Weapon – paraGun

Also arriving today and distracting me:

Yeah… were gonna all see
A truth born sayer or a weapon to deceive
Turn of a switch if you think you still can dream
A calculated risk for all sheep while sleeping
I challenge you to take a hard look
At just what’s creeping there behind their truth
A salivating, toothless, crooked root thanG
Is sucking on and on gag gag
Got knife back it up fight gottA find a reason to slice in
Can’t forget the piece of the pie
A poison we can’t get away from

Got a knife back a nation feel the class system closing in
Like an abscess in the back of the neck
GottA keep the mind on intention
Radiate feeling baked catch the high high
Sure this season seems so clean
A filibuster dusting all the cesium leaves
A low grade dose of a rabbit up the sleeve
A card trick release from the pretty fuel fleas
I’m getting sick from the way we all look
In the face of annihilation under a jack boot
An ass ripping particle base disguise
Take me back to times of black plague lies
Radiate feeling baked catch the high high
Make it up pass the buck… fuck fuck

WHFB: 2013 08 17: Dark Elves vs Empire

Byakhee Rich and I had a game of WHFB today…3k…points…:

And the other end:

His gun line:

My Shades got in on the flank of the artillery line:

I took out a cannon but Rich’s artillery dice took out more.

A crooked attack line.

The two blocks attacked each other – the Empire won – just !

But they didn ‘t win easy – 10- RXBowmen made 6 knights bounce off them !

And the Silver Talon leader Samartik and only 5 spearmen fought off 50 Empire spearmen.

But it was only a matter of time. As usual the assassin came armed with as rubber swords.

The Empire prevailed at a great cost.
I had failed to get my Cold One Knights into combat which is where I failed. The War Hydra has got in and torn uP a lot of troops and 5 WOUNDS off the steam tank – not enough it seems.
Never mind…

Brink of Battle

Brink of Battle is a skirmish wargame ruleset that Byakhee Jon bought and I’d been aware of. Due to offspring Jon is often only able to make short games sessions and I’m also up for skirmish gaming anyway. So we’ve now used these rules for a few games and are getting the hang of them.

More details here

The rules use d10s throughout.

The players dice off each turn to see who has the initiative ‘The Edge’, however the loser gets ‘The Break’ which means after the fist Action they can seize the initiative.

After generating Action tokens, the player with The Edge gets to move a single figure first and does all their actions (move, shoot, combat etc) all in one. Activation of models then alternates between the players unless The Break is used. So it keeps both players actively involved throughout the game.

Dice rolls are ‘contested’. So when I try and shoot an enemy, they also get to roll dice to dodge the bullet. Obviously the ‘attacking’ player gets benefits ! Again this keeps both players actively involved in the game, which is a very nice thing, as some games do mean a player stands down for long periods…The downside of these contested rolls, is you do need either a very good memory, or a pice of paper and pen to hand at all times.

As this is a skirmish game, each individual model has its own stat line. Every model is rated on C3: Combat; Command; and Constitution. Then they have what weapons and gear they have. All of these are bought using ‘Supply Points’. For 500 SP, you get about 5-10 models depending on their rating, and their scaled to go up to 1000 SP – so maybe 20 rubbish troops, 15 average and 10 elite troops. You wouldn’t want to go beyond that due to book keeping.

On top of this, you can buy ‘Traits’, basically skills like being a Sniper (better at shooting), or for my MHC Rangers (ignoring movement penalties through difficult terrain). This further customises your forces. As JP commented, this helped strengthen the characteristics and background of the forces. In this case we were using the rules for AVBCW, but it could easily be used for RCW/BoB.

The ranges of the weaponry are more realistic, using a 4×4 board pretty much all of the area would be within range of a rifle, and half within a realistic chance of success of hitting a barn door. This is both a good and a bad thing. We also had a problem with the rules on long range shooting which was one of the few instances when the rules weren’t clear.

We’ve been playing these rules at the 500 SP level so far. This means the generation of Action points has been a moot point. Action points are based on a d10 plus the commander’s level, so we’ve alway had surplus Action Points. In larger games we can envisage cases where you have more characters than Action points and their distribution becomes more important. (No Action point = no acton !)

Learning from our first game last year the three games we played yesterday were very brutal, and very short: 1.5 hours; 1 hour; 1 hour. As quick, if not quicker than other skirmish games such as Laserburn, Mordheim or Necromunda.

This is a good and innovative set of rules, that are very definitely different to Warhammer and its derivatives, and keep both players engaged.

AVBCW: On the brink of the hills

Following on from the last posting here’s the third battle report.
JP’s take on the day is here

Third battle

JP and I moved the scenery around again for the third battle.

