WHFB: Lessons (re)learnt

So what went wrong w/e before last…

  • I need to embed a Master (Hero) in at least one of the Dark Rider units to improve their LD score, as they are far away from my general and BSB.
  • So I need to revisit the bits box and construct one, or use the one figure available, that is also sitting in bits ! (Pull my finger out in other words.)
  • The Warlocks are great, but they soak up points like fun, and also act as a distraction in the magic phase, so for a 2.5k army list two units is indulgent.
  • Having a single large CoK unit of 10 is also indulgent at this size of army. Looking at what Richard did with his Empire knights fielding them in units of 6-8 is really what I should be doing. Again this means visiting the painting table and bits box (already started) so I have 15+ actual assembled models that can be fielded as viable units. Again pull my finger out and be a bit more flexible in the deployment of unit sizes. Partly this is a product of the figures I have available, partly the standard units I have set up in my army spreadsheet and partly my own personal mindset (units of multiples of 5).
  • Thisd would also have been more useful given that our side of the table was cluttered due to the two large Goblin hordes. Smaller CoK units could have slipped in amongst them much more easily.
  • This would also have avoided me having the CoK’s mincing around behind the goblins.Essentially a waste of points and simply an artillery target.
  • Annoyance, at fielding a Lord with a lance on the figure and arming him with a sword, duh, neat way of forgetting all the rules, and it annoyed my opponents.
  • because until last month I had no CoK Heroes/Lords built and painted, I hadn’t invested time in building some standard set ups in the spreadsheet so hastily cut and pasted. Again I need to pull my finger out and do some robust builds of Heroes and Lords on both Cold One and Dark Rider mounts.
  • Should have used a unit of Harpies to target the inevitable organ guns.
  • We should have used the magic to shift the goblin horde of spearmen forward NOT the CoK chariot (dangerous as it was), an act of hubris on my part.
  • The potential for refusing a flank should have been considered on our deployment.The 10 man RXB unit may have been a waste of time and just filler – again if I had another Dark Rider unit of 5 that would have been more useful.
  • Checking Gav’s spreadsheet – he’d double counted the spearmen so we were missing some 420 points on our side which makes a 10% difference nearly. There were other issues with his spreadsheet as well.
  • The deployment of the bolt throwwers was wrong, that should have been done on our refused flank (that didn’t happen).

So under BlackJack’s feline eye:

  • Paint up some more CoK to deploy two smaller but useful units.
  • Ditto Dark Riders.
  • Ditto Heroes/Lords on Dark Steeds.
  • Remember the Harpies.
  • Act aggressive again !
  • Vet any ally’s spreadseeht for deliberate mistakes !

Now after that Maoist self criticism session I’m off to paint some scenery, vehicles and possibly some CoK models….

WHFB: Dwarves, Empire and fleeing foes

So by the end of round one I’d managed to rally my fleeing dark riders, but my overall pincer movement was in tatters.

So on one of the few spells we got off, we shifted the CoK Chariot forward via a Gobbo spell to sit right in front of the enemy lines – in a vain hope we’d start disrupting their lines – with hindisght shifting one of the Goblin hordes *might* have been better.

The Portal of Kittens, on the hill was also causing disruption to bothe the Empire libnes and my own dark Elves.

The Empire skirmishers did a sharp exit as the Dwarves “Drago-Copters” moved in, but the archers were then charged by the Warlocks.

meanwhile, on the other flank, the Huppy-Griffs (aka Demi-Gryph Knights) charged the Savage Orcs, accidentally letting off the Night Gioblin Fanatics from the neighbouring horde of Goblin Spearmen. Causing damage to the knights and also the Savage Orcs.

The skirmishers were toasted, and the Warlocks went into the Drago-Copter, but also clipped the Hammerererers.

One knight less, but a lot more Savage Orcs dead…

The hordes in the centre plodded foward, towards all those Organ Guns and Hellblasters.

The CoK unit used the gobbos as a meat shield only…

…to be hit in the flank by the Hellblaster that did 26 hits (!) and killed 6 CoK.

Whilst the depleted Dark Riders on the other flank took on some skirmishers (ooo…brave…NOT)

The Gobbos died, and the CoKs went in against the Dwarves.

The Silver Talons crashed into the Dwarves in front of the organ guns, and defeated them to take on the Hell Blaster.

But by now the game was over.

The Goblin Horde of Spearmen having been blasted by magic and organ guns was running away, and our army was valiantly but futilely dispersed in bitty actions across the table, with Empire Knights starting to roll up the flank.

WHFB: Dark Elves, Dwarves, Empire & Goblins

Last w/e’s game:

Dwarves & Empire, against dark Elves & Goblins. I had lots of Fast Cavalry for my Dark Elves, to offset the two hordes of goblins Gav brought.

So my second unit of Warlocks got their next outing.

Against a gun line of lots of organ guns and hell blasters…not so good…

The Vanguard move saw me move 35 cavalry forward.

Looks good.

Only for the stunties and the runties winning first go and promptly blowing the fast cavalry apart…only 3 lost per unit …

And I failed both leadership tests, so they were all running away in the first turn !!!

But at least the centre advanced.

With a CoK Chariot being magically moved forward by the Gobbho Shamans !

So far so good…

Plus a charge into the skirmishers with the Warlocks.