New Units for Saturday

As I’ve mentioned before, I’m trying to deploy a new unit of fully painted figures for each game I play.

Well I have a game planned with Byakhee Gav on Saturday (two day’s time), and have decided to do up some CoK hero conversions and an Avatars of War Sorceress. They’re all unique models so will not be run of the mill troops but I’m giving myself a break on the “unit” definition.

The CoK Heroes have been 2/3rds done for months and collecting dust with a reproachful look at me every so often, so I think its time they got finished off. I probably won’t do all of them, but I hope to get at least 3 done, along with the Sorceress on foot that Byahkee Rich pinned for me and rediscovered a month ago.

This also means I have to delve in to the DE Army Book, and my spreadsheet to build the heroes – not having had the models means I didn’t build the heroes with all their stats and weapons in my spreadsheet.

I’m also busy varnishing figures – my local GW store closed briefly as the manager resigned and they took time to recruit a new one. So I have a backlog of stuff to varnish and of course in this wet weather since it re-opened, I haven’t been able to spray without fear of spackle.

Bizarrely, in amongst the CoK Heroes, I re-discovered this figure by Hasslefree miniatures of Her Madge, loading a shotgun. Having just finished the AVBCW shotgun unit, I’m aiming to get her Madge sorted over the next few days (not for Saturday, shotguns don’t appear in the DE Army list (yet)) and ready for the september Big Game.

Update tomorrow on how I’ve got on, and then loads of piccies over the w/e as the WHFB game Gav and I will play will again be a 5k event, and hopefully complete my hat trick of victories (pride comes before a fall).

WHFB: Dark Elf Standards

When I had the 5k points game with Byakhee Gav I was rummaging around the DE Infantry box wondering where all the standards had gone – I had enough to populate my units but thought I was a bit light on them.

By co-incidence, sifting through the geological strata of the Play Room floor, I found underneath the Ruins, a couple of semi-finished DE Standard bearers. So I finished them off.

These are the old DE Infantry standard bearers enlivened with CoK arms and banners in one case. I used the new DE transfers to decorate them.

And they really are WYSIWYG, with shields on their backs !
😛

WHFB: Dark Elves cause Carnage – Conclusion

Gav called it a day at about 9.30pm, so we’d actually been playing for about 8 hours and still only managed 3 turns.

We surveyed the scene:

  • Several of his key units such as the Black Orcs were gone.
  • He had lost his General and BSB.
  • Half of his Shaman had also been lost.
  • All three of his Cavalry units were gone, along with his trolls.
  • I had smashed the centre of his line, and still had all my key units intact.
  • The dice were really against him in every single phase.
  • I had had a lot of luck, bar a few failed Stupidity tests.
  • I now dominated the magic phase by quite some way – Blade Wind is a really horrible spell to use against Orcs & Goblins in their massed rank units.
  • His remaining units were scattered (and leaderless(), whereas mine were relatively still concentrated.
  • He had little that could take down the remaining Hydra and Eric, and nothing that could stop the CoK units.

Gav concluded that most of his army had been trashed even before the real hard units of mine had engaged properly.

Still at least we’d had some nice pizza and an Indian take out and had an enjoyable day. 🙂

WHFB: Dark Elves cause Carnage – Part 2

So at the end of turn one, we’d had a lot of combat and it was pretty close, probably just in my favour.

I charged my Silver Talons and Breathy the Hydra into Eega Ugezod’s Black Orcs, and also launched a Blade Wind attack beforehand to whittle down their numbers.

The wolf riders got a flank attack from a CoK Chariot. In fact, this game consisted of lots of flank attacks from units, which meant we rarely had the issue of numbers of ranks and associated steadfastness coming up.

The Spider Riders and Trolls got wiped out, and Spitty and Redark (Hunter in the dark) [cue twlight theme music for this very very scary name] my General followed up (Mengil’s couldn’t as they are reavers and spent time tearing up the corpses of their victims).

ASnd another one bites the dust, the Warlocks defeated the Wyvern and rider and moved on to another bolt thrower crew (all too easy).

Another flank attack, as Gav pushed the Orcs forward along with the Goblin horde !

End of turn 2, and its all a mess with so many units in combat. Great fun !

Well it was for me, as I had the Orcs for lunch, allowing my General to run them down, and Spitty turned to face the goblins.

