WHFB: Dark Elves cause Carnage – Part 2

So at the end of turn one, we’d had a lot of combat and it was pretty close, probably just in my favour.

I charged my Silver Talons and Breathy the Hydra into Eega Ugezod’s Black Orcs, and also launched a Blade Wind attack beforehand to whittle down their numbers.

The wolf riders got a flank attack from a CoK Chariot. In fact, this game consisted of lots of flank attacks from units, which meant we rarely had the issue of numbers of ranks and associated steadfastness coming up.

The Spider Riders and Trolls got wiped out, and Spitty and Redark (Hunter in the dark) [cue twlight theme music for this very very scary name] my General followed up (Mengil’s couldn’t as they are reavers and spent time tearing up the corpses of their victims).

ASnd another one bites the dust, the Warlocks defeated the Wyvern and rider and moved on to another bolt thrower crew (all too easy).

Another flank attack, as Gav pushed the Orcs forward along with the Goblin horde !

End of turn 2, and its all a mess with so many units in combat. Great fun !

Well it was for me, as I had the Orcs for lunch, allowing my General to run them down, and Spitty turned to face the goblins.

The Orc Arrer boys did however over-run the Shades, but ended up pursuing them into the realms of nowhere they could do anything useful for the game as my CoK cavalry bypassed them. As I had no static units they didn’t get back into the game.

Gav’s right flank were similarly out of the game, having spent a couple of turns squabbling and then trying to move towards the middle of the battlefield.

the Night Goblin bowmen rounded the ruins, released the fanatics, who failed to make contact with my one unit of 10 RXBs and again were effectivelly out of the game.

The Orc Arrer Boyz (second unit) finally got into a scrap with the Spearmen, but Faygin Cheapsoul (my bargain basement hero with SFA) saw them off, moments after the goblin horde had received its own flank charge from Mengils who carved a path of destruction through them (again, unable to follow up).

WHFB: Dark Elves cause Carnage – Part 1

On Saturday, Byakhee Gavin A and I had a big game of WHFB – 5k per side – as he was able to game well into the evening as it was one of his respite days. A battle at 5k points value is quite large, so we were filling the entire table when deploying armies.

Of course the first thing I always have to do, is ensure his troops asre properly based. After 25+ years I am still doing this as he manages to find figures unbased or on the wrong bases.

Fixed !

I started out well, winning both the choice of table edge, then who did vanguard movement first, then who went first !

I deployed my scouts well forward.

Then the vanguard as far as I could forward – which resulted in me blocking Gav’s Wolf and Spider Riders being able to make a vanguard move.

Except, for the second set of Spider riders which moved into the middle of the table.

Entertainingly, Gav had put the Savage Orcs on the table, facing backwards – a prescient move as it turned out. he turned them round to face the enemy forces before we started. 🙂

My Dark Riders, were unable to resist temptation and charged them in the first turn.

And the second Dark Riders, and Warlocks also charged in the first turn – I have said previously that the rules for WHFB reward aggression, and that is doubled down in the DE rules. My army as a whole advanced rapidly.

The Warlocks broke the Savage Orcs much to my surprise, whilst the two sets of Dark Riders were held by the Wolf Riders (on the flank), and the Spider Riders in the centre.

Gavin then brought up his Trolls in a flank attack (there were a lot of these in this game, and we rarely had to worry about counting ranks in combat resolution).

His Lord on Wyvern moved in to support the beleagured Shaman and bolt thrower crew.

And his Orc Arrer Boyz flank attacked what remained of the Dark Riders – luckily I’d augmented them with Blades of Aiban so they were doing ok, but…

The Dark Riders were wiped out, and the Trolls and Spider Riders followed up into Spitty the Hydra, and Mengil Manhides’ troops, which was a mistake on their behalf.

Whilst the other Dark Riders were similarly despatched, with the Wolf Riders following up into my Shades.

Fortunately the Warlocks killed the Shaman, destroyed the bolt thrower crew and wounded the hero on Wyvern, winning the combat so they reformed to face the Wyvern and rider…

And this was all in the first turn !

WHFB: Eric & Co

Finally, I finished off the Beastmasters (the & Co) for Eric, and finished off this model.

The two Beastmaster’s are now integral to the base of the Hydra/Khyrbdris. I painted the female’s hair pale blue, to match in with the rest of the army, and the monster’s pale belly.

One is perched on a rock, which is hollow, so this was filled to help weigh the figure down.

The second is much more 3-D, wielding a chained halberd.