The Blackshorts advanced up the road and the MHC reaching their vantage points on the hills – that JP has insisted on stringing out across the middle of the board – shot them up and reduced them from 5 to 2 in short order before the Blackshortsw picked off Sergeant Great and Private Wells.

The MHC used the cover and concealment of the trees to blunt the BUF attack.

However JP had chosen the Sniper Trait for one of his knobbly kneed inions and his commander was on hand to ensure the forces of the BUF didn’t run away. As both forces were now on rout tests but with high Command ratings, and nether force was willing to cross open ground we had a stalemate. As gentlemen, we agreed to end the game as a draw.

We’d had a fun three games !

I was going t include a brief commentary on the Brink of Battle rules, but s got too long so, next post…

AVBCW: Mayhem in the hills

I played three games today with Byakhee Jon, using the Brink of Battle skirmish rules. We had used these before some time last year, so we had to re-acxquaint ourselves with them, but we soon got up to speed quickly.

I generated 500 points worth of MHC to defend the hills:

JP, generated the same for the Black Shorts:

As JP does not have a full set of scenery yet (he’s working on it) I took some of mine, but managed to forget the camera (DOH!) – so all the photos are his taken using his phone.

First Game

MHC Rangers move swiftly through the difficult terrain.

The Blackshorts move up the road and take up position behind the stone walls.
That’s when the carnage started…

Due to a failure to read the rules – when my Commander Sir Johnathan Porridge was shot I pretty much lost any command skills ! So I failed the rout test and headed (literally) for the hills !

Second Game

After lunch, we re-arranged the scenery:

This time, the MHC took up good positions, and despite losing Sergeant Great early on, they took the Blackshorts on in a firefight.

It was going well until Sir Johnathan, who hadn’t learnt his lesson and moved forward replete in his red waistcoat.

And got shot…again !

Luckily for me, JP’s Blackshorts were on rout tests as well, and after three nail biting roll offs, the MHC prevailed.

One all !

Next up, the third game, and commentary on the rules.

An unwelcome distraction

No painting for the last few days due to an unwelcome distraction:

The boiler is broken. Not ordinarily a reason to stop painting. However when the engineer came out, he found that it had been leaking inside. The water had leaked out onto the chip[board flooring. Which had warped, and caused the floor to sag.

The suveryor from the insurance company came out confirmed that it would all have to be ripped out. He also commented that unless they could match the tiles, and with the inevitability that some would be damaged being taken up, they would have to replace the entire lot in the utility, and the WC and the kitchen. On top of that they’d probably damage the skirting boards so those would need to be replaced, and that meant re-decorating as well. He hoped the joists underneath were ok, but I’ll only know that when they tear it all out.

So the only paint I’ve seen for the last few days is for the walls, and that’s after looking at new kitchen tiles in builders yards.

Normal service will be resumed tomorrow, as Byakhee Jon and I have a game planned.

AVBCW: 2013 8 03 – Part Three

The MHC vehicles darted in an picked up tea chests under the noses of the blackshirts !

One of the Croydon Crushers got one, but was cruelly shot in the back after reaching MHC lines, so medic Doc Morrisey stepped in to haul the loot^^^^^ tea to safety for HM.

My, my, here come the Fuzz

The wrong arm of the law decided no to run into the middle of the firefight but tried a flanking move that was beaten of before entering the pub !

This turned out to be a brave move that failed….the BUF artillery was terribly inacurate and landed a shell on the pub. JP’s dice rolling let him down, and the Police suffered more casualties than the resident MHC veterans squad…who charged into combat and decisively beat off the fuzz in a classic bar room brawl ! :-O

The BUF load up on sugar, and despite the best efforts of the armoured car escaped unsctahed – they were only 2 inches outside the range of the Morris’ BOYS anti-tank rifle !

The last two remaining raw recruits drag their tea chests to cover !

The remaining MHC veterans defend the beer garde`n from BUF and other annoying thngs, like wasps.

JP’s take on things is here

A very enjoyable game. JP conceeded as he was down to less than 10 men, and I was down to 15 or so. We had both lost our commanders we forgot to invoke the rules on those incidences), he had lost his standard.

In the end totting up the points it was 98 points for me, and 80 for him, so a closely fought contest that both sides had seen ebbing and flowing.

Both of us had independently decided not to bring tanks and concentrate n small arms stuff and that certainly helped. Little accidents like stray shells and pub brawls also fitted the scenario’s background well. We even pulled a chance card saying all forces stopped to brew a cup of tea. 🙂