Xmashammer Lite 2015

Byakhee Gav and I had a single day game this Xmas – 3,000 points Orcs & Goblins vs Dwarves.

My Dwarf army is very “Oldhammer”. A cannon, organ gun, 20 Rangerererers, 15 Quarrellerererers, 20 Warriorerererers, 20 Dragon Company, plus the Pony Express (10 pony riders) and a Steam Juggernaut.

Vs Gav’s lot: Harboth’s Black Mountain Boys, EEza Ugezod Black Orcs, Savage Orcs, Night Goblin Spearmen, Night Goblin Archers, Spider riders and a trebuchet.

The spider riders moved into the woods as they cxan ignore difficult terrain.

But the Rangerererers defeated the Wolf Riders’ Vanguard move.

Gav one first move, and proceeded to shoot my Pony Express unit with his Spider Riders. With a 4+ armour save, what did I roll ? Yup nearly half the unit killed first round !

The Wolf Riders charged the flank guard unit, bounced off, retreated and then reformed.

In the centre, the Orc columns advanced. Gav had predicted he had little chance of good Magic Phases so had not come packing, and was vindicated.

Just short of charge range, the orcs managed to get charged by my DWarves, after they had taken a lot of damage from missile fire. The Steam Juggernaut and remaining Slayers charged into the Black Orcs, and the Juggernaut did a lot of damage.

Following up the Black Orcs, the Slayers got side charged by the Night Goblin Spearmen.

But meanwhile, the Warriorererers and Dragon Guard were charged, and the Dragon Guard failed their LD test ran away and were run down by Harboth’s Black Mountain boys.

Things were looking bad.My slayers were only just above 25%, the Dragon Guard gone, and the Pony Express was at half…

WHFB: 2015 11 07 Oldhammerish – 2

So combat had been engaged, and neither army really had an advantage in the shooting phase.

One Eyed Sally, my Thane, armed with a magic weapon as Jim had guessed, charged the Wraith and dispatched it quickly enough.

By this point I thought I’d get the Zombie horde in my face but inexplicably Jim retreated them along with the Tomb King Necromance, only for him to fail to get much in the way of magic down my throat – I think I lost about 6 figures on total in the magic rounds in the entire game.

This was balanced by continuing bad LD rolls…

I did however pass my LD test, when removing BlackJack from the table and depositing him on his throne.

The Juggernaught meanwhile took a sideswipe from the Blood Knights, Vampire and BSB.

The Ghoulies got charged by my DRagon Guard, whilst the Runesmith and last skeleton rider danced around each other.

The Pony Express charged in as did the Flank Guard, making a mass brawl on the right flank.

Only I lost combat, the Flank Guard bouncing off the Blood Knights, failing their Ld test (6 & 5) and running away.

And then Jim’s Giant Scorpion turned up.

And attacked the cannon crew.

The Juggeernaut was finally knocked out, allowing the Blood Knights to side charge the Pony Express, who promptly broke.
(another 6 & 5 for LD)

Things were getting snippy, the Engineer being the last standing member of the cannon crew.

One Eyed Sally, and the Double Tap Crew charged into the Grave Guard, who were joined in short order by the Blood Knights with inevitable results..

But the Dragon Company had knackered Jim’s Ghoulies, even after a side charge by the bats had been seen off.

The remaining Grave Guard followed up into the now recovered Rangerererers, and got wiped out.

Getting ahead of themselves the Vampire and BSB engaged in combat with the Dragon Guard, who I had armed with a magic weapon – to no avail, I predictably failed my fear test (another 6 & 5), but held on in there by sheer numbers.

Whilst the X-Bow Factor led by Shambles, were attacked by the Giant Scorpion and the rallied bats, who were destroyed and beaten off respectively.

Yoric Yaffle, flees from the still inept skeleton bowman…

The End.
I had 10+ X Bows including a Thane, a full compliment of Rangers, 15+ Dragon Company plus Thane, and I’d rallied the 15 Flank Guard. Jim, only had a unit of Zombies, the skull chucker which had done SFA all game and a couple of Blood Knights.

A narrow victory to the Dwarves was declared.

By mixing up different units and armiesw we’d had a really fun time and constantly surprised each other.

The Juggernaught rules need reviewing, but had not unduly unbalanced the game – the4y just weren’t coherent. Seeing lots of old lead on the table on both sides was great fun as well.

Gratuitous Cat photo – BlackJack inspecting the Dwarven positions and the deadly d4 ! 🙂

WHFB: 2015 11 07 Oldhammerish – 1

Byakhee Jim & I had a game Saturday before last (yes its taken this long to edit the photos).
Only a small game of 2k per side of PV.

Very much in the flavour of Oldhammer – he was combining disparate units of Vampire Counts andf Tomb Kings, whilst I wass fielding units like the Steam Juggernaut and Pony Express on the Dwarven side.

Cutting a long story short, we have a complete blast and really enjoyed ourselves.

