Some boards are more equal than other boards

Typically, I only have two 2×4′ boards with me, so now I have 7 players for the 29th FrostFayre gaming session, I had to get extra boards.

After the car was fixed from the garage, B&Q beckoned, and I got two more 2×4′ boards.

Given the sunny weather and no sign of rain, I painted them.

I have managed to keep my special paint pots out of storage, so the paint I use for my scenery pieces, is the same as the stuff I have to paint the boards, (LHS) which was intentional.

In the strong sunlight the emulsion paint dried quickly.

Just as well, because within an hour all three cats had used these exciting new especially installed cat ramps to come up from the lawn on to the patio. :-/

So once dry I hauled them inside to lean them up against my two existing boards…to find that:
(a) they were longer, and
(b) they were wider.

Seems like there has been a change in supplier of change in measurement units used (Imperial > SI) so they are ever so slightly different sizes. Must be my fault, I bought the original two at the back, sometime in 2000/2001…

I am NOT going to buy yet another two boards, when I have other boards the same size in storage !

Just goes to show how even mundane items change and you can’t rely on suppliers to be consistent.

Sinister Magic Fountains

With spare 10mm thick foam board to hand, Alternative Armies announced a re-issue of a resin scenery piece -the death’s head fountain. Too good to miss.

So I had an idea about a double sided wall with a fountain open both sides, both to acts as break to LOS on the board, and also suggest there might be something magical about them.

Despite my best efforts, carving up the foam board gave a lumpy top to it – a central 10mm piece, and two flanking 10mm pieces each, with a niche in the middle for the fountains.

So the top and ends got a dose of filler to even things out. The top also had a card walkway added just for good measure, and to enable derring do as models duel on top !

Here it is.

The depth of the fountain pool, and the fact that the wall itself is 30mm thick, mean it isn’t just another wall like I produced previously.

So for the FrostFayre game I’ll be thinking up some special rules for th4e fountains, maybe opposing schools of magic based on who gets there first ? Drinking from the fountain may give casting benefits etc….
😉

More Walls

Ages ago I did up half a dozen walls for when wizards raise this magical barrier. As FrostFayre 2017 grew to seven players, I thought I might need half a dozen more, so I set about making some more.

This wasn’t so easy.

Of the three local art shops I contacted/visited, none had 10mm thick foam board, and two were not willing to order it. The third, in a different city, said they would have to order it from head office and it’d take a fortnight.

No thanks !

So I hit Amazon and had a box of A3 sheets delivered within 2 days. No contest, no wonder local shops are going out of business. 😦

So I knocked out half a dozen walls, with three designs to make them a bit different from each other.

And whilst I was at it, I knocked out 6 more for Alan and Jon (each)…so 18 walls in total.

(Ulterior Motive:- I don’t have to drag my scenery around with me when going to their gaffs.)

This still left me with more 10mm thick card left over, and then Alternative Armies re-released a resin scenery piece and another idea formed in my brain cell…

Busy, more ruins and empty paint pots

No update for ver a week, much like Brexit negotiations, it’s not agreed until its all agreed.
Apparently.

I’ve even been emptying multiple paint pots that have been around so long the plastic has perished on the top. Probably a good thing so I can have paint pots with working lids, so yes another Foundry order.

The old LOTR sprue from GW.

The “large” piece finally done, it loitered on the table for an extra week.

This should help bulk out my scenery for the games session on the 29th, which I’ll refer to as “FrostFayre 2017” from now on.

More to come.

LOTR Ruins

For both Mordheim & Frostgrave, another batch of ruins. This is in preparation for a fvostgarev session on the 29th December in Burley Gate Village Hall.

I bought one of the multi packs of the Gondorian ruins.

They are a bit of linear scenery barriers, and especially this one doesn’t have much depth.

So I’ve based these, with the dolls house paving to give them more depth and make them more substantial.

Got carried away with the Biel-Tan green wash on this one, but never mind.

One of the small ruined sections, alongside the original LOTR scenery pieces.

the original ruined sections are nice enough but very thin, so the newer items are much chunkier and more realistic.

Music: DiDi & Rookes

Off to West Malvern for a gig, first time in ages. Byakhee Richard had organised a gig with two musicians neither I’d heard before – I checked them out on the net before hand to check they weren’t country and western or some such nonsense.

DiDi first up, range of musical styles, a solo artist everything from acapello to punk/grunge type, and one hilarious song which involved audience participation much to the embarrassment of one punter who turned up late. I have a video of this, but…

Note it was difficult to take photos because she was very animated.

Similarly animated was Rookes, again a solo artist. This time with some more electronic gadgets but this wasn’t electronic stuff.

