Lockdown Foamboard Fun (2)

So, the foambaord carcass of the building is made, now for some good hard planking.

Balsa wood for the exterior beams, a bit thicker than I normally use, but given the lock down all I have.

Use the general architecture to guide you as to where the beams would go.

I also shape them slightly by shaving off random bits along the edges to make it look a bit more natural.

Now for the interior. The wooden planks for the first and second floors.

I often measure out the lengths and then snap them off of the main length of balsa so In end up with frayed wooden pieces which look much more natural than sawn off pieces.

I also try and ensure I have some shorter floorboards to make it look more natural (top right).

Again I shave off some off the straight edges which will be picked up when I paint the edifice.

Next up, watching paint dry !

Wow bet you’re excited.

NB: This is being done real time, so it does take a few days to do…

Lock down Foamboard fun (1)

Several years ago, someone asked for a guide on the scenery I have produced, so here it is.

These posts will be somewhat wordy.

Things you will need:-

  • Newspaper to protect your work surface
  • Cutting board – either the green self healing ones or thin hardboard
  • Sharp craft knife
  • Steel ruler
  • General purpose glue
  • Sturdy Artists Card (A3)
  • Foamboard (3mm, 5mm, 10mm)
  • Thin card (eg cereal packets)
  • Balsa wood, flat, round or otherwise
  • Masonry paint
  • Large brushes
  • Kitchen roll
  • And above all else, you will need some paper to sketch out your architectural designs.

    Firstly, foamboard comes in different sizes. I use the 5mm thick sheets that can be bought in art and hobby shops in A2 sheets. Its Foamboard sandwiched between paper sheets on both sides, and you’ll need the sharp blades of a craft knife to slice them to ensure there is no “drag” and the cuts are clean.

    You’ll need to plan out your ruined building beforehand.

    As I have previously commented, use the real world designs of medieval buildings as a starting point. Start simple.

    How big ?

    Most black and white half timbered buildings were built around “bays” which were 12-15′ wide – enough room for a cart drawn by two oxen.

    For 28mm figures, this equates to about internal 3″ wide which is also, usefully large enough for the average clumsy gamer to get in and place a figure:

    In this case, the ground floor is actually 4″ wide.

    How high ?

    About 2″ high for each storey. This equates to about 10′ high which is a little tall for medieval buildings, but for practical purposes it works.

    At this point, you must remember when designing your building to add in an extra 5mm for the walls to cope with the foam board’s thickness !

    The Base

    At the same time, you must also plan the width of the artists card board base you will be using.

    So, you need the dimensions as such:-

  • internal 3″
  • thickness of 2 walls of 5mm
  • external surround of 20-25mm.
  • I’ve listed the external surround so you can add paving, rubble and so on, but to allow figures to move between individual buildings.

    The Plans & Markings

    Overhangs – jettied buildings were common in the medieval period, I generally make my jetties for the upper floors an inch, which allows average sized figures have cover.

    You can see where I have marked out the dimensions on the card base, and the Foamboard wall pieces.

    Use the sharp craft knife to carve out the Foamboard, use the steel ruler to guide you for the straight edges – plastic and wooden rulers will get carved up easily.

    Note also, I have rounded the edges of the card base – use 30 degree cuts with sharp scissors – I suggest using dressmaking scissors as they are very robust. This means you have no sharp edges on card which inevitably become frayed and broken.

    In the sample above, I have cut out windows and doors (about 1″ wide) and used the old Mordheim plastic pieces. These are now OOP, but other manufacturers are available.

    This should give you the carcass of the building on a wide base to amke ti stable and robust.

    Next up, I’ll go through the detailing.

    Lockdown MDF (1)

    So I’;ve been finishing off some Arcan Obelisks by Blotz that I got before, during and after Xmas, obviously designed for one of the Sell Sword scenarios in the Frostgrave Folio.

    This is the simple MDF carcass, and plain version. Easy to put together, though there is a knack with getting the sides on – get the top lug in first and then the lower one is easy.

    These are the ones completed, painted with textured masonry paint, and then coloured.

    Nice and simple, and cheap.

    These are the more arcane ones, painted in metallic colours, I gave them a brief wash to pick out the details. I now have enough for two tables for the same scenario.

    The last three Chronochounds, painted with Foundry North American flesh, GW Druchii violet wash.

    Lockdown Reading

    So, some books bought over the last year/gifted, have to be read.

    Utterly Dwarfed, somewhat delayed after they shipped the European pre-orders to Canada rather than Germany.

    My latest BoB book, a Xmas pressie, part read, packed away, rediscovered.

    Bought RoSD before Xmas, liked it, and then they brought out the deluxe version in the New Year which came with an exclusive figure. The figures brought out so far were rather static poses, but this new figure was worth it, plus the extra material in the book, so I am now re-reading and comparing both.

