Blimpage 1 – A Very Lardy Civil War

Blimpage – to pimp someone else’s blog

JP on his blog Hereford 1938 has written up his account of the games on Saturday.

Complete with his own pictures ‘cos he got a new camera !

AVBCW: Clipping Hedges

For our second game of Chain of Command, we re-arranged the table, and added the em-4 barn.

Clipping Hedges

Old farmer Arthur Webley has been clipping hedges, but he’s also been clipping some of the gun runners of their goods as payment to cross his land. As a result he’s amassed a goodly load of weapons.

Both the BUF and Anglican League don’t want these weapons falling into the wrong hands.

We commenced the Patrol phase.

My BUF deployed well I initially thought.

JP’s Anglicans popped up very close and a ferocious firefight ensued.

Then JP deployed his tankette – he had subtley altered his army list.

I seemed to be winning the firefight. All our troops were “green”, i.e. rubbish…except I had bought an upgrade to this unit and they were “regulars”, so my shooting wazs better, and they weren’t using the covers as well as I was. Even so both sides started building up shock markers at a…shocking…rate (sorry). 😉

Then he brought on another unit which more than evened the odds…

And a third…

And brought the tankette up, which was armed with an HMG (10 shots…). Unsuprisingly having finished off one of his units, damaged a second but with no way of harming the tankette, my regulars made a quick sharp exit ! This left that flank undefended, and my jump off points exposed.

My central section streamed into the barn – yes the doors are moveable, which on retrospect was a hideous egotistical mistake…

…because my thrid section on my left flank got caught out be an impetuous advance by his third unit who wiped them out in two rounds of shooting.

Even pulling the central unit out of the barn and forming a firing line couldn’t save them.

The tankette was now coming round behind the barn. This left my central section trapped in a pincer movement, with no escape routes. I therefore conceded the game. I had lost because I ahd become fixated with the barn, and by entering it had effectively (as Jp put it) taken a section off the board. In this set of rules, and probably most others you need your troops shooting, not marvelling at architectural excellence ! Occupying terrain features is one thing, driving off the enemy is more important. Other lessons learnt will be in the next posting on the rules.

We resolved to run our next game, with the BUF holed up in the barn needing to be rescued.

AVBCW: Chain of Command Patrol

Byakhee JP has acquired the relatively new rues set Chain of Command by Too Fat Lardies which is a set of rules covering skirmishes in WW2, so near enough the AVBCW (1938). I’ll cover the rules in a posting later, as I had the most sketchiest of introductions and no time to read the rules beforehand so currently only have a 5 hours of gaming to comment on !

The Patrol Scenario

The basic engagement scenario…
Following the events at The Bridge Over the Wye, both sides are taking stock and carefully probing to find each other’s lines on south central Herefordshire’s rolling countryside.

We set the table up – we were playing at JP’s gaff, and there is Evidence(TM) that my ulterior motive in giving him scenery is working as I only had to take a couple of boxes worth of stuff. 😉

the game started with the partol phase, where essentially we probe forward and scout out the enemy’s position. This then determines where the “jump off” points are – where our forces can deploy, so no fixed zones of control exist and this is as tactical as any other rules system is when determining how you set up if not more so. Each of uas had 30 men plus a small command section. the board was about two and a half foot wide by about three and a half foot long.

JP either got lucky with the board layout or was better and ended up controlling half the board straight off with units behind good cover. he then got lucky as he had two “rounds” one after the other when I did nothing – that’s the way the dice rolled.

However, he came off worse, when he rushed his Anglican troops forward and got shot up by my BUF. When the shooting started, the generic markers I’d bought came in handy. They soon mounted up and I was glad I’d bought 50 of each of them ! For bigger games you could probably do with yet more.

A firefight on my right resulted in me driving back the Anglicans, and a bunch of shotgun toting farmers were seen off on my left. This resulted in his morale dropping fast.

However, his local fox hunt cavalry penetrated into my centre and captured one of my (unused) jump off points resulting in my morale dropping as well !

But the cavalry were surrounded by two units and hightailed it away rapidly.

As did the shotgunners who were were massacred.