Jim ominously laid a d4 dice behind my lines – a sure sign something nasty would pop up…

Even cannons in defence works can pivot !
yes, I was using the old DS-1 set. 🙂

The Regiment of Renown – Dragon Company, whose rules we loosely agreed beforehand – +5PV for the brace of pistols each trooper carried. I did a standard magic weapong. The standard bearer/standard was not magical, maybe it should have been.

Jim sent bat swarms down one flank to tie up one of my units (15 Quarrellerererers)

And then flopped his Ghoullies out in the centre of the table.

The bat swarms were halted by the arrival of my secret unit – BlackJack ! He decided his tactics of sitting on Jim’s car had not worked the previous two times so he simply lay down on the table.

The Dwarf Steam Juggernaut smashed into the skeletons… Grave Guard unit. As the first Warhammer adverts said: “Let’s smash skulls !”

Unbreakable, the juggernaut lost combat but had reduced the Grave Guard in numbers. Rules were “experimental” to say the least.

Who cares ?

Meanwhile, Jim attempted to charge his Wight at the Rangers who failed their Terror test and ran away. This was a recurring pattern in the game – I seemed able to roll either 6 & 5, or 6 & 1 on 2d6. Jim was at this point realising that my other Dwarf unit closing on on the Wight might just possiblyn have a hero armed with a magical weapon. The last rmeaining Tomb Kings mounted archer meanwhile went on a Runesmith hunt.

Close – Up.

More to follow as the photos slowly upload.

WHFB: DS1 Dwarf Cannon

I’ve previously posted some photos of the DS1 set, a Dwarf Cannon and the rarer vacc-formed terrain piece it originally came with and the resin casting(s) I now have of it.

(NB: Picture is from The Stuff Of Legends)

Asa you can see, the crew come on very small bases, and would stand on an uneven surface. Hmm, not good. I could just see them falling over every time somebody sneezed if they were on the wargames table.

So…

I asked Richard if he could grind off the bases, and then use magnets to secure them to the base…and he did.

Tiny dwarf feet back then, tiny magnets.
The crewman also received a repair as his lighting stick had gone AWOL, so it was replaced with a plastic one.

And more mangets put into the base (and a bit of greenstuff).

Now I have to paint them.

WHFB: Third Border Patrol

Tutoring Byakhee Roo in the ways of righteousness continues:

1k points, Oldhammer Dwarves vs Dogs of War (DOW)…almost an Oldhammer army.

I set up my Rangererers in the woods (1st edition Bugmans! Only 10 of them).

Roo had bulked up his Cavalry and Swordsmen though.

We were also jusing Magic for the first time.

The cavalry got hit by my canon, and immediately failed their LD test and scarpered.

The Rangererers got stuck in against the hapless Handgunners

Hmm, this didn’t look good, 9 Pony Express Ridererers versus 8 Swordsmen having been whittled down by Cannon and X Bow fire.

meanwhile I was getting it handed to me on a plate as One Eyed Sally’s Warriorererers were whittled down by Roo’s firepower !

Crunch! The Pony Express ambles in after a “charge”…

But fails to over-run the Swordsman and Wizard, but by this point Roo had lost.

Next game to follow shortly !

WHFB: But not dealing with blocks of troops !

So I had managed to engage the Dwarves, and in particular the organ guns even though they’d done for 8 of my 18 CoK in the first turn.

So, having stocked up with Morathai, a level 3 High Sorceress, and a level 2 Sorceress, I zapped the DWarves with hex spells, whilst boosting my own troops.

The Organ Gun crew were wiped out, and so I side swiped the Iron Breakers, aka The Tarpit.
Not so good, never mind.

General BlackJack overseeing my progress.

The Drago-Copter on the refused flank, finished off the two Dark Riders, leaving my flank a bit exposed to this pesky unit.

The centre of the field, seemingly going well for me, but that was a prelude before the two large blocks of Dwarves closed in on my centre which was depleted. The CoK were in combat with the Iron Breakers, but failed to break them, the Warlocks had fled.

A bit like this !

The Silver Talons got a flank charge, and the Warlocks were crushed.

Resulting in my centre collapsing. I threw the towel in, as I could not see how I would break one or more of the Dwarven blocks of infantry. As it was my CoK bogged down in the Iron Breaker Tar Pit had received a flank charge.

So what did I learn ?

WHFB: Taking out Organ Guns

A short notice game of Warhammer with Byakhee Anthony last w/e. Not helped by a double booking having to drop off Xmas presents with my Aunt & Uncle who were up visiting my parents.

So against Dwarves, I knew Organ Guns would feature, and so had popped over to druchhi.net for some ideas…

My line up, after inspection by General BlackJack, included a lot of small fast cavalry units to deal with the Organ Guns.

The Vanguard move: lots of fast cavalry = a large move forward !

Note the traitor General receiving bribes from Anthony ! 😀

The Dwarven line – he refused one flank. However, he had 3 pesky Drago-Copters as we call them, nasty little beardy things.

Shades popped up as well to again try and shoot down Drago-Copters and or Organ Guns.

But the Dwarves also came with 3 large blocks of troops, as well as an X-Bow unit.

