Building a Stairway to Heaven

Another item in pieces that the move unearthed and has propelled me to complete. The third arcane fulcrum for the WHFB supplement Storm of Magic, the Eternity Stair.

Now OOP, and for good reason, its a lovely piece of scenery but does require a lot of work to build.

The two parts of the understaffs fit together fine, but the stairs on top did not – not by a long way as can be seen.

This was resolved with a bucket of near boiling water, and some muscle power to bend the plastic stair piece into shape.

Once bent into shape, the stairway was glued down with my usual mix of generic and super glue, and then held in place for 48 hours with rubber bands wound tightly round the edifice.

Once set, the entire piece had to be green-stuffed to fill ion the remaining gaps, which took about 30 minutes !

the piece was then undefeated black, and painted using my usual colours.

I had thought about the understaffs figures being slate grey, but decided to make it more “magical” I’d paint it a ghostly blue, which IMHO has turned out well. Took 5 layers of successive dry brushing but never mind.

This has also set a template for some of my ethereal undead I have planned.

Like the spiral staircase, the stairway has room for a few figures mid flight on it.

Now all I need is some treasure to put at the top…

Xmashammer 2016 – The Dying Light

Thew first scenario involved quite small forces on a 4×4′ board.

Here are the Vampire Counts’ army, and in this case the Dire Wolves have a special rule as Ambushers.

The Empire army was similarly small, being lead by a Witch Hunter running around on his own.

And they’re off !
Diagonal set up zones, the Empire have to get a message off from the tower in the bottom left hand corner of this photo. Naturally, the Vampires are keen on stopping any such nonsense.

ironically, Richard who was leading the Vampires had named his Vampire in the Chariot as a female halfling called “Buttercup”….

With so few units on the table, both sides were very cautious, with Buttercup hiding behind a small mausoleum.

No surprise – the dire wolves turned up by the tower to prevent the Witch Hunter getting there to send the signal to the rest of the Empire for help.

the Skeletons mae a doomed charge in to the Empire Knights to hold them up and prevent them charging Buttercup, or helping the Witch Hunter get to the tower.

the Ghouls charged the Handgunners and chased them off (yes they’re Dryads, but Richard has made them look like Groovey evil things).

The Vampire Counts won, JUST.

The Winds of Magic were not with them and that was the only advantage they had. So I recommended a can of mixed taco beans to help with Gavin’s wind issue. 😉

Just as well we would be having a curry later that night.

So the Empire failed to get off the signal and couldn’t expect help anytime soon.

I hadn’t played in the game as I was busy catering and hosting, and new that Richard was departing in the evening, so would take over for the second scenario…

WHFB: But not dealing with blocks of troops !

So I had managed to engage the Dwarves, and in particular the organ guns even though they’d done for 8 of my 18 CoK in the first turn.

So, having stocked up with Morathai, a level 3 High Sorceress, and a level 2 Sorceress, I zapped the DWarves with hex spells, whilst boosting my own troops.

The Organ Gun crew were wiped out, and so I side swiped the Iron Breakers, aka The Tarpit.
Not so good, never mind.

General BlackJack overseeing my progress.

The Drago-Copter on the refused flank, finished off the two Dark Riders, leaving my flank a bit exposed to this pesky unit.

The centre of the field, seemingly going well for me, but that was a prelude before the two large blocks of Dwarves closed in on my centre which was depleted. The CoK were in combat with the Iron Breakers, but failed to break them, the Warlocks had fled.

A bit like this !

The Silver Talons got a flank charge, and the Warlocks were crushed.

Resulting in my centre collapsing. I threw the towel in, as I could not see how I would break one or more of the Dwarven blocks of infantry. As it was my CoK bogged down in the Iron Breaker Tar Pit had received a flank charge.

So what did I learn ?

WHFB: Taking out Organ Guns

A short notice game of Warhammer with Byakhee Anthony last w/e. Not helped by a double booking having to drop off Xmas presents with my Aunt & Uncle who were up visiting my parents.

So against Dwarves, I knew Organ Guns would feature, and so had popped over to for some ideas…

My line up, after inspection by General BlackJack, included a lot of small fast cavalry units to deal with the Organ Guns.

The Vanguard move: lots of fast cavalry = a large move forward !

Note the traitor General receiving bribes from Anthony ! 😀

The Dwarven line – he refused one flank. However, he had 3 pesky Drago-Copters as we call them, nasty little beardy things.

Shades popped up as well to again try and shoot down Drago-Copters and or Organ Guns.

But the Dwarves also came with 3 large blocks of troops, as well as an X-Bow unit.

Dwarves won first move and the Drago-Copter on the refused flank, flamed some Dark Riders who held their ground.

And then they charged the Drago-Copter !

However, the X-bows did for all but one of a unit of Warlocks that were shielding the lareger of my two CoK units, allowing the Organ Gun to hit (18 times) and destroy 8 out of the 11 CoK in the first turn. My army as a whole moved forward as fast as they could.

Having lost one unit of 5 Warlocks, it was good to see the 9damaged) unit of 10 Warlocks got into combat with the Organ Gun crew.

And the Shades charged the Drago-Copter that had failed to significantly damage them with its flame cannon.

So far so good ?

WHFB: A Return Match – Part Three (Final)

The Orc Warriors, predictably given 14+ casualties, collapsed and were run down by the Silver Talons and CoK, who followed up into Eeza Ugezod’s Black Orc Warriors.

At this poinjt it was looking good for me, but not good enough for me to rest on my laurels. I’d lost the Dark Riders to the Trolls who were holding out, CoK Chariots, Shades and Warlocks.

