WHFB: The Last Hurrah ! (Part Two)

So the Savage Orcs that had broken through on my flank, did the decent thing and piled in to the Silver Talon spears.

Or rather, some of them piled into combat, as more florid friends the pink flamers zapped them beforehand.

Both sides got stuck, as I slowly ground down the Savage Orcs for the next two turns.

Meanwhile…

Nav gave Richard pause for thought as the Goblin Wolf Riders piled in to the blue Screamers.

The screamers defeated them in combat but failed to catch them on the follow up.

The winds of magic were with us, and as a result, another unit of Pink Horrors turned up.

So Richard slapped them down behind the enemy lines in preparation for making greenskin sandwiches.

A bit like this. The goblins had failed their charge due to animosity, so the Pink Horrors and flamers were sent in from all sides after the wolf riders had been finished off.

Back on my flank, a combination of magic, flamers and RXBs whittled down the main Orc Fyrd unit. The large goblin archer unit meanwhile lost casualties moving through the bog and did precious little damage on the shooting phase.

Despite the best efforts of my dice rolling (Fav’s are the small white dice [size isn’t everything], mine are the large purple dice).

the huge goblin horde was being whittled down, and more gradually and in a non dramatic way so were Eeza Ugezod’s Black orcs who were pummelled almost into oblivion with magic, flamers and RBTs for three rounds.

The charging goblin archers released some fanatics, fortunately with little damage to the flamers or RXBs.

But this was followed by the crunch moment when both the remaining Orc Fyrd and goblin archers closed in for combat with the DE RXBs, the flamers and RBT crew.

At the same time, Nav charged Harboth’s Black Mountain boys into the main melee, along with EEza Ugezod’s remnants.

the not very impetuous spider riders launched an attack. It reminded me of Austin Powers:

Henchman Sailor: [approaches warily]
Nigel Powers: Do you know who I am?
Henchman Sailor: [nods]
Nigel Powers: Have you got any idea how many anonymous henchmen I’ve killed over the years?
Henchman Sailor: [nods again]
Nigel Powers: I mean, look at you. You don’t even have a name tag. You’ve got no chance. Why don’t you just fall down?
[henchman falls down]

As this was pretty much the end of the battle, the Lord of Change waded into combat (apparently it was a magic user combo).

To everyone’s surprise, including mine, the combination of flamers, RBT crew and RXBs defeated the Orcs and goblins, and ran them down, crushing Fav’s flank entirely.

ironically, this left my Black Guard twiddling their thumbs all battle,, the Silver Talons had by now defeated the last Sacvage Orc and were similarly left hanging with nothing to do.

To finish off the job, the Lord of Change defeated and charged down Eeza Ugezod’s Black Orcs, just as the goblins were wiped out and the flamers moved in to crush Harboth’s lot.

Victory went to the very strained alliance of dark Elves and Tzeentch.

Most importantly, a good time was had by all, with many terrible dice throws, surprising combat results and so on.

Now all I have to do is buy a new house, and retrieve from storage all my figures for a re-match, which will probably be Xmas time. 🙂

WHFB: The Last Hurrah ! (Part One)

So, with my move date now firming up, I organised a Last Hurrah battle of WHFB, as I planned for my WHFB boards and figures to go into store as I would not have room for them in my new abode.

Byakhees Gav and Rich were eager to play, the rest of the herd were busy elsewhere with inconsequential rubbish like rehearsing for plays etc.

Nav came round and broke his army out of their comfy boxes the evening before to save time on the day – it took nearly and hour and a half as his is a horde army of Orcs & Goblins.

We had originally hoped to have a two day session, but schedules were tight and I needed time for packing.

Gav didn’t get all his figures out so I didn’t know the full extent of what was going on, and he turned up with his laptop with the full army list, so BlackJack tried to get a sneak peak of it – he is after all a NINJA PUMA.

The armies set up. Rich and I were in fragile Alliance of Dark Elves and Tzeentch.

BlackJack remained by the laptop just in case !

Lots of green skins !

And it wouldn’t be a Last Hurrah without Mengil’s would it ? They took up position in the chaos temple.

First turn initiative was won by Nav, Animosity – and what have we here: The Impetuous Spider Riders. WE decided that that would be the name of a good Punk band and spent the rest of the day imagining novel song titles.

