WHFB: DE Cold One mounted Characters

So with the Cold ONe theme continuing I rummaged into the Dark Elf Characters box and found several heroes mounted on Cold Ones that needed some TLC to finish off so I could deploy them on the field of battle.

Two easy ones. Old metal Sorceress added to new plastic col one, just shavede off a bit of the saddle. Even easier, old metal COK commander, a classic pose.

More of a kit bash this one. New plastic cold one and COK legs. Added a Corsair torso and arms. However, I had to clip the sea dragon cloak to pieces and then re-assemble to make it flow over the rear of the saddle and cold one. Added some liquid greenstuff to blend it in (after taking the photos).

The legs had got a bit damaged so didn’t sit right on the normal flat base, so I’ve glued a 20mm square base on top to make a step and make the pose more dramatic as befits a hero. As you can see the rider is wielding a RXB which should be an unwelcome surprise for my enemies.

In the middle, the latest metal mounted hero, simply swapped onto a plastic cold one and COK legs – a pretty trivial conversion I did simply to use up spare parts because I wanted to do the conversion on the left: metal cold one with face armour; with plastic COK torso; and old metal COK lance. Makes a unique and cool model IMHO. On the right, we have Malus Darkblade simply shifted on to one of the new plastic cold ones. So six extra unique hero models to paint up this week.

WHFB: Dark Elf Cold One Knights – second unit

Now that I have at least one unit of every type of unit for my Dark Elves, my eye is turning to the characters I should be using, and also to expanding the special units selections.

The prime example is my Cold One Knights, as I only have 10 built and painted. This is a useful size, but having been pummelled into the dust last time round by Byakhee Jim’s massed Bretonnian knights have found them too small a unit to withstand more than a few casualties prior to the all important charge into combat.

So I rummaged around and found 10 Cold Ones I’d previously built, and even managed to get them to rank up. This would be the nucleaus of a second unit. Getting them to rank up is difficult due to the length of the blighters. So my advice is plan for the units when you buy and assemble them.

So some of them are leaning to L/R at the sides and he back. Next problem, was to make the unit distinctive and choose the same shields for all 10 to make them cohesive.

Good job I have a big bitz box, so this is being written as the glue dries. The bitz box contains loads of bitz from various Dark Elf sets so I can mix and match freely which helps when it comes to making unique character models…

WHFB: Storm Of Chaos

Well we’ve had the book since it came out, but it was only the week before last that we managed to get round to playing a battle using the rules. This is a woefully late report on the battle. Set up is a sper normal except you have the Arcane Fulcrums, and you deploy magic users onto them before the main army deployment.

I used the Chaos archway, the Tindalos monument and the actual arcane fulcum, along with a huge tree I’;d got – another aquarium item bought from the local pet shop.

Now I’d read the book, but this was the first game I’d played. So I stocked jup on bound creatures, 5 Cold Ones, a Carnosaur and a giant mostly so I could get some models I’d had ins torage out and in battle. Other than that a fairly vanilla DE army with one main tweak.

Byakhee Jim, didn’t go for bound creatures, instead going for items, so it was an interesting contrast.

Initially I seemed to do well, and then made some disaterous and self inflicted mistakes in retrospect. Including deplpyment. My idea was to flank him on both side which went well to begin with and then it all unraveleld rather quickly due to my mistakes in the magic phase and some luck on his part (and good deployment).

Magic phaeses were not as much fun as I’d expected. yes you get buckets full of dice to roll.

But so does your opponent, and in Jim’s case he’d min/maxed to get more dice than I did. So magic didn’t really make a huge difference.. yes I got one key spell off that ahd the Carnosaur magically lifted to the rear of their flank (that set of Night Goblin Fanatics) but it didn’t make a battle winning move.

The Cold Ones, frenzied as they were, were also no match for the 25 Orcs Jim deployed against them, and he also managed to unbind my Giant which was the back up I’d intended for the Cold Ones.

Under the rules, the Giant ahd to go against the nearest enemy, not the nearest enemy he could see, so rather than wading into the Orcs, he did a 90 degree turn and waded into a large Night Goblin Unit.

The Carnosaur suprisingly bounced off the Orc Shaman atop an Arcane Fulcrum – they have significant advantges !
The Cold One Knights got zapped by a big spell and the Goblin Shaman blew themselves up, but this left a magical vortex on the loose.

And then my Sorceress imitated him and another magic vortex was on the loose – in both cases behind my lines.

The Cold One Knights charged into combat and did a lot of damage against the night goblins (finally hurrah) but not enough to break them so we set in for a war of attrition.

Ultimately, Jim’s central units came into close combat with my DEs including a rathr odd move of charging the COB which finished off my army.

It was certainly not the usual game of Warhammer, and certainly does require subtely different tactics to be used in both choosing the army list and in deployment.

The Storm of Magic element was fun, even though it strangely seemed to have not that much effect, though we did only play for 3 rounds IIRC and in one of those I miscast and drained all the magic (and fun) from the battlefield.
I am keen for another go though. I suspect that we just didn’t use our spells wisely as we are SoM newbies. (assume Darth Vader voice) “Of course last time I played, I was but the learner, now I am the master” {cue lightsaber sound effects)….does Warhammer have a lightsaber spell?

A shed laod of photos are here.

WHFB: Cold Ones

For the Storm of Magic game Monday before last, I fielded a pack of 5 Cold Ones with a binding scroll. As such I had acquired the Finecast? Cold Ones that I also used for the Chariots. These are the only Finecast? figures I have bought to date. The first tranche I bought had a lot of problems with them and certainly weren’t up to the quality of the plastic and metal models. GW/Citadel have obviously improved their processes over the last year or so and the latest batch are a lot better. The material does show a lot of detail which is good.

these riderless Cold Ones come as a kit with three parts, the right fore and hind legs being separate. I suspect they have two moulds as some of the models go together perfectly and others have problems.

Ultimately they all work after a dab of liquid greenstuff and a paint job. The material to my mind still does seem very dry and soaks up paint quickly even after undercoating.

Their first outing was ok – they did the trick of pulling my opponents forces out of line, but ultimately charging 5 Cold Ones even when they are frenzied into 25 Orcs is not a recipe for success.

Good job I’ve got another 5 of them built, undercoated and nearly painted then isn’t it ? 😉