WHFB: Dark Elves, Dwarves, Empire & Goblins

Last w/e’s game:

Dwarves & Empire, against dark Elves & Goblins. I had lots of Fast Cavalry for my Dark Elves, to offset the two hordes of goblins Gav brought.

So my second unit of Warlocks got their next outing.

Against a gun line of lots of organ guns and hell blasters…not so good…

The Vanguard move saw me move 35 cavalry forward.

Looks good.

Only for the stunties and the runties winning first go and promptly blowing the fast cavalry apart…only 3 lost per unit …

And I failed both leadership tests, so they were all running away in the first turn !!!

But at least the centre advanced.

With a CoK Chariot being magically moved forward by the Gobbho Shamans !

So far so good…

Plus a charge into the skirmishers with the Warlocks.

WHFB: Snatching Defeat from the jaws of victory

W/e before last Byakhee Rich and I had a game. Empire vs Dark Elves:

I had a strong left hand cavalry wing with the Warlocks in there, their third (?) outing as I stil am assessing them as a combat/cavalry/magic unit.

Rich confessed to mucking up his deployment, as I distracted him with Eric and the Cold One Knights, and he deplpyed his artillery and knights on his left flank against them, which caused him pain to re-roganise once he’d seen what I was up to.

But this still left his rather impressive two infantry units facing me in the centre.

First I got the Vanguard move for the Fast Cavalry (10 Warlocks, 10 Dark Riders), then I won initiative and went first and was pouncing on his poorly defended right flank.

Stupidly, I did not move up the centre of my army to support them.

WHY ?????

Because I thought I’d wait to see how he re-arranged his army. Pathetic, I should know better, I should have moved them up immediately. I really should learn from Belkar Bitterleaf, and know that throwing an angry housecat in the opponents face is the best way tio solve things.

This resulted in me wiping out his skirmishers (at a price of most of my Dark Riders), and then following them up along with my army general on Manticore into one of his large units. As you can see in the back ground, the Silver Talons (c30 Spearmen) are a long way away – at least two turns).

Still I hoped that the General and Manticore would cause significant casualties.

Nope, the dice were as against me as they were against Rich.

Rich starts to re-arrange his army in the meantime.

Whilst both our knights faced off against each other. However, Richard managed a few shots onto Eric, so after two turns I blinked and moved Eric forward with the CoK suffering from stupidity stuck where they were. Typical.

Despite not winning by a convincing margin, my general stayed in combat, and then Rich failed his LD test when I did win combat the second round. Both of us were hurling Augment and Hex spells into this fray, as you can see by the caspell cards we slipped under the models’ bases. (our one concession to on table clutter).

Mt RXBs whittled down an Empire detachment to one Wizardess and one archer. Much school boy humour about the wizardess holding her globes !

The Manticore got killed, the general was defeated.

The Silver Talons after dithering and being whittled down by organ gun fire, closed in and defeated the halberdiers.

But too late to rescue the general who failed his LD test, ran and was cut down by the Empire Halberdiers.

Eric pranced forward, before being cut down by the Empire Cannons. The hippygriff knights got bored and moved across the front of my army to engage the Silver Talons.

The Warlocks got this Empire contraption (chariot) in the face, and whilst good were no match for it. I think they’d be good against infantry.

So, because I’d idled for one round, Rich was now in a better position than me. Conclusion to follow.

WHFB: 2014 02 01 Battle – Empire & Dwarves vs Orcs & Dark Elves – Part 2

We took a break at 7pm to get the takeaway curry in (thanks Gav !).

Whilst Gav was out, I manned his bolt throwers and ironically rolled more casualties in that turn than he had in the game. Mind you…

RXB unit hold the Hippygriffs for another round ! Before succumbing…
The Dwarf miners also were a threat.

The Dark Riders and Warlocks are loose in the back behind the Empire line and bearing down on the Dwarves.
Meanwhile the surviving hippygriffs turned round and massacred the Shades. The Dwarf Miners then moved in to chew up the Orc bolt thrower crews.

The Dark Riders take on the White Wolves. This was going to be a defeat for me, but the Dark Riders had nothing else to do other than tie up a big unit of Empire Cavalry for another round and inflict a couple of casualties. Inevitably, they were defeated and ran off the board…

Harboth’s Black Mountain Boys, joined by the Shaman on Wyvern hold the line against the Reiksguard and second unit of Hippygriffs, to be joined with a flank attack by the CoK unit ! The CoK destroyed the hippygriff unit but were left in limbo, so did an abrupt about turn to face the White Wolves.

CoK vs White Wolves.

The White Wolves blink and go the other way.

The Harpies take on the Grudge Thrower, they are eventually driven off but silence the machine for a couple of rounds.

The Empire Wizard causes a calamitous detonation wiping out 17 Hammerers, just as the CoK unit appear before them….