At which point his morale broke and he conceded defeat. The BUF were combing the countryside of traitors !

The game lasted from approx 11am to just after 1pm, so not long – this includes important interruptions from JP’s daughters and a nice lunch cooked by his wife. We then had a second game as we were now beginning to get the hang of the game mechanics and racing along !

AVBCW: Battle of Little Hereford (Part Two)

Tym and myself were the BUF defenders, and had to prevent the Commies (JP) and LDV (The Bombardier) crossing the river and taking the station (not represented on table). As we were using Went the Day Well ? rules we each drew a card from a normal pack of cards to decided initiative order for each unit – it is not an “I Go, You Go” set of rules. So you may see cards on the table in some of the pictures, a rare departure from my no extraneous cr@p on the table house rule – something all my guests did adhere to remarkably well, so thanks chaps!

My troops deployed next to the bridge over the river Teme that bisected most of the board, before it turned and ran off the edge after about six foot, which meant Tym and I were squeezed into a small area about 4×3, with the attackers, have the full 8×3 plus a flanking area. On top of this, JP had written some rules for finding fords on the river after an anomalously dry spring…

Tym occupied the large pub and the majority of the area to defend against incursions over these mysteriouisly numerous fords. My Cavalry deplpyed mid way the back read to rush to the rescue of any breaches of our line. Both Tym and I came packing field artillery. Just for once I did not use a tank, much to JP’s annoyance as he came with a tank busting crew.

JP deployed his steam contraption, HQ, HMG and a unit of infantry opposite the bridge in an obvious attempt to rush it. Nice and tightly packed… 😉
Though he did use his brand new spangly T26 and a unit of infantry to menace the long front opposite Tym. Along with a standard bearer and female commissar.

The Bombardier’s non aligned (cough) LDV deployed on my flank.

The game started. Unsurprisingly, I targeted my artillery on JP’s nicely packed troops opposite the bridge and drew the first blood.

The road signs, are morale markers. I took out the HMG, suppressed the revolting workers/infantry, suppressed his HQ unit and knocked out one of the weapons turretts of the steam behemoth…Meanwhile the forces jockeyed for position.

Jp then decided to move his steam contraption forward to bring the second turret HMG to bear. Sadly for him, I had mu BOYS rifle team on Covering Fire, and with a single well aimed shot managed to blow it up !!! Right in front of the bridge thus meaning they would not be able to get any of their impressive looking vehicles across the bridge. Oh woe.

More cases of “target acquired” hove into view, as the LDV marched over open terrain against my BUF defenders:

But JP dealt out some damage with his T26 perched on a hill, and Tym’s Women’s Auxillaries decided to make a well timed temporary tactical withdrawal.

I returned from my brief Beastwatch, to find that I’d lost my flank defenders (one unit of BUF infantry), and had not slowed the LDV’s attack. Tym had immobilised the T26 on the bank of the river by a ford, but it was still firing. The Bombardier’s Tankettes had been shaken up by my troops and diverted through a woodland to the river, where they found another ford. The advancing LDV troops on my flank got to the river, and guess what, found a ford.

However, they were facing down the barrel of my field gun, there was an irregular unit of BUF in the cottage, and my cavalry raced round to shore up the flank.

With predictable results for the LDV…

Meanwhile Tym and JP were exchanging fire as they were locked in a stand off. Tym lost his HMG to a stray shell from the T26. JP tried to send a unit of infantry to support the tankettes, but got shot up by my veteran infantry guarding the bridge, and Tym’s troops in the pub by the bridge. This didn’t stop my rapidly depleted veterans defending the bridge being made to withdraw after being flanked by the tankettes crossing the ford. JP’s troops had dug in on the other side of the board and were being hit by Tym’s stray shells he was aiming at the T26 which remained stubbornly in action all game !

In the end, the Commies and the non-aligned (cough) LDV were driven off and withdrew the one tankette still mobile, and the one LDV troops from outside of the river as they realised they did not have enough forces to exploit their small bridgehead as Tym also brought up his reserve unit of troops to support our flank and front.

Loads more photos here.

The Royalists and BUF in Hereford have not been cut off, and have prevented the strange alliances of forces hostile to the crown from joining up…