Arcane Tables & Altars

Some more arcane scenery for Mordheim/Frostgrave, to give the interiors of the wrecked buildings some allure.

From Ristul’s Extraordinary Market (see also later for a UK supplier) some arcane tables and altars, I’msure I can work up some scenery rules so that Wizards gain casting powers or learn new stuff when in base to base contact with these items.

In the resin, a couple of the tables need assembling, and I used Renedra bases as usual. In fact this set pictured is probably the worst for flash, but even so it is very thin and easily removed, and the main pieces are very well cast.

I’ve got a couple more sets of these tables, so I’ll be painting them in even more lurid colours to jazz up the table.

I got my sets from The Dice Bag Lady, (Bad Squiddo Games), who is/are very reliable and prompt.

FG: Ulterior Motives review

The last Kickstarter was a small affair, a discounted set of Ulterior Motives card set with options on the accompanying scenery and the large rhino riding barbarian. There were also prizes to be won such as designing your own scenario for publication, designing your own figure etc.

My order arrived today, very promptly after the Kickstarter ended on Wednesday.

The card pack, larger than your average playing cards (pictured right).

40 cards to shuffle and pick for Ulterior Motives. Plus two more that are double sided and provide all the new rules/guidance on how to use the cards in the games.

Hmm, 42 cards eh ? 😉

The changes to the basic rules open up the board a lot more, so I anticipate these games will be longer in duration. This is especially true because the amount of treasure is reduced to 2 treasure tokens per warband (plus one in the dead centre).

Looking at the motives cards themselves, a lot of them mean you are having to fight your way across the board. There is no shirking here.

But to compensate for less loot, there is a lot more experience to be gained, and in some cases more loot. So you are taking greater risks for potentially greater rewards.

My feeling is, that Ulterior Motives is better suited to more experienced players and war bands, as they will need to be fairly robust to cross more than half of the board (into enemy territory) or further, and that if they don’t get much treasure casualties might be high and expensive.

The cards often dictate specific creatures, models and scenery. Unsurprisingly, the scenery that has been produced to accompany this release. As each player will be pulling a card, it is possible that multiple pieces of the same creature and scenery will be required.

In addition, some of the results will also mean you have a use for the original Frostgrave treasure tokens, even the rather parsimonious single ring on a base.

And here is said scenery – resin pieces except for the Zombie with the map attached to its back which is white metal.

A little bit of flash but pretty good castings.

Some or all of these can be scratch built, or acquired in other ranges, but for a one stop shop its a good pack of items that fit perfectly with the items required in the deck of cards.

The only minor disappointment was the gateway, which is one sides, good job I bought two sets, and yes they do match up like so.

(I have other gateways, like the Portal of Kittens)

A nice set and I’ll look forward to playing them.

My only other query is wondering if you can play the Ulterior Motives cards at the same time as playing some of the other scenarios – might get messy but an interesting thought.

FG: Run of the Rangifer (Part Two)

Well one Wizard down !

The game was getting violent.

The Rangifer had leapt down from the upper storey with intent to harm my (now) deceased treasure Huntress, and landed next to a long cloth wearing barbarian, which then prom poly fell down under the enraged creature’s blows.

Worse than that, shaking off the Blinding Light, another Rangifer trashed my Thug behind my lines.

the gold maddened minions of Thaddeus tried to pursue my brave treasure collectors, and despite the war hound downing one of their number outnumbered and put the puppy down.
(Slots in the volunteer hospital to tend orphaned injured kittens are also available)

Making Thorin Oakenshield look normal, another Rangifer is slaughtered by Thaddeus’ gold crazed minion.

My apprentice Gideon fought of a Rangifer attack, and then was helped by “Deadeye” the ranger fresh from his killing of Thaddeus.

And another Rangifer goes down.

This was the last one.

Thaddeus’ minions were meanwhile dealing with more random creatures that were turning up.

But not before an arrow put down Holbron as well – another 20 !
So both Wizards down in the same game.

But that didn’t stop the fighting, with a Giant rat out out of its misery behind Thaddeus’ lines.

Getting out of Dodge City, my innocent crew were pursued by the thieves, to the bitter end.

Another exceptionally hard fought game, but really good fun especially with both Wizards being decked by 20’s – despite us being ~56th Level and packing a lot of protective gear. There is no guarantee of survival.

As it turned out…

Thaddeus suffered a permanent injury.
Holbron had a severe Injury and had to pay 100Gc to fix it…normally this isn’t so bad but as I had had to rebuild my war bands’ costa I had decided in the spirit of fair play to empty the treasury to zero to offset any deliberate or accidental gamesmanship in choosing th4 spell lists etc/ So after effectively 2 games I had a very diminutive treasury to cover medical costs.

Until the next time…

For completeness’ sake here is JP’s take events.

FG/MH Graveyard

When I played with Byakhee Jim, he fished out an old Graveyard I’d made for Mordheim, on the grounds he was hoping to raise a Zombie and thus was in keeping with his character’s background. As it happened things didn’t go his way and the graveyard didn’t get much of a look in.

Just as well, because it had warped on its base, and my old polyfilla covering had become chipped. So having rebound the piece, I decided it would be a good idea to renovate it, after all JP’s wizard Thaddeus (who is EVIL and must be destroyed) also practices the dark arts…

So the gravestones, a mixture of metal and plastic items were removed, the base was bent back almost flat (a lot better than it was), and then a healthy amount of masonry paint added.

The original graveyard had a grey surface, so that went as it was too plain, with my generic biscuit earth colour. But to compensate I added a short entrance path of the usual pizza box flagstones.

The graves were marked out with an unusually healthy looking grass, whilst the rest of the yard had unhealthy sickly looking burnt grass added.

Some graffiti was added as I used to do to many of my scenery pieces. No prize for guessing which TV series I nicked it from…