The game finished just before 9pm. We agreed it was a draw. The Empire and Orc armies had wiped each other out, leaving the Dwarves and Dark Elves on the table. Neither of these were in a winning position. A good time was had by all.

WHFB: Throw it on the table II

So continuing the game, I dealt with the Wolf Riders which allowed a unit of 30 Spearmen to move towards the Orcs on my right hand flank.


They would have the support of the Dark Riders and a mounted Sorceress.

The Corsairs got a narrow escape from the Empire steam tank, as both they and the tank steamed into the centre of the battlefield.

Hmm, now where do I place this mighty large template over this mighty large unit of Black Orcs ?

The left flank got wiped out by a unit of demi-gryph knights – 10 RXBs, and as you can see the hapless RBT crew.

Back on my right flank, the spearmen and Dark Riders clashed with another unit of demi-gryph knights…these guys are surprisingly tough as they come packing a lot of armour.

In the centre of the table, the Black Orcs (Eeza Ugezod’s) pushed forward and were met with the new Cauldron of Blood and new swordsmen. The Black Orcs won as they were simply better and outnumbered the swordsmen thus breaking my centre.

On my right flank things went better, seeing off the demi-gryph knights.

Overall it was not good.

Bolt throwers had killed my Dreadlord atop the Manticore, but that didn’t stop the Manticore, who swooped in to deal with a unit of Orc arrer boyz, but didn’t kill them all, and due to the Orc General’s presence behind them didn’t even make them break !
(NB: note the difference in size…the Orc General is mounted on the 1984 Tony Ackland Manticore…such is scale creep!)

And ironically, the sole remaining Orc was painted by me as a present to Gav !

Executioners, execute the Orc bolt thrower crew having come off worse in shooting and magic rounds.

But the centre cannot hold…

The Black Guard shore up the left flank seeing off the second unit of demi-gryphs.

But even having turned the right flank, shored up the left, there was no way I had to break the centre held by the Black Orcs and the massed Empire ranks.

Foiled again !

WHFB: 2013 08 17: Dark Elves vs Empire

Byakhee Rich and I had a game of WHFB today…3k…points…:

And the other end:

His gun line:

My Shades got in on the flank of the artillery line:

I took out a cannon but Rich’s artillery dice took out more.

A crooked attack line.

The two blocks attacked each other – the Empire won – just !

But they didn ‘t win easy – 10- RXBowmen made 6 knights bounce off them !

And the Silver Talon leader Samartik and only 5 spearmen fought off 50 Empire spearmen.

But it was only a matter of time. As usual the assassin came armed with as rubber swords.

The Empire prevailed at a great cost.
I had failed to get my Cold One Knights into combat which is where I failed. The War Hydra has got in and torn uP a lot of troops and 5 WOUNDS off the steam tank – not enough it seems.
Never mind…

WHFB: Lots of quick games tournament style – Part 3

Dark Elves vs Bretonnians

Ok, having seen my CoK trash the Ogres I started out positively against the three columns of Bretonnian k-nigits, especially as I managed to whittle one unit down from 9 to 6 during magic and shooting phase.

Then a rock from the trbuchet landed on the Silver Talons, and wiped out 13 of 20…errmm….and ten the CoK got charged in the flank by a k-nigit on Pegasus, and then a column of k-nigits head on.

You may note the gap to the right of the CoK, because that’s where the Silver Talons were, before they had been massacred by another column of k-nigits who pursued them off the table taking my main combat hero and Level3 High Sorceress with them.

Gamne over – 5 Harpies, 5 Dark Riders and 10 RXBs and a Level1 Sorceress are not going to stop the remaining k-nigits and pegasi borne heroes…

Short and not very sweet for me.

Empire vs Ogres

Scott and Neil squared off against each other. To be fair to Scott, he was playing with a fairly unknown (to him) army that Rich had been kind enough to build and loan him.

So he charged straight into the (Great) maw of his opponent…

Head top head combat ensued.

The Ogres won out, especially when the swordsmen ran away from the Leadbelchers.

Empire vs Bretonnians

The penultimate game of the day.

Scott again deployed his Empire troops – this time not blocking LOS of his X-bows. 😉

Again the three Bretonnian juggernauts surged forward.

Crashing into the Empire flagellants…

Whilst on the far flank Luthor Hess charged and pulped a Bretonnian hero on Pegasus…I took the photo even before combat was initiated as I knew the likely outcome…

The Bretonnians finally defeated the swordsman who had joined combat and ground the flagellants down.

As Scott noted his lesson:

Don’t join the flagellants with other units in combat ! The flagellants don’t mind dying in droves as they are frenzied and steadfast, the other units will run for it because of the high body count affecting combat resolution.