My second lot of Dark Riders also fled failing their LD test and were essentially out of the game. That left my flank exposed.

The dice hated me throughout the game….

And then I had a breakthrough – Eric finished off the Trolls, and charged straight into Harboth’s (a column of 40 Big ‘Uns), and defeated them in combat.


Yup, I trashed a fair number of his lot and sustained minor wounds to Eric, as they had more Ranks than Eric, Harboth’s were Steadfast, so a straight roll on LD…except with Abyssal Howl I forced him to re-roll his LD roll…and Gav rolled two 5’s (total of 10)…and of course at this point it dawned on both of us that the Orc BSB had just been wiped out in the Orc Warrior unit the Silver Talons and CoK had over-run ! So NO re-rolls allowed, AND they were more than 12″ away from Eeza Ugezod, so no LD 10….ADIOS.

To add insult to injury(s) Eric then followed up and caught them wiping out the entire unit.

The CoK and Silver Talons waded into the Black Orcs, with a rather ferocious assault. Again with predictable results.

Defeating them in combat and again running them down.

My General on Manticore destroyed the goblins min combat, but had the Manticore shot out from underneath him, but was left inches away from a very nervous looking Orc Shaman. The Gioblin spearmen were left stranded deep in my lines fighting the spearmen.

It was 10.30pm, Gav threw in the towel. We calculated that he had 2100 points left and I had 3500 points left – a victory for me.


  • The army list is highly aggressive and works well with the new rules and army book.
  • Warlocks are good in many ways, but even with a Ward Save of 4+ are still brittle when fighting against Orc Wolf Riders.
  • Trolls can be very effective against highly armoured opponents.
  • Don’t rely on any one part of the army – magic proved to be not as effective this game as the last.
  • Gave has now played almost a smany times this year as me and is rapidly improving his game play, so don’t rely on your enemy’s inexperience.
  • The novelty of some of the new units wears off – looks like I am going to have to introduce more of the new units in the DE army and rotate through them to keep my opponents off balance.
  • 5k is a lot of points – we spent about 2 hours setting up and 7 hours playing to get three turns in.

Most importantly we had a good fun time.

And I got my hat-trick of wins !

WHFB: A Return Match – Part Two

I pumped up the Silver Talons, as they were facing off against a lot of big units – Augment spells like Blades of Aiban and Glittering Robes.

The Warlocks charged the Wolf Riders, with mixed results, and were eventually defeated, so they are not an uber combat unit, at least not against Orc Wolf Riders.

The Dark Riders having defeated the Spider Riders followed up into the Orc Arrer Boys, along with the Shades, who were in turned charged by the Savage Orcs.

The panoramic view. The Silver Talons charged the Orc Warriors.

We broke for our evening meal – a take out curry.

And returned to find BlackJack surveying the battlefield.

Redark (hunter in the Dark…dun dun derr), flank charged the large Night Goblin archers who stood and took it (foolishly).

And the CoK charged in against the Orc Warriors to back up the Silver Talons.

But the Goblin Spear horde charged my rather smaller spear unit, with the lavishly equipped Faegyn Cheapsoul.
Eric, and Spitty charged in against the Trolls following the defeat of the Dark Riders and the CoK chariot.

Combat ensued, with the Orc Warriors racking up the casualties, after their champion wussied out of a challenge against Samartik, the hero leading the Silver Talons. There was only possible result when there is a disparity of ~14 on the combat resolution…

WHFB: A Return Match – Part One

Byakhee Gav and I had a return match on Saturday – again 5k points a side with a full day’s gaming pizza and curry.

Our armies were substantially unchanged. I didn’t have time to photo my new heroes before they hit the gaming table.

So 5k Orcs & Goblins vs 5k Dark Elves.

Deployment was very similar to last time, unsurprising given similar armies !

I deployed my Scouts (Shades) well forward in the ruins on both extreme flanks.

With a hefty back up of Fast Cavalry, and flying critters.

Though Gav won the dice off for Vanguard moves, my scouts stymied most of his moves and (for example) his Goblin Spider Riders only inched (!) forward, whilst my Dark Riders had full rein to move forward 12 inches to support Mengils’.

And the Fast Cavalry on the other flank caught up with the Shades in the ruins.

Gav has learnt from me however, and having won initiative took an aggressive approach charging the trolls in against the Dark Riders (eek), and also hexed them to reduce their Initiative.

And Spider Riders against the rather cooped up Dark Riders on the other side of the board. Fortunately, the Savage Orcs had failed their charge due to animosity and the Wolf Riders also failed their charge.

His army as a whole advanced, Night Goblin Fanatics were released and just got in the way.

But the Dark Riders held in combat, and allowed the Shades to flank charge the Spider Riders.

Mengils’ charged the Spider Riders who had cautiously advanced up the steps of the Temple of Skulls, and proceeded to wipe them out, unable to follow up into the Orc Arrer Boyz because of course they are Reavers and were busy butchering the corpses for brilliant new fashions to wear. 😉

Even a flank attack from a CoK chariot was not enough to save the other Dark Riders from the pestilent Trolls who were busy reliving a friday night’s binge of lager, chips ‘n’ curry on everyone near and far.

And could my newly painted CoK Hero with his smart RXB hit a single Goblin Fanatic and kill him – NO – of course not ! So the nutter remained right in front of the CoK unit and I had to take a hit (literally) the next turn and charge through him and take the damage.

That was just Turn One, which we finished about 4pm after starting at 1pm….