FG: The Silent Tower (scenario)
04/03/2017
Alan and I had a bash last Saturday, first umm was the Silent Tower scenario which Alan had played once before but not got anywhere near it. It was also my excuse to get the new scenery out.
Alan was using a newish warband led by Hashpot Dribbleweed, and I was using a much neglected newish warband led by the King In Yellow.
So deployed I aimed to get KIY into the towers for the 50XP to bump him up a level or two.
Which with the judicious use of some Wall spells, he promptly did.
I sent my Captain after the loot which Hashpot was moving away with Telekenisis (sound familiar ?).
Of course this triggered the arrival of some Zombies that bumbled around a lot and were an aggravation.
Hashpot managed to lay his hands on 3 treasures.
So I sent my minions to retrieve MY treasure, the Treasure Hunter was promptly bone darted.
And things didn’t get much better when Captain, war hound and thug got into combat with Hashpot’s minions.
All of which also failed in combat.
So foolishly I sent my apprentice to help out, only for him to immediately be out out in combat. DOH !
The Zombies finally caused some aggro, luckily I managed to get away with that piece of loot.
But then disaster struck as KIY was also struck down with a bone dart. Things were going badly wrong for me, with Alan’s Hashpot stomping all over my warband.
Even the thug that had collected the treasure chest from the top of the tower was put out of action, leaving Hashpot in almost complete control of this scenario.
I have got used to having Wizards who are capable of defending themselves against incoming arrows and spells. I’ll have to play KIY again once I’ve got some more unique figures, probably the cultist set in the next few months to remind me of the frailty of the low level wizard.
I got away with two pieces of loot, a lot of experience, but an apprentice that is missing a game.
Second scenario to follow.