    Next up, Lockdown MDF.

    FG: Sky Galleon

    Latest project finished, a Sky Galleon. Loosely based on the Sky Gondola in the Maze of Malcor. I bought the Blotz Plateau Martian Prowler.

    Little bit bigger than expected but an excellent item.

    MDF kit with plastic wings and stand., not bad for £12.

    The finished item, with old Citadel figures for size. You can fit a lot more than the four figures in the rules…so I’m calling it a Galleon.

    I decided not to glue the galleon to the stand, simply for transport and storage purposes. The fit is fairly robust so should be good for gaming purposes.

    I only used one wing on each side, as when I fitted three wings, the width was more than 9″ which is not much good for navigating the ruins of a city, and hey, they are actually magical anyway.

    The stand is also 5.5″ high, so I think I’ll have to propose some special rules for this beast:

    – up to 6 crew
    – may fly up to 6″ above ground
    – ascending or descending costs double movement
    – may only be attacked when at 1″ above ground
    – crew may only disembark at 2″ without falling penalty
    – crew may only embark at 1″.

    Comments welcome.

    FG: Out of Time – Part Three

    Ok, now the final instalment off our games session. (helps to have a functioning shiny new iMac after my laptop died)

    Here’s Alan’s take:

    Using Hashpot Dribbleweedson (Necromancer level 5), as reached after the first Frostfayre 2019 game, along with his Apprentice Flaccidus Miniwinkelson.

    Game 1 – The Silent Tower v JP & Glyn

    Cast Animal Companion to swap Thug for Bear. Raised Zombie.
    One treasure worth 3 rolls in central tower, plus six more around table. Towers immune to magic.

    Two treasures gained by Telekinesis.
    Much use of Wall spell to protect from enemies, and block off JP’s band from Tower.

    Bear, Zombie, Treasure Hunter, Archer killed, but all survived post-game.
    Hashpot wounded but got onto Tower to get XP.

    Note – Alan, JP and I *all* forgot our wall pieces of scenery, so they improvised laying pencils down for the walls !

    Two of JP’s warband reached treasure first but Treasure Hunter and Archer followed them up and killed them. Treasure Hunter was Bone Darted by JP’s Wizard, and Archer was shot by JP’s marksman as he went to drop treasure to his companions below.
    JP sent Barbarian onto Tower walkway, Flaccidus used Horn of Destruction to collapse walkway, but Barbarian turned out to be an Imaginery Soldier.

    Two of Glyn’s men reached treasure but Hashpot used Leap Spell to get second Treasure Hunter and Archer over wall to meet and kill them as they climbed down.
    Infantryman and Archer moved up while Glyn’s man drove off JP’s man in fight over treasure. Infantryman then killed Glyn’s Thug to claim Treasure.
    Glyn’s Wizard was downed by one of Hashpot’s Archers.

    Got 4 treasures , including the one on the Silent Tower which was worth three rolls on the treasure table, gaining 460 gold, Grimoires for Heal (Thaumaturge 8+6) and Fleet Feet (Chronomancer 10 + 2), and scrolls for Bones of the Earth & Create Grimoire.

    Game 2 – Out of Time v Glyn and Rob

    Three crystals guarded by Chronohounds were placed around the table with another in the centre. Players had only two minutes to decide their actions each phase, although this did not prove a problem. Each player also placed one treasure chest.

    Hashpot cast Animal Companion to replace a Thug with a Bear, but failed to raise a Zombie.

    Each player quickly grabbed a treasure chest and despatched the nearest crystals, leaving the centre one up for grabs. Hashpot’s men reached it first after using Wall spells to block off the others, and easily destroyed it. Glyn’s Apprentice managed to die after failing a spell while at Health level 1.

    And another correspondent write – JP’s Frostgravery Part One

    JP’s Frostgravery Part Two

    FG: Out of Time – Part Two

    So we’re holding a Frostgrave event on a leap year day….time to wheel out some whacky TIME related stuff. I used the “Dog Days” scenario in perilous Dark supplement as a starting point. You’ll get the Chthuhlu references….and wrote my own scenario “Out of Time v1.1“.

    The Yellow table. (Alan, Brendan, Rob)

    I bought some of Gale FGorce 9’s crystals, which are bit bigger than described in the Dog Days scenario, hence the special rules.

    The Purple table. (Jon, Gavin, me) (Play Loud, Play Purple – The March Violets).

    I’d also splashed out on GF9 ruins – enabled by making my bank cough up for back dated insurance overpayments and HMRC coughing up owed money. 😉

    Chronhounds, one by each time crystal.

    Jon started off casting a Wizard Eye, using his groovy scenery piece.

    I’d finally managed to summon a Zombie – first time ever for Rassilon I think.

    My lot of Treasure Hunters promptly surged forward and dispatched the Chronohound, which then emerged behind Jon’s flank in the corner and attacked.

