WHFB: A right drubbing ! Part Two

Not wanting to mix it up with the Phenix Guard the Dark Riders and Worlocks (both fast Cavalry) made a dash round them towards the melee in the centre of the table in a last ditch effort to help out the Cold Ones who had survived another round of combat depleting the Lothern Sea Guard. Both sides were succesful in casting spells, hexing and augmenting units but it was a war of attrition that I wasn’t winning.

The Dark Riders over-ran one of the RBTs and then charged the spearmen – no it wasn’t going to work really was it ?

The worlocks headed for the next RBT and out of harm’s way.

Talking of which my sorcess was alone and on foot, and had the two Giant War Eagles headed her way with no chance of fending them off.

Eric faced off against the Phoenix Guard – that wan’t going to work either ! So at this point I threw in the towel and conceeded edefat.

What had gone wrong ?

  • Assuming one army list, and my opponent bringing to totally different one
  • Not deploying in a sensible way, I should have refused a flank
  • Going in piecemeal…
  • …against a numerically superior enemy
  • Frittering away the Hydra, it should have moved to support the Dark Riders on the flank instead of hanging around being the target in target practice for the Shadow Warriors
  • Not getting Eric into combat with the Cold Ones, again he didn’t see action so was another couple of hundred wasted points

All in all an embarrsing list of failures for me as a General. “Could do better” would be on my report card.

WHFB: A right drubbing ! Part One

Byakhee Anthony and I had a game on Monday, Dark Elves vs High Elves.

I’d thought I’d be facing a cavalry heavy army, so planned accordingly for my own cavalry heavy army.

Dark Elves:

  • 3 Sorceresses
  • 10 Cold Ones, plus BSB and a hero
  • 2×10 Dark Riders
  • 10 Worlocks
  • 10 RXBs
  • Eric, the Kharbdrys
  • Spitty, a Hydra

Instead, Anthony brought an entirely infantry army.

  • 2 War Eagles
  • Lothern Sea Guard ~20
  • Spear Men ~30
  • Two RBT
  • Phoenix Guard ~20
  • 2 Mages, one of whom had all the signature spells from all the magic lists
  • 2 heroes, one with the Moonbow

Vanguard move – lots of Fast Cavalry moved forward.

But Anthony won the roll for the first move…

Anthony rolled two 6s for the winds of magic, and proceeded to carry out a very canny tactic of lots and lots of low level signature spells, which eventually wore my dispel pool and reduced the RXB unit to 4…in the first turn ! Shooting then reduced them to 2 !!

I charged forward anyway trying to outflank and encircle his infantry blocks to pick them off.

On my flank, the Dark Riders raced passed the Shadow warriors in the woods, whilst the hydra headed for the war eagles. This was a mistake.

Because Anthony then charged the War Eagles into the back of the Dark Riders, who held for one turn before (as ever) I failed the LD test and they were cut down, including a Lvl2 Sorceress.

The Cold Ones charged the Lothern Sea Guard losing 2 on the way in ! Anthony then moved the Spearmen to line up a flank attack.

WHFB: 2014 04 12 A right old set to ! Part Two

The Phoenix Guard crushed the Gors, taking their BSB with them and pursued across the battle field towards more foes.

Meanwhile, another unit of Gor ambushers erupted behind our lines, trapping the Dwarf line front and rear. Luckily, Anthony’s army list for me had ganted me Stubborness so whilst locked in combat with numerically superior numbers Shambles held the line. Several challeneges were declared and accepted, but each took two turns to resolve ! Eventually stouter Dwarf skill held out and the gobbos lost their BSB and hero.

Shambles’ unit got charged in the rear by the Gors and took casualties.

But the Longbeards defeated the other gobbos and chased them across the battlefield not quite catching them.

Having wiped out the goblin trebuchet crew, the War Eagles swooped onto a lone Goblin Shaman, as overseen by BlackJack who ensured Anthony’s measuring was purrfect. 😉

The Phoenix Guard caught the gobbo archers (about 30 of them) whislt the Eagles swooped on the hapless shaman.

The Longbeards caught up with the fleeing gobbos…

The goblin army fled across the centre of the board away from the rampaging High Elves and Dwarfs.