The Orc Arrer boys did however over-run the Shades, but ended up pursuing them into the realms of nowhere they could do anything useful for the game as my CoK cavalry bypassed them. As I had no static units they didn’t get back into the game.

Gav’s right flank were similarly out of the game, having spent a couple of turns squabbling and then trying to move towards the middle of the battlefield.

the Night Goblin bowmen rounded the ruins, released the fanatics, who failed to make contact with my one unit of 10 RXBs and again were effectivelly out of the game.

The Orc Arrer Boyz (second unit) finally got into a scrap with the Spearmen, but Faygin Cheapsoul (my bargain basement hero with SFA) saw them off, moments after the goblin horde had received its own flank charge from Mengils who carved a path of destruction through them (again, unable to follow up).

WHFB: Dark Elves cause Carnage – Part 1

On Saturday, Byakhee Gavin A and I had a big game of WHFB – 5k per side – as he was able to game well into the evening as it was one of his respite days. A battle at 5k points value is quite large, so we were filling the entire table when deploying armies.

Of course the first thing I always have to do, is ensure his troops asre properly based. After 25+ years I am still doing this as he manages to find figures unbased or on the wrong bases.

Fixed !

I started out well, winning both the choice of table edge, then who did vanguard movement first, then who went first !

I deployed my scouts well forward.

Then the vanguard as far as I could forward – which resulted in me blocking Gav’s Wolf and Spider Riders being able to make a vanguard move.

Except, for the second set of Spider riders which moved into the middle of the table.

Entertainingly, Gav had put the Savage Orcs on the table, facing backwards – a prescient move as it turned out. he turned them round to face the enemy forces before we started. 🙂

My Dark Riders, were unable to resist temptation and charged them in the first turn.

And the second Dark Riders, and Warlocks also charged in the first turn – I have said previously that the rules for WHFB reward aggression, and that is doubled down in the DE rules. My army as a whole advanced rapidly.

The Warlocks broke the Savage Orcs much to my surprise, whilst the two sets of Dark Riders were held by the Wolf Riders (on the flank), and the Spider Riders in the centre.

Gavin then brought up his Trolls in a flank attack (there were a lot of these in this game, and we rarely had to worry about counting ranks in combat resolution).

His Lord on Wyvern moved in to support the beleagured Shaman and bolt thrower crew.

And his Orc Arrer Boyz flank attacked what remained of the Dark Riders – luckily I’d augmented them with Blades of Aiban so they were doing ok, but…

The Dark Riders were wiped out, and the Trolls and Spider Riders followed up into Spitty the Hydra, and Mengil Manhides’ troops, which was a mistake on their behalf.

Whilst the other Dark Riders were similarly despatched, with the Wolf Riders following up into my Shades.

Fortunately the Warlocks killed the Shaman, destroyed the bolt thrower crew and wounded the hero on Wyvern, winning the combat so they reformed to face the Wyvern and rider…

And this was all in the first turn !

WHFB: Eric & Co

Finally, I finished off the Beastmasters (the & Co) for Eric, and finished off this model.

The two Beastmaster’s are now integral to the base of the Hydra/Khyrbdris. I painted the female’s hair pale blue, to match in with the rest of the army, and the monster’s pale belly.

One is perched on a rock, which is hollow, so this was filled to help weigh the figure down.

The second is much more 3-D, wielding a chained halberd.

I had a really good think and asked Byakhee Gavin about the quality of the figures. Compared to the metal beastmasters these two plastic figures are very “flat”. They are more dynamic, but at the same time more boring and I think that’s why they took 3 months to paint simply because they were simply boring. GW need to think about what they are doing – plastic gives a wider range of options of fantastic poses, yet at the same time they can be very boring.

WHFB: The Portal of Kittens & Return of the Jim

Byakhee Jim has been away for a while, but returned yesterday at a rather short notice WHFB game.

So we had a 2k point game of Warhammer, he was playing Orcs & Goblins, and I as ever was playing Dark Elves.

Stone thrower, bolt thrower, herd of squigs, two huge Goblin archer units, some Orcs,a boar chariot, goblin wolf riders and 2 snotling pump wagons. OH and his general on a Wyvern.

Warlocks, RXBs x2, Silver Talons, Spitty the Hydra, CoK, and two CoK Chariots.