Dwarves won first move and the Drago-Copter on the refused flank, flamed some Dark Riders who held their ground.

And then they charged the Drago-Copter !

However, the X-bows did for all but one of a unit of Warlocks that were shielding the lareger of my two CoK units, allowing the Organ Gun to hit (18 times) and destroy 8 out of the 11 CoK in the first turn. My army as a whole moved forward as fast as they could.

https://i0.wp.com/i1264.photobucket.com/albums/jj495/giles_the_zog/WHFB%202014%2011%2029/WHFB2014112912_zps88c5811c.jpg

Having lost one unit of 5 Warlocks, it was good to see the 9damaged) unit of 10 Warlocks got into combat with the Organ Gun crew.

And the Shades charged the Drago-Copter that had failed to significantly damage them with its flame cannon.

So far so good ?

WHFB: Dwarves, Empire and fleeing foes

So by the end of round one I’d managed to rally my fleeing dark riders, but my overall pincer movement was in tatters.

So on one of the few spells we got off, we shifted the CoK Chariot forward via a Gobbo spell to sit right in front of the enemy lines – in a vain hope we’d start disrupting their lines – with hindisght shifting one of the Goblin hordes *might* have been better.

The Portal of Kittens, on the hill was also causing disruption to bothe the Empire libnes and my own dark Elves.

The Empire skirmishers did a sharp exit as the Dwarves “Drago-Copters” moved in, but the archers were then charged by the Warlocks.

meanwhile, on the other flank, the Huppy-Griffs (aka Demi-Gryph Knights) charged the Savage Orcs, accidentally letting off the Night Gioblin Fanatics from the neighbouring horde of Goblin Spearmen. Causing damage to the knights and also the Savage Orcs.

The skirmishers were toasted, and the Warlocks went into the Drago-Copter, but also clipped the Hammerererers.

One knight less, but a lot more Savage Orcs dead…

The hordes in the centre plodded foward, towards all those Organ Guns and Hellblasters.

The CoK unit used the gobbos as a meat shield only…

…to be hit in the flank by the Hellblaster that did 26 hits (!) and killed 6 CoK.

Whilst the depleted Dark Riders on the other flank took on some skirmishers (ooo…brave…NOT)

The Gobbos died, and the CoKs went in against the Dwarves.

The Silver Talons crashed into the Dwarves in front of the organ guns, and defeated them to take on the Hell Blaster.

But by now the game was over.

The Goblin Horde of Spearmen having been blasted by magic and organ guns was running away, and our army was valiantly but futilely dispersed in bitty actions across the table, with Empire Knights starting to roll up the flank.

WHFB: Dark Elves, Dwarves, Empire & Goblins

Last w/e’s game:

Dwarves & Empire, against dark Elves & Goblins. I had lots of Fast Cavalry for my Dark Elves, to offset the two hordes of goblins Gav brought.

So my second unit of Warlocks got their next outing.

Against a gun line of lots of organ guns and hell blasters…not so good…

The Vanguard move saw me move 35 cavalry forward.

Looks good.

Only for the stunties and the runties winning first go and promptly blowing the fast cavalry apart…only 3 lost per unit …

And I failed both leadership tests, so they were all running away in the first turn !!!

But at least the centre advanced.

With a CoK Chariot being magically moved forward by the Gobbho Shamans !

So far so good…

Plus a charge into the skirmishers with the Warlocks.

WHFB: 2014 02 01 Battle – Empire & Dwarves vs Orcs & Dark Elves – Part 2

We took a break at 7pm to get the takeaway curry in (thanks Gav !).

Whilst Gav was out, I manned his bolt throwers and ironically rolled more casualties in that turn than he had in the game. Mind you…

RXB unit hold the Hippygriffs for another round ! Before succumbing…
The Dwarf miners also were a threat.

The Dark Riders and Warlocks are loose in the back behind the Empire line and bearing down on the Dwarves.
Meanwhile the surviving hippygriffs turned round and massacred the Shades. The Dwarf Miners then moved in to chew up the Orc bolt thrower crews.

The Dark Riders take on the White Wolves. This was going to be a defeat for me, but the Dark Riders had nothing else to do other than tie up a big unit of Empire Cavalry for another round and inflict a couple of casualties. Inevitably, they were defeated and ran off the board…

Harboth’s Black Mountain Boys, joined by the Shaman on Wyvern hold the line against the Reiksguard and second unit of Hippygriffs, to be joined with a flank attack by the CoK unit ! The CoK destroyed the hippygriff unit but were left in limbo, so did an abrupt about turn to face the White Wolves.

CoK vs White Wolves.

The White Wolves blink and go the other way.

The Harpies take on the Grudge Thrower, they are eventually driven off but silence the machine for a couple of rounds.

The Empire Wizard causes a calamitous detonation wiping out 17 Hammerers, just as the CoK unit appear before them….

The game finished just before 9pm. We agreed it was a draw. The Empire and Orc armies had wiped each other out, leaving the Dwarves and Dark Elves on the table. Neither of these were in a winning position. A good time was had by all.