AVBCW: On the brink of the hills

Following on from the last posting here’s the third battle report.
JP’s take on the day is here

Third battle

JP and I moved the scenery around again for the third battle.

The Blackshorts advanced up the road and the MHC reaching their vantage points on the hills – that JP has insisted on stringing out across the middle of the board – shot them up and reduced them from 5 to 2 in short order before the Blackshortsw picked off Sergeant Great and Private Wells.

The MHC used the cover and concealment of the trees to blunt the BUF attack.

However JP had chosen the Sniper Trait for one of his knobbly kneed inions and his commander was on hand to ensure the forces of the BUF didn’t run away. As both forces were now on rout tests but with high Command ratings, and nether force was willing to cross open ground we had a stalemate. As gentlemen, we agreed to end the game as a draw.

We’d had a fun three games !

I was going t include a brief commentary on the Brink of Battle rules, but s got too long so, next post…

AVBCW: Mayhem in the hills

I played three games today with Byakhee Jon, using the Brink of Battle skirmish rules. We had used these before some time last year, so we had to re-acxquaint ourselves with them, but we soon got up to speed quickly.

I generated 500 points worth of MHC to defend the hills:

JP, generated the same for the Black Shorts:

As JP does not have a full set of scenery yet (he’s working on it) I took some of mine, but managed to forget the camera (DOH!) – so all the photos are his taken using his phone.

First Game

MHC Rangers move swiftly through the difficult terrain.

The Blackshorts move up the road and take up position behind the stone walls.
That’s when the carnage started…

Due to a failure to read the rules – when my Commander Sir Johnathan Porridge was shot I pretty much lost any command skills ! So I failed the rout test and headed (literally) for the hills !

Second Game

After lunch, we re-arranged the scenery:

This time, the MHC took up good positions, and despite losing Sergeant Great early on, they took the Blackshorts on in a firefight.

It was going well until Sir Johnathan, who hadn’t learnt his lesson and moved forward replete in his red waistcoat.

And got shot…again !

Luckily for me, JP’s Blackshorts were on rout tests as well, and after three nail biting roll offs, the MHC prevailed.

One all !

Next up, the third game, and commentary on the rules.

An unwelcome distraction

No painting for the last few days due to an unwelcome distraction:

The boiler is broken. Not ordinarily a reason to stop painting. However when the engineer came out, he found that it had been leaking inside. The water had leaked out onto the chip[board flooring. Which had warped, and caused the floor to sag.

The suveryor from the insurance company came out confirmed that it would all have to be ripped out. He also commented that unless they could match the tiles, and with the inevitability that some would be damaged being taken up, they would have to replace the entire lot in the utility, and the WC and the kitchen. On top of that they’d probably damage the skirting boards so those would need to be replaced, and that meant re-decorating as well. He hoped the joists underneath were ok, but I’ll only know that when they tear it all out.

So the only paint I’ve seen for the last few days is for the walls, and that’s after looking at new kitchen tiles in builders yards.

Normal service will be resumed tomorrow, as Byakhee Jon and I have a game planned.

AVBCW: 2013 8 03 โ€“ Part Three

The MHC vehicles darted in an picked up tea chests under the noses of the blackshirts !

One of the Croydon Crushers got one, but was cruelly shot in the back after reaching MHC lines, so medic Doc Morrisey stepped in to haul the loot^^^^^ tea to safety for HM.

My, my, here come the Fuzz

The wrong arm of the law decided no to run into the middle of the firefight but tried a flanking move that was beaten of before entering the pub !

This turned out to be a brave move that failed….the BUF artillery was terribly inacurate and landed a shell on the pub. JP’s dice rolling let him down, and the Police suffered more casualties than the resident MHC veterans squad…who charged into combat and decisively beat off the fuzz in a classic bar room brawl ! :-O

The BUF load up on sugar, and despite the best efforts of the armoured car escaped unsctahed – they were only 2 inches outside the range of the Morris’ BOYS anti-tank rifle !

The last two remaining raw recruits drag their tea chests to cover !

The remaining MHC veterans defend the beer garde`n from BUF and other annoying thngs, like wasps.

JP’s take on things is here

A very enjoyable game. JP conceeded as he was down to less than 10 men, and I was down to 15 or so. We had both lost our commanders we forgot to invoke the rules on those incidences), he had lost his standard.

In the end totting up the points it was 98 points for me, and 80 for him, so a closely fought contest that both sides had seen ebbing and flowing.

Both of us had independently decided not to bring tanks and concentrate n small arms stuff and that certainly helped. Little accidents like stray shells and pub brawls also fitted the scenario’s background well. We even pulled a chance card saying all forces stopped to brew a cup of tea. ๐Ÿ™‚

AVBCW: 2013 8 03 – Part Two

The Fascists advance:

The Baron of Foy

The patsies also advance:

Lord of err umm somewhere not north anyway…or was that not south ? Err, thanks anyway….

The MHC take a battering:

Though they did have some vehicles to even things up that swooped in and got several tea chests.

Before the BUF deployed their artillery !

Hoiwever, their centre got wiped out:

Their standard bearer got killed, their proud flag left trampled in the muddy field !
Meanwhile their plods moved forward in front of the pub with the Rolls Royce.

Whilst the MHC held out against fierce fire in the centre:

At this point things were looking grim for the MHC…

To be continued.

AVBCW: 201308 03 – Tea & Sugar Galore ! (Part 1)

Byakhee JP & I had a short notice game today…

Background

A steam lorry carrying the finest tea to Madresfield for the King’s consumption has been ambushed by ne’er do wells and forced off the road shedding its load all over the place. In these straitened times of austerity, forces loyal to the King attempt to rescue this precious cargo.

Sadly, as they were led by Lord Howell, who does not know his east from his west, the Royalist forces have become scattered and confused !

Aspiring third way commander Lord Foy commanded his BUF troops to seize the cargo and win him favour in the royal court.

Set Up

The board is split into two by a road.
d6+3 tea crates are scattered along the road, within 8 inches of a crashed steam lorry that is placed in the middle of the board.
Along with 4 sugar crates

No unit/model may be placed within 18″ of a tea crate at the beginning of the game.
Each tea crate requires 2 models to take it off the board. Ditto sugar crates

Victory conditions

10 points for each tea crate in your possession
5 points for each sugar crate
1 point for each enemy model killed
5 points for each enemy commander or standard bearer killed
3 points for each enemy vehicle destroyed.
3 points for each quarter of the board occupied.

Set Up

My set up – 3×10 infantry units, two Croydon Crushers, an Austin armoured car, HMG, Mortar and command squad. My veterans were to hold the right flank by occupying the pub.

JP’s BUF deployed including his brand new spangly artillery piece…somehow I knew that’d be brought out to play with… ๐Ÿ˜‰

On the table:

JP’s weasels advance:

Across the verdant fields the BUF advance:

Some Plod on though.

Whilst my veterans await:

Crossing hedges

There’s always one that doesn’t make it ! ๐Ÿ˜€

More to follow, including tales of pub brawls, deviating shells, and more outlandish events.

For Sale

New page added to cover some of the stuff I have For Sale.

Does what it says on the tin !

First up late WW1 Germans.