I had a really good think and asked Byakhee Gavin about the quality of the figures. Compared to the metal beastmasters these two plastic figures are very “flat”. They are more dynamic, but at the same time more boring and I think that’s why they took 3 months to paint simply because they were simply boring. GW need to think about what they are doing – plastic gives a wider range of options of fantastic poses, yet at the same time they can be very boring.

WHFB: The Portal of Kittens & Return of the Jim

Byakhee Jim has been away for a while, but returned yesterday at a rather short notice WHFB game.

So we had a 2k point game of Warhammer, he was playing Orcs & Goblins, and I as ever was playing Dark Elves.

Stone thrower, bolt thrower, herd of squigs, two huge Goblin archer units, some Orcs,a boar chariot, goblin wolf riders and 2 snotling pump wagons. OH and his general on a Wyvern.

Warlocks, RXBs x2, Silver Talons, Spitty the Hydra, CoK, and two CoK Chariots.

I wasx baffled by his deployment, and he all but admitted it was a bit of a mess. He won initiative, and promptly hid his General behind a snotling pump wagon that also was, not quite running away from its initial deployment. We had a chat and agreed, that the deployment of heroes, specifically Orc generals on Wyverns was one of those interminable mysteries. The models look really good, but in game terms are mostly a liability.

The wolf riders, using the vanguard move, outflanked me, causing me to have to redeploy huge amounts of my army. So Jim was quite pleased. This later turned out to be a hollow victory, as it spread his forces way too thin.

Unlike last game, I shifted all my units into an aggresive attack mode, pimping them up with augment spells. For various reasons, Jim’s goblin shamans either failed to cast spells, blew themselves up, or were otherwise ineffectual in the magic phase.

That said, my Warlocks had rto race around and reposition themselves, using the Portal of Kittens as cover (long story).

Goblin models treated with contempt – as I commented, Byakhee Richard would have a fit with models being poured on to the table like this.

With a banner of swiftness, the Silver Talons charged the Orc Archers in turn two, even a goblin fanatic released from a neighbouring Goblin unit failed to stop them, and crunch time happened.

Now you see them, now you don’t.

Faced with a wall of Cold One Knights, the Goblin wolf riders dodged round them and behind the rest of my army.

Unfortunately, they then encountered my Sorceress, who unleashed Blade Wind on them in the magic phase. they then failed their leadership test and fled the battlefield. Adios 21 wolf riders ! Leaving Spitty with a lump in her throat.

This eliminated the threat of envelopment, and allowed my CoK to let loose.

A goblin shaman bravely (?) unleashed a great spell using about 5 power dice, and promptly made a mess of things. The spell didn’t go off. By now, I had rolled NO dispel dice by turn three.

As you can see the Shaman, didn’t last long, he wasn’t even a speed bump by the time the RXBs had riddled him with bolts.

The Silver Talons steamed through the Orc Archers, and followed up onto a pump wagon, only to get side charged by the Orc General on Wyvern. A challenge later, a wounded orc General defeated Samartik my Hero. But, my unit held. In the same turn, my Sorceress, zapped the second Goblin archers unit, again with Blade Wind, and wiped out 31 of them. ! Naturally a failed panic test later and they were running away.

It wasn’t going all my way. The Portal of Kittens, spewed force magicks, and injured both my unit of Warlocks and the Squig hoppers, but not enough to stop them meeting in combat, and they defeated my Warlocks – at a price.

The Silver Talons defeated the Pump Wagon and Orc General in the second round of combat, causing the the General to flee way beyond the artillery on the hill. They restrained pursuit, until an Orc Boar Chariot decided a sideswipe from the two CoK Chariots was not advisable and hoved into view.

The CoK, had meanwhile, redirected their charge from the boar chariot, onto the goblin host, losing a knight on the way in, they duy proceeded to trash the goblins for another couple of casualties. The goblins being steadfast, stood there and took it. Unfortunately, allowing themselves to be side charged by the CoK Chariots.

In the meantime, the squig hoppers charged a unit of RXBs, and all but wiped them out, causing me a bit of concern, but with with Spitty and the Sorceress to hand I was confident of dealing with them. The second and last remaining pump wagon took a leisurely tour of the field and harmed no -one.

By now however, the game was over and Jim conceded defeat:

  • This was a very long game for 2k – taking between 12.30 and 5pm to play;
  • Jim, having not played for more than 6 months needed to be reminded of a lot of rules;
  • though as he admitted sadly, he could remember the page numbers of certain rules;
  • his random deployment completely blindsided me – I had no way of developing a strategy to cope with his lack of strategy;
  • he got unlucky on a couple of rolls;
  • I came packing for certain stuff, as did he, but my prognostications turned out better for once;
  • Blade Wind is a horrible spell to be on the end of in large units for example;
  • I still made mistakes, but an aggressive stance certainly suits a Dark Elf army.