Catimosity ! Richard fails his check, and rolls a 6, and has to stroke BlackJack.

We also had a “Portal of Kittens” at the other end of the table, a running gag for the group, as the magical portal 9/10 does something fairly benign, and then on the 10th time blasts an entire unit into ashes or gives them super powers. The gobbos got a minor buff spell.

Having wiped out the Impetuous Spider Riders, Mengil’s set ready to take on the Savage Orcs.

Crunch, I’d wiped out nearly but not quite half of the Savage Orcs, only to find that Nav ha plonked a Big Boss and Shaman in amongst them !

Which resulted in Mengil’s being destroyed and the Savage Orcs over-running towards my defensive line !! We resolved from hereon to ignore Jim’s pathetic whines about Mengil’s being unbeatable, because if a bunch of semi-naked Orcs could beat them, anyone could. 😛

Meanwhile Nav advanced his whole army towards our very fragile looking line of RXBs and Flamers of Tzeentch.

Luckily the winds of magic were not with Gav !

(To be cont’d)

New Home, new challenges, new litter trays

Moved in last week, on the Wednesday, got asked if I had a specific piece of scenery JP had seen, so within 24 hours I did the first modelling.

Yes, a cart full of bones and skulls that I’d got from a mate some 20 years ago, and who had in turn bought it some10+ years earlier, so no idea of provenance.

One of the sides had come off, and as we were planning on a games session on the Friday (yes I was intent on returning to gaming sanity that quickly), I repaired post haste after finding it.

It was for the Thaw of the Liche Lord scenario “Loot the Cart”, the third scenario.

WE knew we only had time for one scenario, and we were close to the bone (haha) for that for a number of reasons. Here’s JP’s write up of the event, mine will follow shortly.

More important than that…

The two delinquents have to be settled in. So I took the “throne” that only Black Jack used, and put it in a good vantage point on a chair in the dining room that I have annexed in my parents’ house.

Only for Spades to resolutely use it.

And tonight I cleaned out and refreshed the litter tray. Following the move I damaged my leg and I am now on antibiotics so they needed cleaning.

Of course within less than 5 minutes BlackJack was on the case…or litter tray.

Ok…

And then Spades moved in.

In this more confined space, I’ll be having to clean the trays a bit more often. Joy of Joys.

To follow, the first of three Frostgrave games.

Moving House

Been busy, prepping to move house, but I have a very big WHFB write up and as of today two new Frostgrave games to write up.

As regulars attending my games sessions, the Cats treat visitors with disdain if not out right hostility.

So now Im am preparing to integrate them into a household with two strange humans, a dog, and a big fat lazy cat.

Updates to follow next week, maybe this w/e if I have time as JP and I have started playing the Thaw of the Liche Lord campaign for Frostgrave.

FG: The Wyrm Hunts (again)

Second game of the day, and due to my continuing lack of dedicated scenery, I suggested “the Wyrm Hunts” as Alan had not played that.

As a small experiment I opted to play Lady K’s warband considerably higher level than Rinsesoap to see ion the difference in levels made much of a difference.

We slightly changed the scenery with the arched hall in the middle.

We scattered the treasure as normal, and I conjured up both Fools Gold and Reveal Secret.

Which as you can see allowed me to win two treasures within the first two turns.
Kerrching !
And no Wyrm was summoned – phew !

I made an elementary mistake, Leaping my Apprentice into the middle of the main square, forgetting that any figure so moved can’t do anything for the rest of the turn. DOH !

But I did manage to Teleport in to block LOS to a treasure chest that Rinsesoap was moving towards him using Telekenisis.

Unfortunately, as you can see Lady K instantly attracted a lot of the minions towards her.

So I moved up my Captain, Archer and Warhound to protect her, even though Rinsesoap’s bone darts were having no effect.

The bear killed my Captain, and then moved on to a Treasure Hunter I’d moved up, just after Lady K teleported out of harm’s way.

Meanwhile my Apprentice had leapt up to the treasure chest in the middle of the arched hall, only for her to confront two of Rinsesoap’s minions. Having foiled them by the Fool’s Guild they came up, and even Pushing them away hadn’t given them the message. So a simple Wall blocked their advance.

And as my Apprentice picked up the treasure, the Warm emerged, unfortunately behind Rinsesoap’s Apprentice, who duly was torn to pieces.