Meanwhile, Shambles’ unit had held the line fighting off the gobbos and the Gors despite casualties (stubborn is a great rule !), allowing Bugman’s Rangererers to charge the gobbos in the rear and the Long beards and Eagles to come to the rescue. Against all odds, the Organ Gun crew withstood (by one beard) the attack of the second Gor unit of ambushers, and held them there !

Phoenix Guard mopped up the last of the gobbos completing their slaughter.

Whilst Bugman’s Rangererers slaughtered the gobbs, crashed through into the Gors and drove them off.

At this point, the game was won with only one unit of Gors left to take on the virtually untouched Lothern Sea GUard, Phoenix Guard, War Eagles, Long Beards and Bugman’s.

Victory for the good side.

Just as well as BlackJack was found to be cat-napping Anthony’s bag underneath the table. 🙂

WHFB: 2014 04 12 A right old set to ! Part One

We had planned a game of Warhammer for Saturday. I had originally planned to be GM and Host, leaving the four Byakhees to be the players. At the last moment due to back injury and yet another problem with his car, Rich had to pull out, so I was now the fourth player.

I opted to play Dwarfs as I have a few and they haven’t seen the light of day recently. I didn’t however have the new rulebook, so Anthony agreed to write up an army list based on what figures he knew I had. Each player had 1500 points, so quite small armies, but with four players and 3,000 points per side enough for a full day’s gaming especially as Roo is only just getting back in to warhammer.

My dwarf army, which has barely seen lick of paint ! A lot of old school models here.

Lead by my general Shambles (named after an old AD&D character I played), busy smoking his pipe, and some rare finds on e-bay of a standard bearer and musician from the pre-slotta days !

  • Quarrellererers – 20 X Bows, including command squad, veteran and Shambles (Noble), pre and ealy slotta figures.
  • Bugmans Rangerererers – 20 Bugmans Rangers with X Bows and Great Weapons, second edition of the Regiment of Renown.
  • Long Beards – 20 actually painted plastic Dwarfs, Noble with BSB.
  • Organ Gun – with a few runes on it.

I allied with the tricksy Elves, to fight against Beatmen and a horde of Gobbos.

After Roo’s No.1 son Dylan (6 years old) had set up the scenery for us (supervised), and had finished admonishing his father for not having painted all his Beastmen (!), the armies deployed:

Beastmen & Gobbos. Unit of Minataurs on the bottom flank, spider riders top, hordes of (plastic grey) gobbos and Gors centre.

Lothern Sea Guard in black undercot flank the dwarf Longbeards and Quarrellererers, organ gun and RXB. Phenix guard guard the other flank.

Bugman’s Rangers deployed well foward to menace the enemy’s lines. This almost turned out to be a mistake, as I’d forgotten spider riders are Fast Cavalry, so get a vanguard move which meant they ended up on the Temple of Skulls, and that they ignored difficult terrain !

Meaning, I had now become the hunted ! A hasty re-arrangement, with reinforcement hurrying ofrward in the form of the Phoenix Guard and War Eagles calmed me somewhat, not that I needed to have worried…

The Spider Riders pounced, losing a few on the way in due to X-bow fire. I lost three Rangererers.

Before wiping the Spider Riders out entirely, and reformed to face the oncoming horde behind me:

Gors and Goblins advanced across the table. In our favour the large goblin unit of archers spent two turns squabbling due to the good old goblin animosity rules.

More worrying was the advance of the Minotaurs through the ruins on the flank. Fortunately, the Lothern Sea Guard with magically souped up fire power did their duty.

Cutting them down in number, before a second volley of fire wiped them out.

Anthony’s High Elf War Eagles closed in on their target – the goblin trebuchet. This had already squished a few of my Long Beards !

Two gobbo hordes, relatively unscathed by my Organ Gun and X-Bow fire charged in to the Longbeards and Shambles’ Quarrellererers.
At the same time a large unit of Gor Ambushers popped up right behind the Dwarfs (luckily for us unable to charge in that round of combat !).

The Eagles catch their prey…

Whilst the Phoenix Guard enter the fray with the somewhat battered Gors.

To be contionued…

PS: There is a running joke in our group about Dwarf unit names, hence the Rangererers, Quarrellererers etc….

Special Guest Superstar DJ: High Elves in red dresses and big girls’ blouses

So whilst waiting for the new camera to take some pictures, here’s some WHFB High Elves.

