WHFB: Dark Elf Standards

When I had the 5k points game with Byakhee Gav I was rummaging around the DE Infantry box wondering where all the standards had gone – I had enough to populate my units but thought I was a bit light on them.

By co-incidence, sifting through the geological strata of the Play Room floor, I found underneath the Ruins, a couple of semi-finished DE Standard bearers. So I finished them off.

These are the old DE Infantry standard bearers enlivened with CoK arms and banners in one case. I used the new DE transfers to decorate them.

And they really are WYSIWYG, with shields on their backs !
😛

WHFB: Ruins – 2

These are the second set of ruins that are from GW’s LOTR range:

Again done using movement tray as the paving.

I’ve left the inside bare, so you can put a unit on movement tray inside it (within limits).

The bricks and bushes as normal, but its not that exciting – rectangular base. BUT, it is another item of scenery and I am sure we can work out some rules for skirmishers et al to use the upper storey.

As mentioned before, these kits are subject to a bit of warpage in the plastic casting, and you can see i9t here with the floor for the upper storey.

Interestingly, this has also been noted elsewhere on the Warlord ruined farmhouse which again uses a fairly thick plastic production. I’ll be doing up one of those sets for the upcoming AVBCW game JP & I are now actively planning for the 27th September (as in JP is sending out the briefing notes).

AVBCW: Local Defence Volunteers’ HMG

Having rummaged through my AVBCW collection of LDV troops, I found I was short of command and support weapons. Preparing for the game on the 27th September, so I asked on the AVBCF for models to fill in these units.

Luckily, my mate Mort responded with offers of customised units. One of the items I bought from him was the HMG unit – though I added a Foundry Home Guard to replace the third figure.

Now I already had a Foundry Home Guard HMG, and the Musketeer LDV HMG, but I wanted more as I am providing at least two armies for the Big Games, I need at least four HMGs, and more support weapons !

Of course, you will see in Mort’s post, I have also bought some Mortars for my LDV forces – and yes they’ll be posted shortly as they are nearly finished.

A New Game

Note, this is a Gratuitous Cat Post

Now, as previously posted, every morning when I walk across to the Post Office, the two Cats do NOT follow me. They are never there waiting at the end of the drive when I return to the house.

Now, Spades and I have invented a New Game. As you can see, along the side of my drive is a series of brick pillars that are my neighbour’s boundary. Some of these are almost head high.

Clever cats, have decided it would be really good to jump up on them and demand fusses when I walk back up the drive.

This is so much fun, they’ve done it every day for the last week. 😉

But this is very tiring, so both of them, have to have a nap. Funny that.

WHFB: Ruins

Recently I’d noticed in the last few games that my scenery options have become a bit stale, with only about 6 or so options to roll out, so a quick rummage around in the Play Room and I found some old GW LOTR ruins that I’d put together but never painted – ideal to spice up the battlefield. (Along with more stuff to come)

There are two main sections each about 7 inches long.

They’re made out of quite thick slabs of plastic as you can see. Thought there is some warpage of the pieces, nothing too much to worry about.

So I used some spare movement tray sections as the paving to place them on.

I added some of the bricks/stones I’d bought years ago to act as the rubble along with some other offcuts. I left the main pieces separate so I could paint the internal surfaces.

I painted them up to a lighter grey to reflect the LOTR heritage, then did the usual washes of brown and green to weather them. Add on some bushes and ivy and hey presto should be done.

Second piece to come in the next few days.

WHFB: Dark Elves cause Carnage – Conclusion

Gav called it a day at about 9.30pm, so we’d actually been playing for about 8 hours and still only managed 3 turns.

We surveyed the scene:

  • Several of his key units such as the Black Orcs were gone.
  • He had lost his General and BSB.
  • Half of his Shaman had also been lost.
  • All three of his Cavalry units were gone, along with his trolls.
  • I had smashed the centre of his line, and still had all my key units intact.
  • The dice were really against him in every single phase.
  • I had had a lot of luck, bar a few failed Stupidity tests.
  • I now dominated the magic phase by quite some way – Blade Wind is a really horrible spell to use against Orcs & Goblins in their massed rank units.
  • His remaining units were scattered (and leaderless(), whereas mine were relatively still concentrated.
  • He had little that could take down the remaining Hydra and Eric, and nothing that could stop the CoK units.

Gav concluded that most of his army had been trashed even before the real hard units of mine had engaged properly.

Still at least we’d had some nice pizza and an Indian take out and had an enjoyable day. 🙂

WHFB: Dark Elves cause Carnage – Part 2

So at the end of turn one, we’d had a lot of combat and it was pretty close, probably just in my favour.

I charged my Silver Talons and Breathy the Hydra into Eega Ugezod’s Black Orcs, and also launched a Blade Wind attack beforehand to whittle down their numbers.

The wolf riders got a flank attack from a CoK Chariot. In fact, this game consisted of lots of flank attacks from units, which meant we rarely had the issue of numbers of ranks and associated steadfastness coming up.

The Spider Riders and Trolls got wiped out, and Spitty and Redark (Hunter in the dark) [cue twlight theme music for this very very scary name] my General followed up (Mengil’s couldn’t as they are reavers and spent time tearing up the corpses of their victims).

ASnd another one bites the dust, the Warlocks defeated the Wyvern and rider and moved on to another bolt thrower crew (all too easy).

Another flank attack, as Gav pushed the Orcs forward along with the Goblin horde !

End of turn 2, and its all a mess with so many units in combat. Great fun !

Well it was for me, as I had the Orcs for lunch, allowing my General to run them down, and Spitty turned to face the goblins.

The Orc Arrer boys did however over-run the Shades, but ended up pursuing them into the realms of nowhere they could do anything useful for the game as my CoK cavalry bypassed them. As I had no static units they didn’t get back into the game.

Gav’s right flank were similarly out of the game, having spent a couple of turns squabbling and then trying to move towards the middle of the battlefield.

the Night Goblin bowmen rounded the ruins, released the fanatics, who failed to make contact with my one unit of 10 RXBs and again were effectivelly out of the game.

The Orc Arrer Boyz (second unit) finally got into a scrap with the Spearmen, but Faygin Cheapsoul (my bargain basement hero with SFA) saw them off, moments after the goblin horde had received its own flank charge from Mengils who carved a path of destruction through them (again, unable to follow up).