FG: The Bone Wheel

Alan and I continued the Thaw of the Liche Lord campaign, with this scenario, the penultimate scenario.

Starting in the corners, we were faced by a banshee each.

The enemy !

Of course, having painted up the second banshee, I promptly killed it in the first turn, and Alan (Hashpot) did the same with his, as we now both tooled up to deal with the undead.

Then we both steadily looted the bone wheel. Hashpot was clever and used telegenic to remove the loot as it slowly turned to me so I had to make a few “leaps” of imagination to collect my fair share.

But then the wandering monsters turned up, right be=hind Hashpot…

And then his apprentice !

So a brief scuffle with Hashpot being saved by an archer.

Henrietta’s minions collect and flee with the treasure, but wait…

There’s 25xp for examining the bone wheel to be leapt at.

As did Hashpot !

A good game, with dashpot winning due to a reveal secret spell to gain the extra treasure. Henrietta’s first outing went well.

FG: The Dark Cauldron

Second scenario…picking up where we left off in Thaw of the Lichee Lord.

So here we go Cultists and the dark cauldron, AKA Alan’s paint brush pot !

So I rushed the cauldron whilst using telekinesis to hike the treasure. I wasn’t sure whether I’d destroy the cauldron or keep it.

Lots of combat !

REinsesoap has a grudge against my Marksman – so shot her twice….

Well for 25XP I upended the cauldr5on to prevent any more Zombies turning up.

Minions on the other side take down another cultist.

Unfortunately their boss, Rinseoap, got a bone dart in the head – a natural 20 rolled. Wizard down.

Amnd then my war hound killed his war hound.

And another cultists downed by my opposition that had held them up.

Mansplainmming Rinsesoap’s Captaion destroyed the cauldron to prevent me from claiming it, only to leave him exposed (in more ways than one).

But a bone dart, means a boner is lost… 😉

But then I got carried away and my apprentice got an arrow in the face in return.

Overall I won, but …

FG: The Ice Palace

This year’s pathetic resolution is to write games up as they happen…so Alan and I had two games yesterday, the first of which was The Ice Palace from The Wizard’s Conclave book which we are working through.

First out for Henrietta Quaadaloop as a new wizard in her own right (see the main rule book for how).

Three tables, 3×3…

2×2

1×1

Great minds thinking alike, Aland and I deployed our warband on the tables in almost the exact same manner – Wizard on 3×3′ table, Apprentice on 2×2′, and Captain on 1×1′ table !

First turn, and my (unnamed) apprentice rolled a 1, and crashed through the floor onto the 3×3′ – no name for her as I’d only just built her using the new plastics set of fame wizards ! So now my mid tier table had no spell caster.

So with judicious use of telegenic, Rinsesoap (Alan) had then upper hand and I wasn’t going to get either of the two treasures on the mid floor.

Two skeletons turned up on the lower floor – the first of many monsters.

And two more on the upper floor which were taken out by my war hound, and markswoman.

Whilst Rinseoap’s Captain finished off a Zombie at the same time.

On the lower floor I used Leap top get my treasure hunter out of harms way and next to one of the exits, which was just as well because…

..because the Ranger got mobbed by Rinseoap’s minions and went down.

Meanwhile Henrietta danced around out in the open because she’d managed to cast Invisibility on herself.

Meanwhile the apprentice joined up with the top tier group running downstairs and encouraged them (group activation. to RUN AWAY.

As were Rinsoap’s minions – again great minds think alike – wee had the loot now get out !

A complex scenario we expected to be more complex, turned into a equal result with 3 treasures each and only one person falling through the floor.

Which gave us ample time to move onto the next scenario picking up from where we had ended in Thaw of the Lichee Lord.

Frost Fayre 2019 Afternoon

For the afternoon, Rob and Brendan swapped sparring partners.

Brendan rolled for scenario and we came up with The Keep, so we placed the four magical discs of teleportation…

On Table 1, Aland and Rob went for a head to head again (I think).

Rassilon took his chance and stepped on to one of the magical discs and was zipped off to the other side of my own board (phew !).

Mud !

The thug picked up some treasure. So now he was at half move due to carrying treasure, and half of that due to Mud ! An excellent way of slowing down your opponent from getting treasure off the board. Kudos to Brendan for having the template printed out.

Next, Brendan moved his Barbarian onto a disc, and it popped up next to m.