Byakhee Stuart painted up a bunch of High Elves in red for a change, a few photos of which have appeared before, but he finished off the entire army…and then sold it so some lucky guy in France.

The shots show the completed items with their custom built movement trays – I used some old LOTR ruined wall sections and stuck some corner sections on the trays so it looks like the infantry are holding part of a ruined village or something. The cavalry, who like wide open spaces, just have plain ones – I’ve seen cavalry trays done with bits of ruins on and I think it looks wrong.

Stuart also commented that the bases were done to match in with his Tomb Kings army (more of which to come later).

Full set of pictures are here.

WHFB: Xmashammer 2012 Rich’s view

Byakhee Rich is a very active member on many Warhammer forums, has his own internet stalker, but still managed to surprise us with his Fozzrik’s Folding Fortress made out of brass tape (?) (Hmm I feel another Special Guest Superstar DJ posting coming this way). His Luminark was not ready for the battle but he fielded his demi-Gryphs for the first time. Here’s his take on the two days:

So, a couple of days since Xmashammer 2012 and I’ve finally got my breath back and my thoughts together…

The first thing we all learnt is that you CAN deploy 8000 points of army in a 6’ by 1’ deployment zone, but you SHOULDN’T! Both sides started off with a vague plan, about half way through deployment both realised that there would be a unit in every space on the table – in fact, we waived the 1” apart rule and the Orc / Skaven alliance still hardly fitted on the table.

Smaller armies? No, simply the King in Yellow needs a bigger room and table! [New Kickstarter project, fund my purchase of a bigger house, only £100k needed, and in return you get errr….]

Going first had pros and cons for the forces of Good. Ultimately, taking the initiative and pressing the enemy back into a confined space was crucial. In the short term, any shooting advantage was lost in the swirling dawn mists of Lustria (half range, bah!) and the initial Imperial flank attack was seen off with minimal effort – a crowded table has no place for fast cavalry and scouts to hide!

Despite Evil artillery exploding, missing and generally entertaining rather than functioning, Jim’s Skaven punched through the middle of our armies in short order, and after two turns things looked bleak for the good guys. Especially after the epic duel between the High Elf and Skaven generals ending in victory for the (heavily wounded) Queek Headtaker. With the cream of the Good armies bogged down in difficult terrain and enormous Orc units on one flank, it was a massive relief when the ratmen fled the battlefield at the end of Day One.

Day Two dawned, and suddenly the log jam on the left flank looked like a stroke of genius! The steam tank “Ekaterina” and 20 Phoenix Guard had, with the aid of the ruined temple and jungle, held up about two thirds of the Orc army on their own, with the massed greenskins unable to push past their fellows to get at the enemy. The tank alone held up a gang of trolls and the Orc general for most of the battle! The fleeing Skaven left a huge space in the central plain, and the arrival of the Dragon Princes and Reiksguard Knights allowed the Good allies to reform a battle line beyond the half way point of the field. Conversely the massed Evil artillery made it very hard for the newly arrived Dark Elves and Orc reserves to join the battle in good order. Even on the weak right flank, the arrival of the mighty Eltharion and his Giant Eagles allowed Good to gain ground and secure their objectives.

Key to the eventual good victory was the performance of their Elite troops. The Phoenix Guard eventually destroyed twice their number of orcs and swept into the trolls with their fiery halberds, seeing them off and dispatching the Orc General at last. The flanking SIlver Helms crashed into the Dark Elf Silver Talon regiment, fighting a prolonged battle which helped secure the flank. And then the Talons of the Ulricsberg, just six Empire Knights on their mighty Demigryph mounts, tore into the heart of the Orc and Goblin army, accounting for 120 or more greenskins on their own!

The final acts of the battle saw Emperor Karl Franz enter the fray on the Imperial Dragon. Although he fought in just one combat, crushing a Dark Elf Champion and putting an end to the Silver Talons, his influence was massive as he helped rally the leaderless High Elves (in game terms, covering half the battlefield with Leadership 10 cannot be underestimated!) His dragon also scorched 15 elite Black Orcs, reducing a potent threat to a nuisance level. And in a final desperate bid to salvage the battle, the Orc Great Shaman blew his escort to pieces as the Winds of Magic escaped his control.