I wasx baffled by his deployment, and he all but admitted it was a bit of a mess. He won initiative, and promptly hid his General behind a snotling pump wagon that also was, not quite running away from its initial deployment. We had a chat and agreed, that the deployment of heroes, specifically Orc generals on Wyverns was one of those interminable mysteries. The models look really good, but in game terms are mostly a liability.

The wolf riders, using the vanguard move, outflanked me, causing me to have to redeploy huge amounts of my army. So Jim was quite pleased. This later turned out to be a hollow victory, as it spread his forces way too thin.

Unlike last game, I shifted all my units into an aggresive attack mode, pimping them up with augment spells. For various reasons, Jim’s goblin shamans either failed to cast spells, blew themselves up, or were otherwise ineffectual in the magic phase.

That said, my Warlocks had rto race around and reposition themselves, using the Portal of Kittens as cover (long story).

Goblin models treated with contempt – as I commented, Byakhee Richard would have a fit with models being poured on to the table like this.

With a banner of swiftness, the Silver Talons charged the Orc Archers in turn two, even a goblin fanatic released from a neighbouring Goblin unit failed to stop them, and crunch time happened.

Now you see them, now you don’t.

Faced with a wall of Cold One Knights, the Goblin wolf riders dodged round them and behind the rest of my army.

Unfortunately, they then encountered my Sorceress, who unleashed Blade Wind on them in the magic phase. they then failed their leadership test and fled the battlefield. Adios 21 wolf riders ! Leaving Spitty with a lump in her throat.

This eliminated the threat of envelopment, and allowed my CoK to let loose.

A goblin shaman bravely (?) unleashed a great spell using about 5 power dice, and promptly made a mess of things. The spell didn’t go off. By now, I had rolled NO dispel dice by turn three.

As you can see the Shaman, didn’t last long, he wasn’t even a speed bump by the time the RXBs had riddled him with bolts.

The Silver Talons steamed through the Orc Archers, and followed up onto a pump wagon, only to get side charged by the Orc General on Wyvern. A challenge later, a wounded orc General defeated Samartik my Hero. But, my unit held. In the same turn, my Sorceress, zapped the second Goblin archers unit, again with Blade Wind, and wiped out 31 of them. ! Naturally a failed panic test later and they were running away.

It wasn’t going all my way. The Portal of Kittens, spewed force magicks, and injured both my unit of Warlocks and the Squig hoppers, but not enough to stop them meeting in combat, and they defeated my Warlocks – at a price.

The Silver Talons defeated the Pump Wagon and Orc General in the second round of combat, causing the the General to flee way beyond the artillery on the hill. They restrained pursuit, until an Orc Boar Chariot decided a sideswipe from the two CoK Chariots was not advisable and hoved into view.

The CoK, had meanwhile, redirected their charge from the boar chariot, onto the goblin host, losing a knight on the way in, they duy proceeded to trash the goblins for another couple of casualties. The goblins being steadfast, stood there and took it. Unfortunately, allowing themselves to be side charged by the CoK Chariots.

In the meantime, the squig hoppers charged a unit of RXBs, and all but wiped them out, causing me a bit of concern, but with with Spitty and the Sorceress to hand I was confident of dealing with them. The second and last remaining pump wagon took a leisurely tour of the field and harmed no -one.

By now however, the game was over and Jim conceded defeat:

  • This was a very long game for 2k – taking between 12.30 and 5pm to play;
  • Jim, having not played for more than 6 months needed to be reminded of a lot of rules;
  • though as he admitted sadly, he could remember the page numbers of certain rules;
  • his random deployment completely blindsided me – I had no way of developing a strategy to cope with his lack of strategy;
  • he got unlucky on a couple of rolls;
  • I came packing for certain stuff, as did he, but my prognostications turned out better for once;
  • Blade Wind is a horrible spell to be on the end of in large units for example;
  • I still made mistakes, but an aggressive stance certainly suits a Dark Elf army.

Obligatory Cat photo – yes, I must have been inspired by Black Jack’s Satanic powers. Actually, the two cats were remarkably absent from the room for the day. They gave Jim “the Evils” but eventually recognised him.

Jim also had to deny his Tortoises had anything to do with the fire at their hosts’ house whilst he was away. 😉