All the live “percussion” and backing vocals were recorded live in front of the audience using a Loop system, so this wasn’t someone using backing tapes.

At the same time as using this Loop device, and a couple of other devices for the synthesisers, she was playing either electric guitar or ukulele.

Quite an achievement, and made a really good sound.

So I had to buy the EP that is not available in physical form until next year, and I got it signed. 🙂

If you get a chance, go see these two musicians, they’re worth a punt. They’re not my normal choice of music but they are dedicated, professional and very very good. I had an excellent time !

GO SUPPORT THEM

C02 Wizards

Sorting through my wizards I found I had nearly all of the C02 wizards from the 3rd Citadel Compendium.

So naturally I spent time on e-bay to find the missing couple.

I quickly chased down a couple of them, and then spent a month before I found “Derver” which I’d never seen before, and suddenly I found loads of them.

Drilwear was tricky, but it wasn’t long before I got an inexpensive copy.

That left Hansat,I thought it should be quite common as it was used in the Vengeance of the Lichemaster in the Spring 1986 Journal scenario.

After 6 months nearly I finally tracked a copy down and now have the full set…in varying states of paint abuse !

FG: The Dark Cauldron – 2

Thaddeus’ Imp knocked over the Dark Cauldron, unleashing a wave of choking fumes that reduced LOS to 16″ across the board.

meanwhile Fluffy (mark 1,000) pursued my Apprentice, only fro the Treasure Hunter to drop down behind and join the combat, with inevitable results for poor Fluffy (mark 1,000).

Meanwhile Thaddeus and his apprentice were summoning imps as fast as they were being killed.

My Archer finally managed to defeat the final cultist (as well as imp), finally freeing him up to make a runner for it.

Hotly pursued by a demon, summoned by Thaddeus apprentice (who is also EVIL, and must be destroyed).

I dumped a Wall in front of it to slow it down.

By now, Holbron’s war band had decided the overwhelming number of Imps and Demons summoned by the Thaddeus and his apprentice (who are both EVIL and both must be destroyed), had tipped the balance against them, so the goal was to get off the board with as much treasure as possible le in order to see a way of stopping the clearly EVIL forces arrayed against them.

Meanwhile Thaddeus’ minions were finishing off the last cultist and zombie.

Another wall spell did not stop Thaddeus’ demon who climbed over it as my war band got off the table. An imp was also summoned to try and trap my Apprentice.

But that didn’t last long ! My knight was left waving his sword in the air with nothing to do, so…

Adios !
Nice knowing you, wouldn’t want to be you.

Definitely, the sheer number of summoned creatures thwarted my plans to keep the cauldron and prevent it from falling in to Thaddeus’ hands. Numbers count.

To make matters worse, I ended up finding the “Book of Bones” (how to summon a skeleton), and a Candle of Summoning, in my treasure rolls.

Holbron is retaining both items to prevent them being sold on to the unsuspecting and spreading the EVIL corruption of Thaddeus’ type !

😛

Here is Jon’s take on events.

FG: The Dark Cauldron – 1

The second game Jon and I played from the Thaw of the Liche Lord campaign.

In the centre a cauldron was set up with 5 cultists protecting it.

My set up.

Thaddeus’ (who is EVIL and must be destroyed) set up, with one aim, to get the Dark Cauldron for his nefarious purposes.

First blood to me, and Elemental Bolt felled a thief (left) by my Apprentice (in red right).

A Frostwraith, no doubt attracted to the EVIL of Thaddeus and his minions popped up behind his lines when the first treasure was lifted.

Which meant that Jon had to despatch minions to fight it, but it didn’t go according to plan with one minion being wounded before the wraith was finally returned to eternal rest.

This set the pattern for the game.

For both of us ! My war hound was sent into combat and ended up against two cultists.

Just as well, because the other cultists and the first zombie from the cauldron piled in to Thaddeus’ minions further impeding their progress.

Having killed one of the enemy, my Apprentice had to do a sharp exit pursued by an Imp and Fluffy (mark 1,000). But he did manage to maintain line of sight to the treasure which using telenesis was dropped at the feet of Robin Da Hood.

Meanwhile on my other flank, a thug and Knight were advancing on a treasure chest, when Thaddeus conjured yet another Imp from the infernal dimensions (because he is EVIL, did I mention that ?).

In the centre my plucky archer ended up in the central courtyard fighting two cultists. He did remarkably well.

Whilst the knight finished off the Imp, and the thug lifted the treasure, then another one of Thaddeus’ Imps did something that change the dynamics somewhat..

To be cont’d…