FG: Alone in the Crypt, again and again

For FrostFayre 2017, I have two total newbies, and two relatively inexperienced players, going up against three more experienced players with commensurately experienced Warbands.

To balance things out a bit, the four lowest got gifted by muggins a Captain that was guaranteed to survive the “Alone in the Crypt” scenario that appeared in Spellcaster 1 magazine…oh wait you haven’t heard of it..best go check it out !

It’s a mini dungeon crawl that can be played solo, so i thought it’d be good. Sadly two of the 4 couldn’t manage to find time/resources to do this.


As per the scenario, a huge central hall, with six side corridors, and the mission is to escape…but there’s three treasures…and wandering undead after you !

I played Gavin’s Captain first.

A magical arrow missed and we were into combat with the two armoured skeletons closed in – see I told you you need them !

Gloves of strength were the first treasure found.

Two defeated skeletons later, and still no way out found a zombie got trashed. Loads of Xp being racked up here.

Four exits checked, no dice, and now two more zombies turn up.

Fifth exit checked, still no way out, the final treasure is checked, and Gold is found, stuff the gloves, the gold gives the Captain 20XP instead, which is good for gaining a stat/skill ! Unfortunately a Ghoul turns up.

Heading for the final possible exit (guaranteed) with all haste as a gribble appears.

That was the first time round as well.

Next up was Clive’s Captain.

Different model, same set up.

The dungeon floor tiles are by Osprey on their resources site here.

Again the first treasure is looted, the armoured skeletons trashed. The potion of healing found will come in handy because this time it isn’t Zombies that turn up as the wandering monsters.

It’s Frost Wraiths !

the first one was slain with the magical sword the Captain gains as part of this scenario. Just as well as he was down to 6 health. So the potion of healing gets glued back as the Captain searches three possible exits.

before whilst heading for a fourth potential exit he got jumped by another Wight that glided into the crypt, and reduced him to 8 Health before again being slain (phew).

Another Captain escapes, and only after a quick deviation to the treasure and gets Gloves of Strength.

In summary

An excellent little scenario. Other people have played it and its gone horribly wrong, but if you keep your head and get a bit of luck you can get out with a lot of experience and maybe, just maybe some treasure.

Richard also had a crack at this and I’ll maybe add that write up soon.

This is useful to enable a low level war band get a more useful Captain to help them along when fighting higher level waqrbands.

It would be gratuitous to try and supplement and experienced Captain though, so only new Warbands recruiting this Captain that survives this scenario.

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