Obligatory Cat photo – yes, I must have been inspired by Black Jack’s Satanic powers. Actually, the two cats were remarkably absent from the room for the day. They gave Jim “the Evils” but eventually recognised him.

Jim also had to deny his Tortoises had anything to do with the fire at their hosts’ house whilst he was away. 😉

WHFB: Snatching Defeat from the jaws of victory

W/e before last Byakhee Rich and I had a game. Empire vs Dark Elves:

I had a strong left hand cavalry wing with the Warlocks in there, their third (?) outing as I stil am assessing them as a combat/cavalry/magic unit.

Rich confessed to mucking up his deployment, as I distracted him with Eric and the Cold One Knights, and he deplpyed his artillery and knights on his left flank against them, which caused him pain to re-roganise once he’d seen what I was up to.

But this still left his rather impressive two infantry units facing me in the centre.

First I got the Vanguard move for the Fast Cavalry (10 Warlocks, 10 Dark Riders), then I won initiative and went first and was pouncing on his poorly defended right flank.

Stupidly, I did not move up the centre of my army to support them.

WHY ?????

Because I thought I’d wait to see how he re-arranged his army. Pathetic, I should know better, I should have moved them up immediately. I really should learn from Belkar Bitterleaf, and know that throwing an angry housecat in the opponents face is the best way tio solve things.

This resulted in me wiping out his skirmishers (at a price of most of my Dark Riders), and then following them up along with my army general on Manticore into one of his large units. As you can see in the back ground, the Silver Talons (c30 Spearmen) are a long way away – at least two turns).

Still I hoped that the General and Manticore would cause significant casualties.

Nope, the dice were as against me as they were against Rich.

Rich starts to re-arrange his army in the meantime.

Whilst both our knights faced off against each other. However, Richard managed a few shots onto Eric, so after two turns I blinked and moved Eric forward with the CoK suffering from stupidity stuck where they were. Typical.

Despite not winning by a convincing margin, my general stayed in combat, and then Rich failed his LD test when I did win combat the second round. Both of us were hurling Augment and Hex spells into this fray, as you can see by the caspell cards we slipped under the models’ bases. (our one concession to on table clutter).

Mt RXBs whittled down an Empire detachment to one Wizardess and one archer. Much school boy humour about the wizardess holding her globes !

The Manticore got killed, the general was defeated.

The Silver Talons after dithering and being whittled down by organ gun fire, closed in and defeated the halberdiers.

But too late to rescue the general who failed his LD test, ran and was cut down by the Empire Halberdiers.

Eric pranced forward, before being cut down by the Empire Cannons. The hippygriff knights got bored and moved across the front of my army to engage the Silver Talons.

The Warlocks got this Empire contraption (chariot) in the face, and whilst good were no match for it. I think they’d be good against infantry.

So, because I’d idled for one round, Rich was now in a better position than me. Conclusion to follow.

WHFB: Morathai

Finally some Warhammer painting in progress.

This took a lot of effort. I’d had a go and Byakhee Rich nhad a go, I think it flew across both rooms a few times.

A lot of pinning later I managed to paint it, and I think it made a half decent paint job.

I painted the claws, hooves and teeth with granite to match in with the scheme I did for Eric.

As post 666, I suppose its approrpiate to be talking about the mother of the Witch King…

Smart as Paint, dead as a…rabbit

The hall continues to be repainted now I know the right paint colour for the walls. Looks a lot smarter !

However, I have also started painting my figures again, and I chose a nice easy way back in to ensure I didn’t continue to procrastinate again.

Yes, Eric !
The Kharibdyss.
I checked the Dark Elf Army book for inspiration, and decided to go pretty much with GW’s colour scheme. It also helps that the blue underside will help to tie it in with the rest of the army (eg Witch Elves’ hair colour).

Unfortunately, I got interrupted yesterday whilst uploading the pictures. The usual kerr thump of a cat coming through the kitchen window (it was open, honest) and then the soup dragon purring of BlackJack filled the study. So I looked down to find that BlackJack had helpfully brought me a rabbit he had caught. So I tossed the still warm corpse back out of the window, only for BlackJack to bring back my present.

At this point I also learnt something new, a rabbit killed by a cat tends to empty its bladder. So I now had a leaking rabbit corpse to dispose of for good. Good job the cleaner is coming tomorrow. And people wonder why I don’t fit a cat flap. I’d forever be finding the decaying remains of one of the cats’ victims.

More scenery for undercoating. First Corps Russian thatched cabin (and shed). Being undercoated along with Eric’s two Beastmaster handlers. This means I should have enough scenery for my next BoB Big Game on the 31st May which is now getting close.

