Captains


I’m a big fan of Wizards having Captains, it adds another dimension to the war band and allows another character to develop.

So to this end I often run a new Captain through the “Alone in the Crypt” scenario from Issue 1 of Spellcaster magazine. It’s also a fun solo scenario in its own right.

Previously I’ve gone down the combat Captain route, but this time I’ve decided to go down a shorty Captain route – the scenario does after all give the Captain a magical quiver full of nice juicy magical arrows !

So Iw ent to town with the new plastic female warrior sprue ! And here she is (name TBC)

By playing this scenario, your Captain comes out with some goodies, and some XP – not enough to unbalance the games you play with others but enough to make him/her interesting from the get go – not just another grunt.

I always play the scenario once, if the Captain doesn’t get out alive…tough !

There are plenty of undead mobbing the Captain, and plenty of false exits (Archway courtesy of Midlam Miniatures).

On this occasion, and for the first time, my Captain managed to trash enough feeble undead to get over the 100XP mark, which is unusual.

So now to deploy her with the rest of Old Mother Parma’s warband.

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