After being on their knees after Day One, Good had taken the opportunity to triumph! In secure possession of the ruins of Copalotaothat and the battlefield as a whole, and despite heavy casualties amongst the Empire forces especially, a final score of 5500 to 3000 was estimated!

My….

Humans of the Match: despite other acts of heroism, like the archers who took a flank charge from wolf riders and held, it has to be the Demigryph Knights, who caused carnage!

High Elves of the Match: The Phoenix Guard were good, but you’d expect that. Mention must be made of the High Elf Archmagi who carried the burden of magical support for the forces of good. But the stars of the army were the Silver Helms, who we really never expected to hold up against the Dark Elf Spearmen for so long.

Skaven of the Match: the whole Skaven army was fierce, swamping the enemy with superior numbers and an apparent disregard for amour (does the whole army ignore armour saves and / or make strength 5 attacks? It seemed like it!). Special character Queek Headtaker was certainly special, taking down the High Elf Prince with only a tiny squeak of good luck.

Orcs of the Match: Notlob and his bolt thrower crews. A woeful previous record of 1s to hit and wound was laid aside as Notlob’s boys mowed down Empire White Wolf Knights and High Elf White Lions and put a bolt through all 6 ranks of the famous Weisspanther Spearmen! Hmmm, maybe he likes white targets???

Dark Elves of the Match: There was a rare lack of Dark Elf glory to go around, perhaps the most distinguished was Samaertik the captain of the Silver Talons – at least until he shoved their champion into the path of the onrushing Emperor!
[hey we’re Dark Elves, just what you’d expect]

Dice rolls of the Match:
1 – the Orc General makes 4 consecutive 5+ armour saves to preserve his last wound
2 – Notlob scores a 6 to snipe my Heaven’s Wizard, who is hiding behind an Eldritch Statue
3 – Empire archers roll a 2 and 1 needing a total of 3 or less to stand against the Orc Wolf riders

Player of the Match: Jim for giving us another hard lesson in Warhammer! Well done for taking this one just seriously enough Jim!

All in all it was an epic game, 25 hours of game time from starting unpacking on Day One to finishing packing up on Day Two. It had chaos and confusion and drama and glory, and five people having a good time, which is the main thing. Roll on Xmashammer 2013!

I’m working on extracting commentaries by Jim and Anthony.

WHFB: Xmashammer 2012 Day Two

Day Two starts with us deploying reserves and (part of) my army.

Needless to say a shiney dragon’s tail overhanging from the edge of the table attracted the attention of BlackJack, and we had to move it fast following the first exploratory dab with a cat’s paw almost hooked it off the table and onto the tiled floor.

The Eagles are coming !

It took til the fourth turn for all my troops to come on. This was due to the Orc artillery being placed only a few inches in from the board, and because several large units of Orcs and Goblins had spent time squabbling ratheer than moving forward.

I deployed the Silver Talons (30 DE Spears) on the flank to fend off the inevitable flank attack by HE heavy cavalry.

Hoever, it was the turn of the HE and Empire to start, so our forces were pinned down immediately including the inevitable charge by the cavalry onto the spearmen – which almost won combat if it were not for the fact I was steadfast. Elsewhere we had “wind back time” due to Gav forgetting he had to release his Goblin Fanatics into the fleeing remains of the White Wolf knights, which were predictably ddestroyed, and for the HE and Empire to destroy the whirling loonies. The DE bolt throwers reaped a heavy harvest, but in return about 30 HE Spearmen charged my Dark Riders and pursued them off the board on our extreme flank.

After much humming and hawing, the demi-gryphs climbed the pyramid, to be attacked by the Spider riders – and destroy them. The Emperor on his gopld dragon pussyfooted around, before finally commiting a flank charge into my DE Silver Talons that finally destroyed them after 3 turns in combat. The Orcs and Goblins still found time squabble in amongst this and eventually my Cold One Knights wandered over to their side of the board but had no one to engage in combat. I blew up one of my own sorceresses, and Gav blew up on of his shamen. the trolls aided by their General destroyed the Steam Tank.

The final act came when after several rounds of combat the Phoenix Guard finally defeated Harboth’s horde, and my Cold One Chariot supported by Goblins bounced off the another unit of HE Spearmen that had been brought up to support them on the flank.

And that was the end of the game – at nearly midnight !

The forces of Good had triumphed – by quite some way.

Players perspectives to follow.