WHFB: A right drubbing ! Part Two

Not wanting to mix it up with the Phenix Guard the Dark Riders and Worlocks (both fast Cavalry) made a dash round them towards the melee in the centre of the table in a last ditch effort to help out the Cold Ones who had survived another round of combat depleting the Lothern Sea Guard. Both sides were succesful in casting spells, hexing and augmenting units but it was a war of attrition that I wasn’t winning.

The Dark Riders over-ran one of the RBTs and then charged the spearmen – no it wasn’t going to work really was it ?

The worlocks headed for the next RBT and out of harm’s way.

Talking of which my sorcess was alone and on foot, and had the two Giant War Eagles headed her way with no chance of fending them off.

Eric faced off against the Phoenix Guard – that wan’t going to work either ! So at this point I threw in the towel and conceeded edefat.

What had gone wrong ?

  • Assuming one army list, and my opponent bringing to totally different one
  • Not deploying in a sensible way, I should have refused a flank
  • Going in piecemeal…
  • …against a numerically superior enemy
  • Frittering away the Hydra, it should have moved to support the Dark Riders on the flank instead of hanging around being the target in target practice for the Shadow Warriors
  • Not getting Eric into combat with the Cold Ones, again he didn’t see action so was another couple of hundred wasted points

All in all an embarrsing list of failures for me as a General. “Could do better” would be on my report card.

WHFB: A right drubbing ! Part One

Byakhee Anthony and I had a game on Monday, Dark Elves vs High Elves.

I’d thought I’d be facing a cavalry heavy army, so planned accordingly for my own cavalry heavy army.

Dark Elves:

  • 3 Sorceresses
  • 10 Cold Ones, plus BSB and a hero
  • 2×10 Dark Riders
  • 10 Worlocks
  • 10 RXBs
  • Eric, the Kharbdrys
  • Spitty, a Hydra

Instead, Anthony brought an entirely infantry army.

  • 2 War Eagles
  • Lothern Sea Guard ~20
  • Spear Men ~30
  • Two RBT
  • Phoenix Guard ~20
  • 2 Mages, one of whom had all the signature spells from all the magic lists
  • 2 heroes, one with the Moonbow

Vanguard move – lots of Fast Cavalry moved forward.

But Anthony won the roll for the first move…

Anthony rolled two 6s for the winds of magic, and proceeded to carry out a very canny tactic of lots and lots of low level signature spells, which eventually wore my dispel pool and reduced the RXB unit to 4…in the first turn ! Shooting then reduced them to 2 !!

I charged forward anyway trying to outflank and encircle his infantry blocks to pick them off.

On my flank, the Dark Riders raced passed the Shadow warriors in the woods, whilst the hydra headed for the war eagles. This was a mistake.

Because Anthony then charged the War Eagles into the back of the Dark Riders, who held for one turn before (as ever) I failed the LD test and they were cut down, including a Lvl2 Sorceress.

The Cold Ones charged the Lothern Sea Guard losing 2 on the way in ! Anthony then moved the Spearmen to line up a flank attack.

WHFB: Dark Riders Storage

Having built and painted the new unit of plastic Dark Riders, I went to store them and found I had no suitable foam trays.

Any gamer worth their salt wants to store their lovingly painted figures properly to avoid damage and chipping the paint jobs. With the move to plastics and more realistic proportions (read thinner) of spears and lances the chances of the plastic snapping increases.

d-riders 15

So I went off and ordered some more foam trays from KR Multicases, who do foam trays that fit GW carry cases (see below). This is a 30mm deep pick and pluck tray, so I can pretty much tear chuncks out of the foam to fit each model individually.

d-riders 16

Just a few simple cuits with the scissors and the figure sits in snugly, so less chance its going to get damaged.

d-riders 18

The whole unit of 10 riders in a single tray. I’ll be doing the same with the Doomfire Worlocks that I finished off last week – I bought 3 of these trays.

d-riders 17

The downside (environmentally) is the pile of left over foam. Luckily, one of the Byakhees uses it to line his nest, sorry, his armies’ trays. This may be a future posting from him.

I only buy the foam trays from KR, I do have a couple of their card carry cases for the Laserburn stuff (helps differentiate it).This is not because its not robust, its just I have invested (“sunk capital” as accountants refer to it) into the GW plastic cases. However I am now swapping trays of figures in and out of these cases, on the few times I play at other locations.

The other good point of KR Cases, are that they do foam trays of varying depth, so as I have been building the larger kits for my DE army I have been able to find the right depth of each foam tray to accommodate the models This is something GW don’t offer.