WHFB: A Return Match – Part One

Byakhee Gav and I had a return match on Saturday – again 5k points a side with a full day’s gaming pizza and curry.

Our armies were substantially unchanged. I didn’t have time to photo my new heroes before they hit the gaming table.

So 5k Orcs & Goblins vs 5k Dark Elves.

Deployment was very similar to last time, unsurprising given similar armies !

I deployed my Scouts (Shades) well forward in the ruins on both extreme flanks.

With a hefty back up of Fast Cavalry, and flying critters.

Though Gav won the dice off for Vanguard moves, my scouts stymied most of his moves and (for example) his Goblin Spider Riders only inched (!) forward, whilst my Dark Riders had full rein to move forward 12 inches to support Mengils’.

And the Fast Cavalry on the other flank caught up with the Shades in the ruins.

Gav has learnt from me however, and having won initiative took an aggressive approach charging the trolls in against the Dark Riders (eek), and also hexed them to reduce their Initiative.

And Spider Riders against the rather cooped up Dark Riders on the other side of the board. Fortunately, the Savage Orcs had failed their charge due to animosity and the Wolf Riders also failed their charge.

His army as a whole advanced, Night Goblin Fanatics were released and just got in the way.

But the Dark Riders held in combat, and allowed the Shades to flank charge the Spider Riders.

Mengils’ charged the Spider Riders who had cautiously advanced up the steps of the Temple of Skulls, and proceeded to wipe them out, unable to follow up into the Orc Arrer Boyz because of course they are Reavers and were busy butchering the corpses for brilliant new fashions to wear. 😉

Even a flank attack from a CoK chariot was not enough to save the other Dark Riders from the pestilent Trolls who were busy reliving a friday night’s binge of lager, chips ‘n’ curry on everyone near and far.

And could my newly painted CoK Hero with his smart RXB hit a single Goblin Fanatic and kill him – NO – of course not ! So the nutter remained right in front of the CoK unit and I had to take a hit (literally) the next turn and charge through him and take the damage.

That was just Turn One, which we finished about 4pm after starting at 1pm….

WHFB: Dark Elf Standards

When I had the 5k points game with Byakhee Gav I was rummaging around the DE Infantry box wondering where all the standards had gone – I had enough to populate my units but thought I was a bit light on them.

By co-incidence, sifting through the geological strata of the Play Room floor, I found underneath the Ruins, a couple of semi-finished DE Standard bearers. So I finished them off.

These are the old DE Infantry standard bearers enlivened with CoK arms and banners in one case. I used the new DE transfers to decorate them.

And they really are WYSIWYG, with shields on their backs !
😛

WHFB: Ruins – 2

These are the second set of ruins that are from GW’s LOTR range:

Again done using movement tray as the paving.

I’ve left the inside bare, so you can put a unit on movement tray inside it (within limits).

The bricks and bushes as normal, but its not that exciting – rectangular base. BUT, it is another item of scenery and I am sure we can work out some rules for skirmishers et al to use the upper storey.

As mentioned before, these kits are subject to a bit of warpage in the plastic casting, and you can see i9t here with the floor for the upper storey.

Interestingly, this has also been noted elsewhere on the Warlord ruined farmhouse which again uses a fairly thick plastic production. I’ll be doing up one of those sets for the upcoming AVBCW game JP & I are now actively planning for the 27th September (as in JP is sending out the briefing notes).

WHFB: Ruins

Recently I’d noticed in the last few games that my scenery options have become a bit stale, with only about 6 or so options to roll out, so a quick rummage around in the Play Room and I found some old GW LOTR ruins that I’d put together but never painted – ideal to spice up the battlefield. (Along with more stuff to come)

There are two main sections each about 7 inches long.

They’re made out of quite thick slabs of plastic as you can see. Thought there is some warpage of the pieces, nothing too much to worry about.

So I used some spare movement tray sections as the paving to place them on.

I added some of the bricks/stones I’d bought years ago to act as the rubble along with some other offcuts. I left the main pieces separate so I could paint the internal surfaces.

I painted them up to a lighter grey to reflect the LOTR heritage, then did the usual washes of brown and green to weather them. Add on some bushes and ivy and hey presto should be done.

Second piece to come in the next few days.

WHFB: Dark Elves cause Carnage – Conclusion

Gav called it a day at about 9.30pm, so we’d actually been playing for about 8 hours and still only managed 3 turns.