Unfortunately, right in front of Rassilon and the apprentice who promptly blew him away in a hail of bone darts.

But that didn’t stop Rob’s Witch bregoo, casting loads more Mud spells, and kudos to him, he had even more mud templates printed out !

Mud, mud, glorious mud !!

On the other flank, my Templar caught an enemy in a co-ordinated attack – still not using Group Activatrion.

And another one went down, but with a judicious Leap spell, the third enemy carrying the treasure got away !

Meanwhile…

Alan and Rob were having a right kick off.

Alan’s thug hauled off an easy win.

Walls were being magicked up to protect downed wizards and bears.

And bears were also used to feed off wandering monsters.

From our table what we heard was:-

Sounded like 20-20-20-20-20…20……20… have another 20… for a while from tother table.

So we’re up for another game in February now the appetite has been whetted.

Frost Fayre 2019 Morning

Four of us staged the latest frost Fairy – diminished due to drop outs and illness, nonetheless we had a good time.

Two table with two players on each.

Table 1 – Alan and Brendan (Hashpot Dribbleweed and Beagoo, respectively).

Table 2 – Rob and myself (Pwl Dan-y-Uls and Rassilon, respectively).

Rassilon’s band rushed into the centre to claim the treasure after picking up some easy pickings, despite failing to cast Raise Zombie, or Reveal Secret.

A well placed Sigil blew up the war hound however.

The easy pickings were dragged off the table.

As did Pwl with his easy pickings.

Another well placed explosive rune ! Between Rassilon and his apprentice ! Rob was getting the hang of this and came armed with small change.

So we had a set to about one of the other treasures, first down Pwl’s war hound.

And then a ranger down.

And another one down ! My treasure hunter was doing well.

Rob learnt the lesson about Group Activation.

But that wasn’t enough to stop Pwl blasting my thug an inch before getting off the board.

And then blasting Rassilonm, as the Treasure Hunter swooped in to hump the treasure off the table.

A physic victory for me.

Meanwhile on the other table, Alan and Brendan had a very one sided battle going on.

And then it was found that Brendan was using a d20, that only ran 1-10, so it was no wonder he couldn’t roll in double figures DOH !

Which allowed Aland to get away with a lot of loot !

Armed with a proper d20, Brendan did manage to even the odds bit.

Not least by using Control Animal, on Alan’s Bear which made a difference in the swirling melee.

So Rob and Brendan as relative newcomers came off worse to the seasoned Alan and myself – we’ll get them there.

next up – game 2 when awe swapped tables.

FG: Doppleganger

Alan dug up a scenario for Frostgrave on the Lead Adventure Forum, so we had a crack at that.

basically, one or more of the war band members have been replaced with a doppelgänger, but they are only revealed when they seize some treasure.

So the battle took place between Old Mother Parma and Silas (and his apprentice Maggot).

Treasure polaced as normal.

The first treasure was picked up by the very lucky Old Mother Parma, spawned a wolf that promptly got into a battle to the death with Silkkas’ archer.

And then when Silas’ crew did pick up a treasure…it was a doppelgänger…

Meanwhile, a ruckus was occurring with lots of both war bands squabbling over another treasure chest.

Whilst Silas had my war hound tearing at his robes. (Good dog)

Maggot killed the doppelgänger in combat !

The first bit of good dice rolling Alan had – I had been ruling the roost on dice rolls so far. A rare occurrence at his place.

And then the war hound bought it.

Whilst my thuggette critically the bear.

My Control Animal spells had both failed, but I guess a club to the head is just as good.

And then it turned out one of my war band was also a doppelgänger…shortly after Alan had commented there weren’t many doppelgängers ! My Captain and Treasure Hunter dealt with them though.

Henrietta Quadalpoop dealt with a Treasure Hunter but got mobbed…

…resulting in both Henrietta and the thuggette going down.

Three treasures apiece, but Alan’s appalling luck on the dice meant he had a lot of recovery rolls to make, so Old Mother Parma emerged as the victorious old lady.

Played today, posted today, some form of miracle, pity about the other 5 games I have yet to edit and post !

Was the scenario fun ? Yes. It could however be better if you increased the chances of the doppelgängers turning up – you had to roll 15+ when picking up treasure…I’d go for 10 or maybe 12+ just to ensure a”healthy” number of doppleghangers turn up.