    This gave my team time to break the crystal.

    Gav’s wizard came under attack as well by a chronohound holding him up.

    As did his second team !

    Having spent several rounds “killing” them, unfortunately for Gav, they manifested right behind him again.

    More bad news, Gam’s Captain went down…these crystals are bad news it seems.

    Jon and I clashed.

    Casualties all round.

    In the meantime, as Jon and Gavin were busy fighting chronohounds behind them, I pushed forward a treasure hunter and thug to claim the central crystal as mine.

    As time was literally running out, Jon and Gavin conceded.

    The egg timers were a nice gimmick, that added a bit more tension to the game I think, the chronohounds proved very dangerous, and slowed down my opponents with some lucky dice rolls by me (and unlucky by them), by turning up behind them.

    Next post will be of the other two tables’ and their events.

    FG: Out of Time – Part One

    On February 29th, I held a Frostgrave session with some relative newbies. First game was straight out of the main rule book. Two tables, two different scenarios to mix it up.

    The Silent Toiwer (Rob, JP, Alan).

    The Haunted Houses (Rob, Gavin, myself).

    Both involving scenery made from Pringle tubes as Jon had pioneered.

    I’ll be focusing on the table I was running.

    Rob’s warband…still not based…this will change.

    My motley crew, with an obvious target of a treasure chest in a haunted house.

    Gav’s crrew, also with an obvious target or two…unfortunately also on my list of treasure to be nabbed.

    Which ended up in the inevitable bunfight between gav and me…whilst Rob curiously hung back and let us beat the bejesus out of each other.

    Whilst of course on my other flank, my treasure hunter entered one of the buildings, and found a wraith – the only in the game. The treasure hunter defeated it in combat but could not harm it so pushed it back out of the house where Rasilon my Chronomancer blasted it with magic.

    The swirling melee one the other flank been Gav and me was resolving itself with multiple casualties.

    The survivors went after a wizard but were mobbed by Gam’s war band.

    Rob struck, teleporting his wizard into a vantage point and blasting us with spells.

    Another one of my treasure hunters almost got off the board with the loot Gav and I had fought over…alas…not quite…

    Rob moved in for the kill, felling my Apprentice.

    And then cast an explosive rune, which decked Rassilon my wizard !

    “GAME OVER< MAN< GAME OVER !"

    Well, at least for me !

    Now Gav and Rob duked it out, with a couple of thugs cornering Rob’s wizard.

    Whilst gav raced for the treasure tantalisingly so close to the board edge.

    Gav’s apprentice got shot down.

    But so did Rob’s wizard !

    Gav and Rob fought over the last treasure.

    That was a pretty violent game !

    Despite being the most experienced winner, I think the game went to Rob !

    Time Crystals & Chronohounds

    Reading the Perilous Dark, I found the scenario “The Dog Days”, and by coincidence have planned a gaming bash on the 29th April, so why not have a very “time” based scenario ?

    So I brought some of the Gale Force Nine crystals, here they are for size with a Knight (Foundry/Citadel) for size.

    And here are some more with the Chronohounds painted up – definitely not the Hounds of Tindalos ! 😉

    Obviously I thought of another jolly wheeze for the scenario which I’m writing up. Decisions on actions have to be completed within a timeframe until a certain item is destroyed, so I thought I’d get some traditional egg timers so each player has 3 minutes in each phase to declare their actions.

    The two egg timers arrived in the post today, in a box more than a foot long and nearly as wide and deep, with card wrapping, bubble wrap, for two items less than six inches already enclosed in plastic blister on card stock.

    Talk about waste !

    The scenario is entitled “Out of Time”, and I mean that both for the scenario and for our environment.

    FG: The Maze of Mirrors

    Next Alan and I dipped into the next scenario from The Wizard’s Conclave book.

    I had originally hoped to get some little mirror tiles, but they weren’t available, so fortunately Alan had created some mirrors with the simple and expedient use of silver foil.

    Once again I leapt into action.

    Perhaps rashly, Henrietta went forward to analyse a mirror (and gain XP), only for her to be pounced on by Hashpot’s pesky Barbarian, who in turn was pounced upon by two of my minions, so a swirling melee ensued.

    Whilst my apprentice leapt a treasure hunter to the edge of the table with a mirror she’d analysed – more XP !

    My captain “Starbuck” closed in on another mirror, with some casualties in her entourage.

    But Hashpot’s minions were also falling down.

    Freed from the melee, my Ranger and treasure Hunter engaged in a second melee with dashpot’s Mansplainer captain, hound and tracker.

    With three mirrors in my hands, two analysed, I was running for it, only for my apprentice (as yet un-named) fell to a well aimed arrow.

    Another good game, with another good haul. Swapping between the books certainly livens things yup and helps us get through a lot of new scenarios.