Alan was gnashing teeth at this point, as both my Apprentice and Lady K showed their mettle with high Fight and Armour, thwarting all his bone darting efforts.

Carnage continued with the bear taking out more of my minions.

Whilst Rinsesoap had a narrow escape with the Warm, beating it in combat and pushing it back, to make good his escape – or rather pursuing my now fleeing warband as Lady K had weighed up her benefits and found 5 treasure chests was a good idea to get away with.

Regrouping with a Ranger, Apprentice and Lady K make ready to get out of the city.

Only for Rinsesoap to finally put the Apprentice down !

So, a nice protective wall sufficed for the Ranger to pick up the 5th treasure and make good my escape.

Whilst Rinsesoap’s Archer put down the Warm.

Conclusion.

Well I won, the treasure was useful. The game was not one sided. Once Rinsesoap has some different spells, Lady K’s high Fight and Armour could be negated.

However, its also shows a difference of ~20 levels is probably starting to change the balance of the game.

FG: The Silent Tower (scenario)

Alan and I had a bash last Saturday, first umm was the Silent Tower scenario which Alan had played once before but not got anywhere near it. It was also my excuse to get the new scenery out.

Alan was using a newish warband led by Hashpot Dribbleweed, and I was using a much neglected newish warband led by the King In Yellow.

So deployed I aimed to get KIY into the towers for the 50XP to bump him up a level or two.

Which with the judicious use of some Wall spells, he promptly did.

I sent my Captain after the loot which Hashpot was moving away with Telekenisis (sound familiar ?).

Of course this triggered the arrival of some Zombies that bumbled around a lot and were an aggravation.

Hashpot managed to lay his hands on 3 treasures.

So I sent my minions to retrieve MY treasure, the Treasure Hunter was promptly bone darted.

And things didn’t get much better when Captain, war hound and thug got into combat with Hashpot’s minions.

All of which also failed in combat.

So foolishly I sent my apprentice to help out, only for him to immediately be out out in combat. DOH !

The Zombies finally caused some aggro, luckily I managed to get away with that piece of loot.

But then disaster struck as KIY was also struck down with a bone dart. Things were going badly wrong for me, with Alan’s Hashpot stomping all over my warband.

Even the thug that had collected the treasure chest from the top of the tower was put out of action, leaving Hashpot in almost complete control of this scenario.

I have got used to having Wizards who are capable of defending themselves against incoming arrows and spells. I’ll have to play KIY again once I’ve got some more unique figures, probably the cultist set in the next few months to remind me of the frailty of the low level wizard.

 

I got away with two pieces of loot, a lot of experience, but an apprentice that is missing a game.

Second scenario to follow.

FG: Folio

Well earlier last month i touted a Kickstarter (Kickstarter) campaign for the Frostgrave Folio collecting the three digital downloads. It finished on Tuesday evening, and today In received the results.

It contains the:

  • Sellsword supplement that introduces the mercenary Captain, a character able to gain XP and hence stat/skill increases, along with three scenarios to flex their muscles.
  • Dark Alchemy campaign, that has a revised potions table, and can be played as a solo set of games.
  • Hunt for the Golem, which I’ve just done with JP, the clue is in the title.
  • Arcan Locations, three new scenarios with strange scenery, sigh, I fear I will have to start building these places…and a set of upgrades for a wizard’s base.
  • and a new Campaign of three more scenarios “The Ravages of Time”, which I think is aimed more at higher level wizards and is the exploration of a Vampiric Choromancer’s lair. Looks interesting.

So the book has plenty of meat to get your teeth into. After nearly a year JP and I are still wading through the existing scenarios so these will take us another 6 months to get through.

As can be seen, the campaign came with the promise of extra goodies:

  • Sprue of 5 plastic barbarians – very detailed and easily a match for GW plastics.
  • A metal head and weapon hand for conversion of the above to make a model similar to the cover art of the book.
  • A Sigilist Wizard, again to match the book’s cover art.
  • And then there was a stretch goal, of an Appr4entice Sigilist.

The extras alone added up to more than £10 – the price of the book.

these figures are the first official Frostgrave figures I’ve acquired and they are very compatible with the old C02 Wizards I ahve, and the other C series figures I am using.

Which is good, and offsets the bad news I received regarding my former sister in law today. 😐