Mordheim – Part Two

Game 2:

So after my game aganist Anthony, he took on Jim who was fielding a Skaven warband. Skaven are quite tricky to deal with when you have new warbands as they often come en-masse. (Apologies for the quality or lack there of, of the photos, light levels remain terrible here needing lights on almost all day round at the moment)

And so it proved. Anthony set up a firing line high up in the buildings, and advanced his warriors and Warlock into the centre of the board.

Only for the Skaven to come at them from both sides, and cause a lot of casualties. His archers not having good lines of sight as they were too far back.

And so Anthony did a quick sharp exit. And found that his Captain would be missing for the next three games, so went back to the start and set up a new warband – Dwarves.

Game 3:

Jim and I next had a game – and I tried to learn from Anthony’s mistakes. So I sent four combat guys rounds the edges of buildings, whilst my archers (all two of them tred to get a bit further foward to target the Skaven.

Only to find that one of Jim’s Heroes had got the Sprint skill, giving him a charge range of 18″ meaning he got into combat with my centre group…whilst the rest of his warband mobbed my combat guys. I came away relatively unscathed.

Three games, and its 4pm, so Anthony and I gang up on the ascendant Skaven in a roughly evenly matched game…

Game 4:

We set up on the raised area of the board:

Yet again, we were encircled and picked off by the Skaven and their pesky slings. Even before we could react, I’d lost 4 men, and utterly failed my bottle test.

The Dwarves (mostly Long Drong’s Slayer Pirate figures, plus an antique Grenadier model) decided to cut and run shortly afterwards.

Summary:

  • We had forgotten most of the rules !
  • …and the tactics…
  • What we did remember was used in good stead
  • Skaven are very good when it is low level warbands
  • They won’t get away with that again !
  • Its still a really fun game and you can pack loads of jokes into your warbands and their names.

Mordheim – Part One

Before I moved to my current location (Carcosa), the Byakhees and I had regular, weekly games of Mordheim and Necromunda. However, in the past 6 years we haven’t played these games at all !

So after Anthony suggested we have a game or two, we set a date, and I found and (sort of) dusted off the scenery I’d built about ten years ago. As you can see, its made up from the original boxed set scenery (which was pre printed card scenery with plastic corner walls and other items), the expansion pack and even a ruin from Warhammer a boxed set. Then I got some 5mm foamboard, a lot of balsa wood, more of the plastic scenery sprues and a 10litre tub of textured masonry paint and went and build the rest of the ruins myself.

Jim was a bit late arriving, and had to finalise his Warband. So Anthony & I started off a game with Jim reffing. It was amazing we had forgotten so many rules in the intervening years. As a cut down version of Warhammer from several editions ago, it still adheres to many of the older rules.

I chose my flamboyant Marienburgers to play as an antidote to all the balck and dark colours of Dark Elves and BUF that I’ve been deploying recently. Mordheim is great for picking out all the odd and random figures you have. So we often dig out figures from the Golden Age. In fact whilst my heroes were all the official Marienburger figures, the supporting warriors and marksmen were old Citadel C series fighters, and the marksmen were Foundry Picts.

WE remembered that it was always wise to keep groups of figures close by each other – one of the special rules in Mordheim means an isolated fighter often will run for it when confronted by the enemy. Also getting up into the upper storey’s of buildings is good for shooting.

Not that it helped me much, having got some Wyrdstone, I had my hero, champion and two warriors put out of action/stunned by SAnthony’s Reiklanders and so bottled it and ended the game after a mere 3 turns ! All over in less than an hour. But it was good fun and I came away with a nice set of loot.

So began the adventures of: Captain von Geld’s League of Extraordinary Adventurers and the Crimson Permanent Assurance

And Now for Something Completely Different: Mordheim

Yup we had a few games of Mordheim today:

Byakhee Anthony had expressed a desire to do some Mordheim when we went to Colours.

So In had a quick rummage and found all the scenery I’d made 10 years ago.

Byakhee Jim joined us, and we had four games….

Loads of photos, so will be editting them tonight and publishing tomorrow. 🙂