WHFB: The Last Hurrah ! (Part One)
05/04/2017 1 Comment
So, with my move date now firming up, I organised a Last Hurrah battle of WHFB, as I planned for my WHFB boards and figures to go into store as I would not have room for them in my new abode.
Byakhees Gav and Rich were eager to play, the rest of the herd were busy elsewhere with inconsequential rubbish like rehearsing for plays etc.
Nav came round and broke his army out of their comfy boxes the evening before to save time on the day – it took nearly and hour and a half as his is a horde army of Orcs & Goblins.
We had originally hoped to have a two day session, but schedules were tight and I needed time for packing.
Gav didn’t get all his figures out so I didn’t know the full extent of what was going on, and he turned up with his laptop with the full army list, so BlackJack tried to get a sneak peak of it – he is after all a NINJA PUMA.
The armies set up. Rich and I were in fragile Alliance of Dark Elves and Tzeentch.
BlackJack remained by the laptop just in case !
Lots of green skins !
And it wouldn’t be a Last Hurrah without Mengil’s would it ? They took up position in the chaos temple.
First turn initiative was won by Nav, Animosity – and what have we here: The Impetuous Spider Riders. WE decided that that would be the name of a good Punk band and spent the rest of the day imagining novel song titles.
Catimosity ! Richard fails his check, and rolls a 6, and has to stroke BlackJack.
We also had a “Portal of Kittens” at the other end of the table, a running gag for the group, as the magical portal 9/10 does something fairly benign, and then on the 10th time blasts an entire unit into ashes or gives them super powers. The gobbos got a minor buff spell.
Having wiped out the Impetuous Spider Riders, Mengil’s set ready to take on the Savage Orcs.
Crunch, I’d wiped out nearly but not quite half of the Savage Orcs, only to find that Nav ha plonked a Big Boss and Shaman in amongst them !
Which resulted in Mengil’s being destroyed and the Savage Orcs over-running towards my defensive line !! We resolved from hereon to ignore Jim’s pathetic whines about Mengil’s being unbeatable, because if a bunch of semi-naked Orcs could beat them, anyone could. 😛
Meanwhile Nav advanced his whole army towards our very fragile looking line of RXBs and Flamers of Tzeentch.
Luckily the winds of magic were not with Gav !
(To be cont’d)
I never said Mengil’s were unbeatable….just that they had lots of unbalanced special abilities … poison attacks (shooting and melee)….lots of modifiers to shoot at them ….re-rolls in combat if I recall…on top of their deployment advantages. I recall some other bonuses too but have blocked the awful memories away as best I can.
Whenever I fought them they just seemed to have lots of extra benefits, whereas all other elite units had some areas of normality. I bet Mengil’s also get non-contributory final-salary pensions too….