Jim’s k-nigits also saw of the Empire knights and with the majority of the hard units running for it Scott threw in the towel as I had done.

Final part tomorrow – Ogres vs Empire

WHFB: Lots of quick games tournament style – Part 2

Empire vs Bretonnians

Jim brought a mass of k-nigits in three columns to take on Rich’s Empire army that was built around a mass of Halberdiers.

There were also pegasi, and Rich came packing a hell blaster and a cannon.

Though from overhead screams of woe, I think there was a lot of missfires rolled.
The forces clashed in the middle of the table in a swirling melee.

Though the Empire archers ran away and hid.

The melee culminated with the Halberdiers getting into the thick of it.

A victory for the Brettonian knights

WHFB: Lots of quick games tournament style – Part 1

We set up three separate tables (4×4) with different terain in the village hall, and deployed armies of 1200PV, that we re-used to churn our way through different opponents for a day.

Neil W and Scott were the newbies tat came along. Scott has played long ago, and has also done Mordheim and Necromunda, but it was Neil W first outing for wargaming with his well painted Ogre Kingdoms army.

The first round was:

  • Neil W (Ogre Kingdoms) vs KIY (Dark Elves)
  • Rich (Empire) vs Jim m(Bretonnians)

Dark Elves vs Ogres

Ogre deployment.

Dark Elf deployment.

As we would be facing unknown adversaries, most of us plumped for generic army lists, so facing off against Ogres I expected to be squashed.

Which almost happened to my Dark Riders when they turned tail and ran away from the mournfang cavalry and escaped by one inch !

Luckily, the CoK hammered into the Ironguts unit with BSB, won combat and ran them down, causing the Leadbelcher unit with General to run away. However they rallied, and toasted my Harpies.

I then charged my Dark Riders into the Ogre bulls, and flank charged with the CoK. Amazingly, Neil pulled off lots of parry saves, wiped out the Dark Riders, and faced the CoK in a draw on combat resolution.

Only for the leadbechers to steam into the side of the Co, which amazingly survived a round of combat, passed LD test, which allowed my Silver Talons (Spearmen) to charge into the melee.

I won combat, Neil’s luck deserted him and he failed his LD tests and ran away…and then it was his trn…and he faled the rally tests…game over.

Good job, because the dice were not with me:

Special Guest Superstar DJ: Empire Luminark

Byakhee Rich has been busy sniffing glue building an Empire Luminark, or is that loonyark ?

This is one of the latest GW kits that has potential for dual roles/construction. Rich goes into more details of the construction process here.

Looks like a nice big piece of machinery he’ll be fielding, and I must finish off the crew of the the Dwarf Juggernaut ASAP !

One thing that caught my attention, was the basing he did:

The wheels are all double sided, so make sure you get the design you want to see facing outwards – I went with the magical symbols rather than the Sigmar stylings. Then I assembled the horses too.

It might look like I have stuck the whole model straight onto the base, but that would restrict later modelling steps and definitely painting. What I actually did is blu-tack a small piece of card to each wheel / hoof, put a spot of glue on each, and then place the model onto the base in the position I wanted, Then you can remove the models:

and the base has handy markers for where all the wheels and feet will stick. Now I can go ahead and landscape the base without worryng about obstructing the model. In this case it will be pretty basic, with PVA sand and a few small rocks and plants I think.

And from this photo you can just about see where the wheels and hooves are going to be placed in the now textured/modelled base:

This is a good idea and whilst I’ve done more primitive variants of it, one I’ll be copying in the future.
And the crew, are of course mounted on magnets so he can swap them round.

Whilst we can moan about the cost of GW products, at least with their latest plastic kits they are pushing the boundaries of model building and wargames figures.

WHFB: Xmashammer 2012 Rich’s view

Byakhee Rich is a very active member on many Warhammer forums, has his own internet stalker, but still managed to surprise us with his Fozzrik’s Folding Fortress made out of brass tape (?) (Hmm I feel another Special Guest Superstar DJ posting coming this way). His Luminark was not ready for the battle but he fielded his demi-Gryphs for the first time. Here’s his take on the two days:

So, a couple of days since Xmashammer 2012 and I’ve finally got my breath back and my thoughts together…

The first thing we all learnt is that you CAN deploy 8000 points of army in a 6’ by 1’ deployment zone, but you SHOULDN’T! Both sides started off with a vague plan, about half way through deployment both realised that there would be a unit in every space on the table – in fact, we waived the 1” apart rule and the Orc / Skaven alliance still hardly fitted on the table.

Smaller armies? No, simply the King in Yellow needs a bigger room and table! [New Kickstarter project, fund my purchase of a bigger house, only £100k needed, and in return you get errr….]