We surveyed the scene:

  • Several of his key units such as the Black Orcs were gone.
  • He had lost his General and BSB.
  • Half of his Shaman had also been lost.
  • All three of his Cavalry units were gone, along with his trolls.
  • I had smashed the centre of his line, and still had all my key units intact.
  • The dice were really against him in every single phase.
  • I had had a lot of luck, bar a few failed Stupidity tests.
  • I now dominated the magic phase by quite some way – Blade Wind is a really horrible spell to use against Orcs & Goblins in their massed rank units.
  • His remaining units were scattered (and leaderless(), whereas mine were relatively still concentrated.
  • He had little that could take down the remaining Hydra and Eric, and nothing that could stop the CoK units.

Gav concluded that most of his army had been trashed even before the real hard units of mine had engaged properly.

Still at least we’d had some nice pizza and an Indian take out and had an enjoyable day. 🙂

WHFB: Dark Elves cause Carnage – Part 2

So at the end of turn one, we’d had a lot of combat and it was pretty close, probably just in my favour.

I charged my Silver Talons and Breathy the Hydra into Eega Ugezod’s Black Orcs, and also launched a Blade Wind attack beforehand to whittle down their numbers.

The wolf riders got a flank attack from a CoK Chariot. In fact, this game consisted of lots of flank attacks from units, which meant we rarely had the issue of numbers of ranks and associated steadfastness coming up.

The Spider Riders and Trolls got wiped out, and Spitty and Redark (Hunter in the dark) [cue twlight theme music for this very very scary name] my General followed up (Mengil’s couldn’t as they are reavers and spent time tearing up the corpses of their victims).

ASnd another one bites the dust, the Warlocks defeated the Wyvern and rider and moved on to another bolt thrower crew (all too easy).

Another flank attack, as Gav pushed the Orcs forward along with the Goblin horde !

End of turn 2, and its all a mess with so many units in combat. Great fun !

Well it was for me, as I had the Orcs for lunch, allowing my General to run them down, and Spitty turned to face the goblins.

The Orc Arrer boys did however over-run the Shades, but ended up pursuing them into the realms of nowhere they could do anything useful for the game as my CoK cavalry bypassed them. As I had no static units they didn’t get back into the game.

Gav’s right flank were similarly out of the game, having spent a couple of turns squabbling and then trying to move towards the middle of the battlefield.

the Night Goblin bowmen rounded the ruins, released the fanatics, who failed to make contact with my one unit of 10 RXBs and again were effectivelly out of the game.

The Orc Arrer Boyz (second unit) finally got into a scrap with the Spearmen, but Faygin Cheapsoul (my bargain basement hero with SFA) saw them off, moments after the goblin horde had received its own flank charge from Mengils who carved a path of destruction through them (again, unable to follow up).

WHFB: Dark Elves cause Carnage – Part 1

On Saturday, Byakhee Gavin A and I had a big game of WHFB – 5k per side – as he was able to game well into the evening as it was one of his respite days. A battle at 5k points value is quite large, so we were filling the entire table when deploying armies.

Of course the first thing I always have to do, is ensure his troops asre properly based. After 25+ years I am still doing this as he manages to find figures unbased or on the wrong bases.

Fixed !

I started out well, winning both the choice of table edge, then who did vanguard movement first, then who went first !

I deployed my scouts well forward.

Then the vanguard as far as I could forward – which resulted in me blocking Gav’s Wolf and Spider Riders being able to make a vanguard move.

Except, for the second set of Spider riders which moved into the middle of the table.

Entertainingly, Gav had put the Savage Orcs on the table, facing backwards – a prescient move as it turned out. he turned them round to face the enemy forces before we started. 🙂

My Dark Riders, were unable to resist temptation and charged them in the first turn.

And the second Dark Riders, and Warlocks also charged in the first turn – I have said previously that the rules for WHFB reward aggression, and that is doubled down in the DE rules. My army as a whole advanced rapidly.

The Warlocks broke the Savage Orcs much to my surprise, whilst the two sets of Dark Riders were held by the Wolf Riders (on the flank), and the Spider Riders in the centre.

Gavin then brought up his Trolls in a flank attack (there were a lot of these in this game, and we rarely had to worry about counting ranks in combat resolution).

His Lord on Wyvern moved in to support the beleagured Shaman and bolt thrower crew.

And his Orc Arrer Boyz flank attacked what remained of the Dark Riders – luckily I’d augmented them with Blades of Aiban so they were doing ok, but…

The Dark Riders were wiped out, and the Trolls and Spider Riders followed up into Spitty the Hydra, and Mengil Manhides’ troops, which was a mistake on their behalf.

Whilst the other Dark Riders were similarly despatched, with the Wolf Riders following up into my Shades.

Fortunately the Warlocks killed the Shaman, destroyed the bolt thrower crew and wounded the hero on Wyvern, winning the combat so they reformed to face the Wyvern and rider…

And this was all in the first turn !