Xmashammer 2016 – The Dying Light


Thew first scenario involved quite small forces on a 4×4′ board.

Here are the Vampire Counts’ army, and in this case the Dire Wolves have a special rule as Ambushers.

The Empire army was similarly small, being lead by a Witch Hunter running around on his own.

And they’re off !
Diagonal set up zones, the Empire have to get a message off from the tower in the bottom left hand corner of this photo. Naturally, the Vampires are keen on stopping any such nonsense.

ironically, Richard who was leading the Vampires had named his Vampire in the Chariot as a female halfling called “Buttercup”….

With so few units on the table, both sides were very cautious, with Buttercup hiding behind a small mausoleum.

No surprise – the dire wolves turned up by the tower to prevent the Witch Hunter getting there to send the signal to the rest of the Empire for help.

the Skeletons mae a doomed charge in to the Empire Knights to hold them up and prevent them charging Buttercup, or helping the Witch Hunter get to the tower.

the Ghouls charged the Handgunners and chased them off (yes they’re Dryads, but Richard has made them look like Groovey evil things).

The Vampire Counts won, JUST.

The Winds of Magic were not with them and that was the only advantage they had. So I recommended a can of mixed taco beans to help with Gavin’s wind issue. 😉

Just as well we would be having a curry later that night.

So the Empire failed to get off the signal and couldn’t expect help anytime soon.

I hadn’t played in the game as I was busy catering and hosting, and new that Richard was departing in the evening, so would take over for the second scenario…

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