Going first had pros and cons for the forces of Good. Ultimately, taking the initiative and pressing the enemy back into a confined space was crucial. In the short term, any shooting advantage was lost in the swirling dawn mists of Lustria (half range, bah!) and the initial Imperial flank attack was seen off with minimal effort – a crowded table has no place for fast cavalry and scouts to hide!

Despite Evil artillery exploding, missing and generally entertaining rather than functioning, Jim’s Skaven punched through the middle of our armies in short order, and after two turns things looked bleak for the good guys. Especially after the epic duel between the High Elf and Skaven generals ending in victory for the (heavily wounded) Queek Headtaker. With the cream of the Good armies bogged down in difficult terrain and enormous Orc units on one flank, it was a massive relief when the ratmen fled the battlefield at the end of Day One.

Day Two dawned, and suddenly the log jam on the left flank looked like a stroke of genius! The steam tank “Ekaterina” and 20 Phoenix Guard had, with the aid of the ruined temple and jungle, held up about two thirds of the Orc army on their own, with the massed greenskins unable to push past their fellows to get at the enemy. The tank alone held up a gang of trolls and the Orc general for most of the battle! The fleeing Skaven left a huge space in the central plain, and the arrival of the Dragon Princes and Reiksguard Knights allowed the Good allies to reform a battle line beyond the half way point of the field. Conversely the massed Evil artillery made it very hard for the newly arrived Dark Elves and Orc reserves to join the battle in good order. Even on the weak right flank, the arrival of the mighty Eltharion and his Giant Eagles allowed Good to gain ground and secure their objectives.

Key to the eventual good victory was the performance of their Elite troops. The Phoenix Guard eventually destroyed twice their number of orcs and swept into the trolls with their fiery halberds, seeing them off and dispatching the Orc General at last. The flanking SIlver Helms crashed into the Dark Elf Silver Talon regiment, fighting a prolonged battle which helped secure the flank. And then the Talons of the Ulricsberg, just six Empire Knights on their mighty Demigryph mounts, tore into the heart of the Orc and Goblin army, accounting for 120 or more greenskins on their own!

The final acts of the battle saw Emperor Karl Franz enter the fray on the Imperial Dragon. Although he fought in just one combat, crushing a Dark Elf Champion and putting an end to the Silver Talons, his influence was massive as he helped rally the leaderless High Elves (in game terms, covering half the battlefield with Leadership 10 cannot be underestimated!) His dragon also scorched 15 elite Black Orcs, reducing a potent threat to a nuisance level. And in a final desperate bid to salvage the battle, the Orc Great Shaman blew his escort to pieces as the Winds of Magic escaped his control.

After being on their knees after Day One, Good had taken the opportunity to triumph! In secure possession of the ruins of Copalotaothat and the battlefield as a whole, and despite heavy casualties amongst the Empire forces especially, a final score of 5500 to 3000 was estimated!

My….

Humans of the Match: despite other acts of heroism, like the archers who took a flank charge from wolf riders and held, it has to be the Demigryph Knights, who caused carnage!

High Elves of the Match: The Phoenix Guard were good, but you’d expect that. Mention must be made of the High Elf Archmagi who carried the burden of magical support for the forces of good. But the stars of the army were the Silver Helms, who we really never expected to hold up against the Dark Elf Spearmen for so long.

Skaven of the Match: the whole Skaven army was fierce, swamping the enemy with superior numbers and an apparent disregard for amour (does the whole army ignore armour saves and / or make strength 5 attacks? It seemed like it!). Special character Queek Headtaker was certainly special, taking down the High Elf Prince with only a tiny squeak of good luck.

Orcs of the Match: Notlob and his bolt thrower crews. A woeful previous record of 1s to hit and wound was laid aside as Notlob’s boys mowed down Empire White Wolf Knights and High Elf White Lions and put a bolt through all 6 ranks of the famous Weisspanther Spearmen! Hmmm, maybe he likes white targets???

Dark Elves of the Match: There was a rare lack of Dark Elf glory to go around, perhaps the most distinguished was Samaertik the captain of the Silver Talons – at least until he shoved their champion into the path of the onrushing Emperor!
[hey we’re Dark Elves, just what you’d expect]

Dice rolls of the Match:
1 – the Orc General makes 4 consecutive 5+ armour saves to preserve his last wound
2 – Notlob scores a 6 to snipe my Heaven’s Wizard, who is hiding behind an Eldritch Statue
3 – Empire archers roll a 2 and 1 needing a total of 3 or less to stand against the Orc Wolf riders

Player of the Match: Jim for giving us another hard lesson in Warhammer! Well done for taking this one just seriously enough Jim!

All in all it was an epic game, 25 hours of game time from starting unpacking on Day One to finishing packing up on Day Two. It had chaos and confusion and drama and glory, and five people having a good time, which is the main thing. Roll on Xmashammer 2013!

I’m working on extracting commentaries by Jim and Anthony.