelots and inter/early war British infantry. Added to which a couple of medics from the Dice Bag Lady.

Warlord British Naval Landing Section.

Second section, again Empress Matelots.

Third section, inter/early war from Empress.
I really wish they’d do a Lewis gunner standing up, and yes I know that is starting to stretch the physical capabilities of troops lugging it around at waist/chest high.

The support – Vickers HMG and Oikerlon gun used as an anti tank gun.

the wheels. I thought if they were a river borne organisation vehicles would be rare so I don’t think I’ll add any more vehicles other than maybe motorbike outriders and the like.

Medical team, from Dice Bag Lady/Bad Squiddo’s Land Army grils range.

The hawk eyed amongst you will have noted I haven’t finished painting most of these figures – they need highlighting. That was this week’s job. 😦

But good enough to field on a large war-games table. 😛

GA: 2018 03 10 First time around

At short notice, Byakhee Jim asked for a games session, and we settled for Ghost Archipelago, which other than a couple of solo games I’d done, we’d not played before.

But barely had the pixels been sent, then I had to deal with real world stuff nd the session was truncated to just the morning.

So round to Jim’s place. He even had a boat that was the right scale.

So we bent the rules, and placed a few treasure tokens closer together than is usual.

My set up.
My first mistake.

Bottom of the picture are the cards from the accessory pack. Normally I am leary of buying these fripperies, but on this occasion because players will have two different sets of attributes (let alone all the rules for gear they have) I splashed out and think they are worth it.

Jim’s forces, I don’t think he’d yet thought up a suitable name, I fear it might be Doozelbat III.

Jim’s Warden cast a spell summoning beasties, and sure enough he got lucky and could place them where he wanted which distracted a couple of my warriors, and this was the second problem I had all game and led to my downfall. (Getting the excuses in early)

My Heriotr Vicky raced in retrieve her treasure, but was beset by three of Jim’s ship’s crew, which after spending Health points for the Sprint, lead to an untimely end before her crew could wade in.

Skeletons. Again Jim rolled high and placed them where he wanted them, cutting off my escape route.

Having lost my Scout, a wounded Savage, and unwounded Crewman waded in to try and get the treasure.

By more beasties were turning up.

Then my Warden Chardonnay got zapped after injuring Jim’s Heritor.

My crewmen were still being distracted by a never ending list of beasties, and whilst killing them, were also taking wounds.

Ground Sloths are no fun either.

My only ray of sunshine – my crewmen put down no leas than FIVE of Jim’s crew. But had to flee before picking up the treasure because…

Yup a Saurian Monarch turned up.

By now my Herbalist had acquired one treasure piece.

It was agreed it was time to call a day, with me coming off very much the worse.
My Heritor Vicky was Badly Wounded so starts the next game at -5 Health.

Quite a different set of abilities to Frostgrave, and the campaign system is still to be bottomed out, but most importantly we had a good time.

So what went wrong for me ?
– Hubris, I’ve got too used to playing high level wizards in frostgrave
– dividing my forces at the start of the game
– failing to pick up the treasure under my nose
– the summon beasties spell that then hemmed me in, trapped my crew into pointless battles.

The Office of Saying NO

So ten days after my last osting, things have gone awry with my plans.

Free badge given out at Sarah Millican’s gig on Sunday, one of the few highlights of the last week.

I’ll be wearing it at council meetings I think.

Another highlight, Rangers as done by Richard – the antlers are separate from the heads which are separate from the body. I have been told not to buy anymore of them.

Couldn’t decide which base size to put them on. 32mm or 23mm ?

Asking the College of Wizards on the Frostgrave LAF forum, the feedback was 25mm.

Citadel C05 Ranger, just cannot photograph this guy sharply, mainly because he is leaning forward.

I love the detail on these, several of them come with bunnies attached to belts, or stuffed into bags.

More to come including my first proper Ghost Archipelago game (from last Saturday with Jim !), AVBCW Ward Force, and later after tomorrow a write up of another AVBCW Big Game.

Shazzam, is a word

Finally now the gloom of snow has lifted I’ve finished off a few more items, not as many as I’d like, and not all photographed due to running out of time.

The eponymous Shazzam ! that I played in the last game of Frostgrave with Jon.

Actually a C03 Cleric, but look suitably magical anyway.

An Ali Morrison sculpt with suitably weird ice cream cone style head gear. 🙂

His apprentice will be along shortly.

Foundry medieval knight, does what it says on the packet.

May not say “Ni”

Another Foundry medieval figure.

Better light levels caught this back shot of the figure.

Infantryman for Frostgrave.

Again a Foundry figure, this time a Ribauld. The original shield long missing was replaced with a small round GW plastic shield.

And the final CP Models treasure item – a bag of potions. So now I can set up a scenario where players can chase after specific types of treasure for better or worse.

And as for the title of this posting, Pantene Pro-V is not a word…

More to come tomorrow light levels and Highway Agency staff permitting (Council matter).

Block Painting & Bison

Dreadfully slow progress on the lead mountain due to the inclement weather here in the UK.

A male Bison – a freebie from Foundry earlier this year. Quite a nice big model, so I didn’t feel like giving it away. No idea what I’ll use it for, but seeing as I’ve used Lions in AVBCW something will come to mind.

An easy paint in these low light levels.

These three fellows were painted before the snow, and then took a day to be photographed, again due to rubbish light levels.

I now have all but three of the Chaos Familiar models – another unexpected project. I find having the Familiar Spell for Frostgrave wizards almost mandatory to give those extra 2 health points.

So with the poor light levels, I thought what could I do ? Well these guys have been loitering undercoated for over a decade, so I decided to start block painting them as that can be done easy enough.

I have another 6 figures including two wizards awaiting highlighting, and am working on another 6 or more so it’ll be bonanza time if the weather is lifting as they forecast in the next few days.

It also means I won’t have two cranky cats sitting in front of me angry I have not turned the weather off !

Thieves, Cultists & Treasure, sounds Familiar ?

More poor lighting, a couple,ncil meeting then topped off with a stomach bug, so here’s a catch up of stuff done late last week and this week.

Two C04 Thieves, one of which is my Tunnel Fighter for the new “into the Breeding Pits” campaign with Jon.

Each of the C04 thieves are unique and in way a regimented figure so take a lot more time to paint. You can see how much clutter they have on them. Still, very good figures to have.

Mordheim Chaos Cultist, another one that has been kicking around too long, complete with Hannibal Lecter face mask.

I said I wouldn’t get side tracked with treasure, but I was finishing these two items off.

Again, some treasure specific tokens – scrolls and grimoires.

Two more familiars. One I bought on evil-bat recently, and the other from way back when rebased and tarted up.

The “bird thing” familiar has multiple arms including a dagger hidden behind its back.

Yet more !

The mannequin will do as both familiar and small construct. It’s a Failcast version, the club is ever so slightly bent.

And then there is Cousin IT. (Addams Family)

Bought on evil-bay, rebased, not my paint job.

Nice item.