AVBCW: The Malvern Hills of Madness


Our second game of the day. (Again all photos by JP some muppet forgot their camera)

After lunch we set the table up again, using H P Lovecraft and other pulp horror books to create a ridge across the middle of the table to represent the hills above Ham Green. We upped the points value of the forces from 300 to 450. JP’s black shirts deployed two regular units of 10 troops, an HMG, and 10 militia along with an HQ unit.

I deployed 2 x 5 shotgun armed militia, 10 Regulars, an HMG, a mortar and an HQ unit. Both of us opted to take a Medic. We were after all testing the rules out.

Both sides approached the ridge on opposite sides, and it was a race to get to the crest of the ridge first. So we were expecting a shoot them up session.

BUT, that suddenly changed. JP’s BUF moved up their HMG to some cover on the ridge, less than 6 inches from my shotgun armed militia, so in order to test the rules, I charged them in in an assault move.

OUCH ! The Bolt Action rules are pretty messy in close combat – I wiped the HMG crew out entirely.

Meanwhile his regulars advanced and shot my mortar spotter team. My mortar fired at them, hit and knocked off a couple of them. Our two regular units then did the expected stand off shooting session.

Then I got a dose of my own medicine when JP’s unit charged my HMG, with the same results.

Then I charged and wiped out his HQ. We now had units behind each others front lines. In the end the swirling melees lead us to include we had a draw.

Lots to chew on in terms of the rules, and the games added to our ongoing narrative in Herefordshire. Looks like the MHC and BUF emnity continues…

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