Mordheim: Hunters in the Dark 2

Whilst waiting for glue and paint to dry…more piccies of Satyrday’s first game…

My sprinters sprinted forward (sprint is a skill that allows you to triple movement rate), in order to try and mug the pirates would had nicked OUR treasure – one was called Bob, short for Kate.

And we almost got one of them !

Bob doing a runner…

Whilst the rest of the gangs beat each other up in melee.

At first we were losing an equal number of gang members, but eventually it swung in my favour when his Captain went out.

In the post game sequence, we both had two henchmen die, but then his Captain was sold to the [pits, and was slain by a pit fighter. So Jim has got the wyrdstone, but at a high price.

Gratuitous picture of a cat – BlackJack overseeing the game, as usual. He’d got bored of sitting on Jim’s car, and came in to see what stupid things his surrogate mother clumsy not proper cat was up to with the other stupid not proper cat. He made it quite clear what he wanted. First he looked at me, then he glared at Jim, then glared at Jim’s car. Translation: You make him, go away in his car !

Mordheim: Hunters in the Dark 1

So for a very short notice game with Byakhee Jim I set the table up:

All on one level this time:

For the first scenario, we had two shards ot Wyrdstone to claim.

One on top of the obelisk and another on the edge of the Coaching Inn.

Pretty close together.

One was closer to a table edge than the other, and naturally, Jim rolled a 6 for choosing the set up, and chose to grab them !

I deployed my Marienburgers and hoped having three characters with Sprint would see me get at le3aast one shard of Wyrdstone.

Though that plan went pear shaped because Jim won the “who goes first” roll with a second 6 (on a d6), so he surged forward and grabbed the shards before I’d even started !

Luckily:

BlackJack decided to forestall all Jim’s efforts by sitting on his car. Jim was on BlackJack’s territory, therefore BlackJack would sit on Jim’s car in retaliation. (Jim is allergic to cats) he sat there for a good hour.

Music: Metroland

I had this going through my brain cell so I checked out the video, and it seems relevant for AVBCW.

Mordheim: FAQ

Byakhee Jim & I had a short notice session of Mordheim.

Despite having played it since it came out, we haven’t played it recently so forgot a number of rules, and or realised we’d probably misinterpreted a few of them.

Whilst I’m editing the photos, here’s the FAQ.

AGW: The Pause that Wasn’t

Don’t believe the bullshitting fossil fuel shills and their persistent denial.

Film: Walking Dead Season 5

Yes, as mentioned previously, I have been indulging in DVD-box-set indulgence.

As per previous seasons, we start off with the resolution of last season’s cliff hanger, only this time it is straight on in with horrifying terror.

Then protagonists, mostly the men, are lined up ready to be gutted – think Long Pig – a smack round the head with a baseball bat and their throats cut.
Nice.

Luckily…

Carol is on hand to save the day.
Having dealt with the troublesome kids, Carol and Tyreese not only stumble on one of Terminus’ scouts and deal with him (not as effectively as could be hoped it turns out), Carol procedes to enable the walkers to swarm into Terminus allowing Rick et al to escape and rendevous at “the bag”.

With such a large ensemble cast the series really does well to keep the focus of the plot and characters going. There’s a few times the narrative stumbles, especially I felt in the barn when despite all the characters being present, its really only Rick driving the plot. Michone who I thought would have been set up as Rick’s potential other half goes the other way and consistantly argues with him – great stuff.

I won’t go into lots of detail, but Father Gabriel’s obvious lunacy is there from the start, and Noah is the expendeable character following Beth’s unfortunate demise – the entire Atlanta arc is a bit odd. It’s good but seems almost like a throw away idea probably because it is too close to the The Governor/Woodbury arc.

These two don’t get enough time. Obviously as red head, I am all up for us being appropriately represented in the media, but THAT RED ? 🙂

Of course the arrival in Alexandria was interesting – given their arse about face fencing system, I am surprised they have lived that long in that amount of luxury. Especially given the amateur efforts of their scouting squads.

The final scenes of Rick’s almost paranoia were good however – being that long “on the road” impairs vision and I suppose it was *just* that Michone smacked him down.

Overall – very good.

Oh and it did have some NIN (Somewhat Damaged) as well.

This also displaced my other intended DVD box binge, of which more to come.

Music: The March Violets Mortality Tour & Album (and Saffron Dreams)

The Purple ones are out and about again, but they are also planning a new album at the conclusion of their US East Coast Mortality tour:

Full details, delivered in Si Denbigh’s idiosyncratic style about the Pledge Music campaign for the album are here.

At the time of writing, about 24 hours after the launch it is at 37% funding already, not bad.

A tithe of excess funding again goes to charity, Macmillan Cancer Support.

Yes, a double CD of live, “re-forged”, new and previously unreleased material, plus a DVD to boot.

As a complete side comment, I ended up giving a Bhuddist Monk a lift today (as you do in the depths of the countryside), all done up in his saffron robes. He was looking a bit bedraggled. We had a good chat about the Dalai Lama, Tibet, Hay-on-Wye and playing wargames.

I thought he might be offended by the later point, but he happily confirmed that Bhuddist Monks may take up arms in certain circumstances, which confirmed what I’d read in Peter Hopkirk’s book Trespasser’s on the Roof of the World.

AVBCW: IOC Standard 2

Again, something not posted earlier due to DVD-box-itis:

For my new LDV “It’s Our County”.

Again the banner was by Pete Barfield.

And in keeping with the purple theme…

AVBCW: Post Office Rocket

I finished this off last week but a combination of apathy and DVD-box-set-itis meant I didn’t publish it.

Very much an AVBCW unit to deploy. Lest you think it too outlandish – think again.

A long time ago I mentioned that the P.O. would have a unit on the Malverns to fire dispatches from the Royalists and MHC to Madresfield.

I didn’t build it like it is shown on the Footsore site, on the grounds it would be way to fragile, and it would look more like a V1 or V2 rocket with launchramp.

Uniforms loosely based on this postcard JP found and posted on the VBCF group. Personally I find it vaguely sinister.
Still at least it wasn’t more khaki !

I painted the steel helmet white (with silver) as an experiment, as I thought blue would be a bit boring and red OTT.

Rules wise I’ll to a “Counts As” a Heavy Mortar.

Now I am awaiting the delivery of the unit to guard these fine fellows.