WE started but did not finish another game – due to flooding in the real world and a horrendous tail back in the city that I was keen to avoid. So maybe Wednesday two more games to be added. I might even get around to the game last year Jon and I played, and then the games we played a few weeks ago !

FG: Enemies Without Number

A whole years ago JP and I played this scenario, and it has taken until now for me to write it up…ahead of our first game in over a year !

So dredging up memory…Reveal SDecret – Shazzam the MNighty…

AS ever, JP nicks my gold.

Up on the catwalk, my Captain and treasure Hunter square off againstbthe enemy.

Another one down.

And in the centre it all kicks off.

But I WAS GOING TO GET THE TREASURE.

ELSEWHERE, JP’S MINIONSD FOUGHT THE BARBARIANS TOO.

THERE REALLY WERE A LOT OF BARBARIANS !

So getting the treasure out was hard work/fighting.

Right to the edge !

No idea who won or not, b ut it was fun.

FG: Barael’s Blade

The third part of the mini campaign Alan and I have been playing was completed today.

Quite na interesting scenario this one, the Howling Half Breed by now was invulnerable to anything other than the titular blade, which was atop a pyramid in the centre of the board.

The blade was gripped by the mummified remains of Barael himself a high ranking wizard before the fall.

The Howling Half Breed was at the foot of the pyramid, and typically we rolled, it was nearer to my wizard and war band than Alan’s Tipstaff’s motley crew.

Hmm, what could I do ?

brew some potions of teleportation and chuck in some sacrificial pawns to distract the half breeed whilst we wrested the sword from the mummified corpse !

Warhound flanking attack XXX, shot dead.

Hurrah, first treasure, fog walls everywhere to prevent the Halfbreed attacking me.

And on the other flank, an attempt to rescue our treasure, with some good shots from my Marksman, Captain Starbuck, and then a wandering monster. (Wild Dog)

Old Mother Parma (or OMP as Alan now calls her), drank a Potion of Teleportation and got to the Mummy and Blade of Barael. And then spent 3 rounds trying to prize it out of the corpse’s withered hand.

meanwhile the Hlaf-brfeed had ignored my sacrificial pawn, jumped on and killed a Treasure Hunter (with treasure), but was beaten off and snatched between two walls of go.

In the meantime, Tipstaff’s crew had been busy being cowards custards and looting the place.

Using lots of Wall spells.

But not so fast, random movement brought the Half-Breed into range old Tipstaff !

Who conjured another Wall, meaning the Half-Breed attacked his own retreating men. Meantime my Archer and Ranger had downed his Barbarian due to some good rolls for once.

But now it was drawing cxxloe to Old Mother Parma who had still not wrested the blade from the corpse.

Craaack – just in time the withered hand released the blade, OMP, fell down the pyramid, Henrietta the apprentice cast Fog, and we headed for home with the sacred blade in hand.

Tipstaff and co had in the meantime being running away, casting an enormous wall to cover their cowardly retreat.

Theoretically, Tipstaff won with three treasure chests.

But given he had lost 5 models, and me one, and I’d got the blade, kudos too Alan he agreed I was the winner.

End of campaign.

Now back to the vaults of memory, to extract photos of a game JP and I played a year ago, as we have a session lined up next week to continue the Forgotten Pacts campaign.

FGGA: Up before the Beak

Another model that is quick to do, well after its been pinned. The model is made of resin, and obviously is top heavy so Richard pinned the tree trunk properly.

One Razorbeak.

Foundry granite for body and wings, using the Light to dry brush the wings. Then a coat of Citadel Reikland Flesh, which was too subdued, so I used a wash of Carrowburg Crimson.

I’d used Foundry Bay Brown and Granite for the tree limb too, so to make it stand out from the Razorbesak itself I gave it a wash of Citadel Bierl-tan to represent the lichen, moss and algae.

FG Malcor’s Advisory Council…and cobwebs…

From the Maze of Malcor range for the frost grave supplement, some quick easy to paint figures.

Wispy and insubstantial… I painted them as per the illustration in the book, Foundry Deep Brown Leather, Citadel Skullcrusher brass highlight, with a Devlan Mud wash to tone them down a bit.

One cat (BlackJack, who else ?) had obviously been poking around in the barns and turned up covered in cobwebs, he was not insubstantial though and demanded feeding after I’d brushed him clean.

Nearly 100 photos to edit for 3 games sessions. And another session on Friday.